The Invasion of Baskrant (southbound) Judges: N/A, DM: Cute-Hydra

Howling over the din of battle, Kamotz rides out of the darkness, galloping toward the dragon, and swinging again with all his might. The shifter seems bigger, more ferocious, and even more accurate than before. The force of the blow re-opens the arrow-hole in Kamotz arm, but the shifter finally connects with scales. Kamotz shrugs off the pain, relying on Alnar's heartening words, and his natural ferocity to bring him to the end of the battle alive. Once again Kamotz thick fur allows the dragons acidic breath to slough off without causing too much damage.


[sblock=OOC]
Start turn take 5 ongoing.

Minor Longtooth Shifting
Requirement: Kamtoz must be bloodied
Effect: Until the end of the encounter, Kamtoz gain +2 bonus to damage rolls. While Kamotz is bloodied, he gains Regeneration 2.

Move, avoiding OA, to B2-C3

Standard Blood of Mighty on Dragon again, Kamotz takes 5 damage.


25 vs AC
29 damage
(includes +2 from LS)

Save vs ongoing SUCCESS
[/sblock]

[sblock=Ministat]


Kamotz (+2 to damage rolls, regen 2 while bloodied, bloodied)
Initiative +1 Passive Insight 20 Passive Perception 20 Senses Low-Light
HP 16/35 TempHP (2) Bloodied 17 Surge Value 8; Surges Per-Day 9/9
AC 22 Fortitude 15 Reflex 14 Will 16
Second wind; Not Used
Action point; 0
Speed 5
At-will: Holy Strike, Lance of Faith, Divine Challenge
Encounter: Longtooth Shifting, Healing Word, Strength From Valor, Call of Challenge Healing Strike
Daily: Blood of the Mighty






Warhorse
Initiative +3 Senses Perception +8; low-light vision
HP 14/58 TempHP (12); Bloodied 29 Surge Value 14; Surges Per-Day 0/1
AC 17; Fortitude 16, Reflex 14, Will 14
Speed 8
Kick (standard, at-will)
+6 vs AC; 1d6+5 damage.
Trample (standard, at-will)
The warhorse can move up to its speed and enter enemies’ spaces. This movement provokes opportunity attacks, and the warhorse must end its move in an unoccupied space. When it enters an enemy’s space, the warhorse makes a trample attack; +4 vs Reflex; 1d6+6 damage, and the target is knocked prone.
Charger (while mounted by a friendly rider of 3rd level or higher with the mounted combat feat; at-will) Mount
The warhorse grants its rider a +5 bonus to damage rolls on charge attacks.
Alignment Unaligned Languages -
Str 21 (+6) Dex 14 (+3) Wis 14 (+3)
Con 18 (+5) Int 2 (-3) Cha 10 (+1)


[/sblock]
 

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The dragon lurches out and tries to bite the troublesome shifter, lethally it connects ripping a gaping hole in the shifter..

[sblock=Actions] Bite vs. Kamotz: Crit 12 damage, 5 ongoing. Doesn't move. Maintains darkness [/sblock]

[sblock=stats] Dragon damage taken 142
AC 22, fort 18, Reflex 20, Will 17
BLOODIED [/sblock]

OOC: As the dragon didn't move and everyone is where they moved too, I didn't see the point of making a new map..

No others can't assist cos the dragon is busy killing them, and visa versa. Sorry, I couldn't see an actual roll result for your arcana/diplomacy.

[/ooc]
 


OOC: Sorry, I couldn't see an actual roll result for your arcana/diplomacy.
OOC: The roll is in the post; I used enworld's built in die roller. The result was a 25.
Can you see the attack roll that Sapo Toa just made, or is it just my roll you can't see, I wonder?
 

Vimak Stonecarver, Goliath Runepriest 5

Vimak moves to flank soon with the crazy shifter. he swing of his halberd leaves tiny runes of binding in it's wake.

[sblock=ooc]

move: Move 3 x down, 1 x down-left, 1x left to D6
standard: Word of Binding (destruction) vs the dragon

---

Rune of Destruction (active)
Allies gain a +1 bonus to attack rolls against enemies that are adjacent to you or to any other runepriests who are in this rune state.

Rune of Protection
While adjacent to you, allies gain resist 2 to all damage

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 14 Insight: 19 Normal Vision
AC 21 Fortitude 17 Reflex 16 Will 18
Initiative: +4
Hit Points: 37 / 49 Bloodied: 24
Temporary Hit Points: 12
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:12 Surges per day: 7 / 10
At-Will Powers: Word of Diminishment, Word of Binding, Lightning Damage
Encounter Powers: Rune of Mending 0/2, Stone’s Endurance, Flames of Purity, Symbol of Wrath Reversed
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Extra Lightning Damage.

