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D&D 5E The implications of Basic 5E: An adventure-based approach?


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So an adventure based approach (like, say, the world's biggest current RPG) kills the possibility of an OGL (like what, say, the world's biggest current RPG is based on)? I don't get that thought at all. The rules become, if not a loss leader, but an adjunct to the adventures. SO being adventure based (i.e. that is where the money comes from) seems to make it better to have an OGL. Cheap/free rules for awesome adventures.
I don't think that posting a single post in Paizo's customer support form saying please cancel sub XYZ is any harder than clicking 'add sub to cart'. Different methods, sure, but harder? No way.


Apples and oranges since one is obligated to use the OGL and the other is not. The model being put forth by WotC seems conducive to avoiding OGL use.
 

I still don't see it, Mark. I am not saying you are wrong in that there may well be no OGL but I do not see that what we have seen so far precludes the possibility of one.
 

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