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The Infamous [M&M] [CLOSED]

Yeah, it's narcotising! Only waiting on WD and Hero. We'll start without hero, to give him time to create his character. He'll be introduced on the fly
 

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Hey guys !

I have a proposition, for the grand master-plan to defeat Bat-mite & Miss Martian (Is "she" even a girl ?) ! Let's unleash hell of violence on Gotham CIty. For example, Lady Grey could give Einar some adrenal shots, or other drug to piss him off, Einar could make ritual incorporate whole of Gotham (By accident) and have enough numbers of weak-willed turn into Joker-wannabees for a while. That would be great distraction for Batman involving plans, could lure in Miss Martian and this Trapmaker guy in, too.

Besides, since Einar is stupid. And I mean, he IS stupid. As I mentioned my old viking is kinda stupid ? ;)
So ... is Hybrid hell-bent to slaughter Miss M ? Having female shapeshifter from long living race as a consort, who isn't human=walking food, is having perks for guy used to live long. :hmm:

Another stuff, why Lady Grey won't use some chemicals to make Bruce Wayne fell for her and marry her ? Then she could arrange convenient "accident" and Wayne Enterpprises is hers to devour.

It would be convenient to have some Headquarters. Einar's Viking form have spare PP's thus after escape/freeing himself from asylum he might provide.

Voda Vosa
, is there possibility for Einar to leave Arkham legally and be free citizen ? Or he's stuck for "observation" for life ?

Just throwing ideas, since Einar doesnt have anyone to talk to.

Another important question is about level of vickedness each of us could tolerate, as Players & GM, and what would be fun.

I don't have anything in particular agains all types of evil ... as long as it is with good deal of humor and not too seriously served. For example, breaking down some hero into minion/slave/servant of one of our evil guys would hurl my stomach with too detailed descriptions of how his/her spirit was broken and stuff. Not the torture/brainwashing part, mind me, but seeing someone broken might be bit too empathic for me. Compassion and all that unsightly *gasp* virtue.:p
 



Wanted to clarify how I'm trying to define Fist of Khonsu's powers given the last round of combat. The idea is that, when he teleports, he appears in the middle of a darkness field (which he can choose to dismiss). It's why I gave it the range (touch) flaw, since it's keyed off his teleport location, not something I think he should be able to project at any range. So in the last round, since Shane teleported twice to create two fields, I think he technically should have wound up in the middle of the second field (having used up his move actions with two teleports) in darkness (and thus total concealment vs. shots fired).

It doesn't affect anything for the round in question, since he made his toughness save, but wanted to make sure the power made sense for future combat.

thanks,

jason
 

DistractingFlare: Neat! Waiting to see what you come up with =)

Jkason: Oh I see, I though he ended up out of the darkness field. Thanks for the clarification
 

So my idea is an ex-gangster who's looking for revenge on Jim Gordon, who orchestrated the crackdown on his friends and family. His abilities are similar to Marvel's Sandman, but personality-wise, he's a filthy wanna-be Kingpin.

[sblock=Tale of The Dirtbag]
Yuri Nievski was a simple mid-level enforcer for an up-and-coming Russian crime syndicate. When Commissioner James Gordon of Gotham PD and the vigilante known as The Batman began to crack down on the new outfit, Yuri was selected by his peers to be given an experimental serum that would grant him vast superpowers.

Instead, when Yuri ingested the formula, his body turned to dirt, and he lost control of his powers. When Commissioner Gordon showed up, Yuri had half-dissolved. Gordon smirked at Yuri as he watched him fade away, and as Yuri lay at death's door, Gordon mutterd, "Dirtbag."

For two years, Yuri was unable to even pull his particles back together. Finally, though, he has gained enough control over his abilities that he's back on the street, ready to take down anyone who gets in his way - but a lot can happen in two years.

Yuri's friends in the syndicate have all been thrown in jail - or worse, become snitches. The only one he can trust is his brother Dmitri, a ratty man who sells bootleg DVDs in the streets. Dmitri says that he's caught wind of a big opportunity for Yuri - an opportunity he would be a fool to pass up...

Yuri is a tall, pale-faced man of 27 years. His greasy black hair hangs in front of his face, and his unsettlingly blue eyes betray a deep hatred of the world. A misanthrope in every way, Yuri will use his abilities to crawl under doors, to pound his enemies into nothing.

This looks like a job for a dirtbag.[/sblock]

[sblock=Dirtbag, Character Sheet]
Dirtbag (Yuri Nievski)
PL 9

Abilities:
STR: 10 (+0)
DEX: 16 (+3)
CON: 18 (+4)
INT: 10 (+0)
WIS: 16 (+3)
CHA: 10 (+0)
[20pp]

Saves:
Toughness: 10/4 (+4 abilities +6 Protected/Impervious vs. physical attacks)
Fort: 14 (+4 abilities +10 base) [10pp]
Reflex: 12 (+3 abilities +9 base) [9pp]
Will: 10 (+3 abilities +7 base) [7pp]
[26pp]

Combat:
Attack +8 all
Damage +9 all (Strike/Blast)
Defense +9 all
Initiative +7
[34pp]

Skills - Total Ranks: 52
Drive 2 (+3 DEX)
Gather Information 12
Intimidate 12
Knowledge: Streetwise 12
Language: Russian, Hungarian 2
Stealth 12 (+3 DEX)
[13pp]

Powers:
Protected (Impervious - Limited to physical attacks) 6 [6pp]
Dirt Form (Particulate) 6
-Blast 9 [18pp]
-Elongation 1 [1pp]
-Insubstantial 1 [5pp]
-Strike - Penetrating 9 [9pp]
-Super-Movement: Slithering [2pp]
[41pp]


Feats:
Contacts
Improved Initiative
[2pp]

Drawbacks: Power loss (submerged in water) [+1pp]

Equipment:

Total PP Spent= Abilities 20 + Saves 26 + Combat 34 + Skills 13 + Powers 41 + Feats 2 + Drawbacks -1 = 135PP

Complications: Hydrophobia, Hatred of Jim Gordon[/sblock]

edit: Added the Penetrating benefit to Strike.
 
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