Yeah, I'd have hated playing chainmail. I never used minis in any RPG.
As far support for stunts is concerned: MMOGs showed us that if an option is less efficient, it'll not get used often. As long as stunts are not better than powers players are discouraged from making stunts.
As far support for stunts is concerned: MMOGs showed us that if an option is less efficient, it'll not get used often. As long as stunts are not better than powers players are discouraged from making stunts.
As far support for stunts is concerned: MMOGs showed us that if an option is less efficient, it'll not get used often. As long as stunts are not better than powers players are discouraged from making stunts.
4e not simulationist enough? That's ridiculous. I mean in the real world, people regenerate their wounds completely after 6 hours of rest. Don't they? Real world archetypes of paladins were known to challenge enemies and punish them with laser beams if they backed down. Let's not forget that real world archetypes of clerics are known for throwing around laser beams and healing with equal proficiency. In the real world a drill seargeant can convince a mortally wounded soldier to shrug it off and keep fighting by yelling at him, right? Let's face it. 4e embraces gamism at the extreme with hardly a hint of realism.
Druids becoming tornados, Jedi (Soul Knives), scry-buff-teleport, summoned monsters as trap finders, golf bags full of magical swords, Pun-Pun...As opposed to other editions with wishes, time stop, meteor swarm, super hero prestige classes, transforming weapons, immovable rods, magic liquids, otyughs, demons...
4e not simulationist enough? That's ridiculous. I mean in the real world, people regenerate their wounds completely after 6 hours of rest. Don't they? Real world archetypes of paladins were known to challenge enemies and punish them with laser beams if they backed down. Let's not forget that real world archetypes of clerics are known for throwing around laser beams and healing with equal proficiency. In the real world a drill seargeant can convince a mortally wounded soldier to shrug it off and keep fighting by yelling at him, right? Let's face it. 4e embraces gamism at the extreme with hardly a hint of realism.