That's not how I "really" works for me. It itches, I scratch myself, I don't think about the individual things that happen. I am not aware of how I am doing it exactly, I just know I am doing it. I can figure out if it worked, but not how, unless I stop myself and go through my actions step by step.
You are not aware of it in language processing terms (german or english or in the language you are used to think) but other senses are aware of it. The economy of language communication and the economy of perception are not the same thing. Of course game mechanics of tabletop rpgames run on language and arithmetic but there are also other signs to be calculated. These signs belong to the players' socializing input - an input that utilizes body language among other things for example. A system could be able to consider this kind of input -lets call it the players' social feelings- by allowing player's to input their creativity. Traditionally the best example is the Dungeon Master, but I wish there was a mechanically supported way for everyone to partecipate in some kind of way: this is what I was exploring on with the "verbal" term mentioned some post ago.