Huh?All sounds good to me. There are four PCs to track their character’s stuff and one DM to track every other creature in the world. Makes sense to reduce the PCs a smidgen than increase everyone else.
The rules for PCs are quite complex, because they are designed as hobby for players to fiddle with.
The rules for non-PCs (team monster) are extremely stripped down in 5e. Making or adjusting monsters is trivial compared to a PC. And half of what I described was literally "interpret a monster as a strong or weak example of its kind".
Like, if "Guard" is the stats of a professional soldier the PCs might fight, or if "Veteran" is the stats of a professional soldier. That is CR 1/8 or CR 2 "baseline soldier". That small shift is larger in impact than any tweak of PCs stats with regards to how the world feels.
The same holds true of "Orc"s. Is the "Orc" monster manual entry a "professional" orc warrior, or an incompetent grunt, the stats of a civilian orc who picks up an axe? And real front-line orcs are "berserkers"? You aren't even writing monster stats, just picking what the existing monsters mean.
That works pretty well. But it is really easy to go further; you want Griffons to be more of a threat, or whatever.
* Monsters get 2 save proficiencies per tier; 0-2 in T1, 2-4 in T2, 4-6 in T3, and start getting expertise in saves in T4.
* Up attack stats by +2 to +4, and Dex if it contributes to AC by +2 to +4, giving your monsters +1-2 to ATK and AC
* Up AC by 1 or 2 points whenever the source of AC isn't boosted by dex (hide is thicker, they have something like defensive fighting style, etc).
* Use max HP per HD.
* For damage on attacks, use the average as your damage bonus and also roll the dice. On crits, maximize the dice. So 2d6+3 (10) would be 10+2d6.
These monsters deal 1.75x damage, have 1.75x HP, and get +1-2 points on average on defences and attacks. Their XP value is about 2x baseline if you want an idea of how deadly the encounters are, or just calibrate your expectations of what "deadly" means to mean "party is likely to TPK" instead of "it is possible a party member may drop to 0 HP".
No need to mess with the PC buliding minigame, with all of its "this change makes monks nearly unplayable" type consequences. Because what PC stats means is in relation to the world.