Condition: Rune of Endless Fire Effects

[/sblock]


[/sblock]
 

Lets kill this thing and be on our way! Alnar says firing another bolt of evergy and missing the dragon again.
[sblock=actions]

Standard: Chaos Bolt, 10 vs will, miss.
[/sblock]
[sblock=stats]
Alnar Male Human Sorcerer 5
Alnar has 5 fire resistance. +2 healing surge value (Dragonling), ignores 5 fire resistance for attacks.
Passive Perception: +14, Passive Insight: +12, Init: +2
AC 15+2 Fortitude 16 Reflex 14 Will 19 -- Speed: 6
HP: 21/46, Bloodied: 23, Surge Value: 11, Surges left: 7/8
Action Points: 0
Basic Attack Staff of ruin +1: +9 vs AC 1d8+5
Ranged Basic Attack: N/A
Powers-
Burning Spray, Chaos Bolt, Blazing Starfall
Thunder Slam
Flame Spiral
Spatial Trip

Second Wind
Ice Javelins
Majestic Word
Inspiring Fortitude
Thunder Leap


Conditions -


Draco: (inactive)
Defense same as above.
Speed 5, fly 6 (hover)
1/1 HP
Dragon's breath

[/sblock]
 


Siveris moves to form a firing squad with Alnar, but his shot barely nicks the dragon.

[sblock=Siveris Actions and Stats]Free = Assassin's Shroud on dragon

Move = to H5

Standard = :ranged:Magic Weapon vs. Dragon invoking shrouds = miss, shroud deals 5 damage

[sblock=statblock]Siveris Smythe - Level 4 Gnome Artificer (assassin)
Conditions: none
Passive Perception: 15, Passive Insight: 15, Init: +3
AC: 20, Fort: 15, Reflex: 18, Will: 17
Speed: 5
HP: 40/40, Bloodied: 20, Surge Value: 10, Surges left: 7/7
Action Points: 1, Second Wind: not used, Milestones:
:bmelee:Basic Atk: Dagger +4 vs AC, 1d4-1 dmg
:branged:Ranged Basic Atk: Poisoned Hand Crossbow +1: +6 vs. AC, 1d6+2 dmg, Range 10/20 (bolts: 72)
Powers-
Magic Weapon, Aggravating Force, Assassin's Shroud 1 2
Fade Away, Ghost Sound, Healing Infusion, Healing Infusion, Halo of Thorns, Shocking Feedback
Caustic Rampart, Restorative Infusion
Addergrease Leather Armor, Poisoned Hand Crossbow, Bloodstinger Poison x 2, Woundpatch x 3, Antivenom x 1, Slow Step Oil x 1
Combat notes: [/sblock][/sblock]
 

Blood spews onto Kamotz horse from the gaping hole, the shifter looks down with pain splayed across his face. YES! YEAHAAA! The hole begins stitching itself together, thanks to the heritage passed from Kamotz father. The shifter looks back toward the dragon, Kamotz is pale, cold, close to death... Exactly where he wanted to be, Thank you great beast! Kamotz salutes, slamming his shield into his flail, and spins the weapon to readied position again, Accompany me to the other side! the words are charged with divine purpose, not so much an invitation, as a subpoena. Kamotz flail flies toward the dragon, it dodges just a moment to late, and Kamotz connects with a solid blow. His fur grows another few inches as the acid eats into it, thus protecting Kamotz yet again from the sludge.

[sblock=OOC]
Start turn, take 5 damage, Kamotz at 1/35!
Regen 2, now at 3/35

Minor divine challenge on dragon, dragon marked, and 2 radiant first time its target doesn't include Kamotz.
[sblock=DC full text]
Effect: Kamotz marks the target, The first time the target makes an attack that doesn't include Kamotz, it takes 2 radiant damage. If Kamotz doesn't attack the target, or finish his turn adjacent to it, this effect ends. Kamotz can use this power only once per turn.
[/sblock]

Standard Holy Strike
22 vs AC
17 radiant damage


save vs ongoing success

[/sblock]


[sblock=Ministat]


Kamotz (+2 to damage rolls, regen 2 while bloodied, bloodied)
Initiative +1 Passive Insight 20 Passive Perception 20 Senses Low-Light
HP 3/35; TempHP 0; Bloodied 17; Surge Value 8; Surges Per-Day 9/9
AC 22 Fortitude 15 Reflex 14 Will 16
Second wind; Not Used
Action point; 0
Speed 5
At-will: Holy Strike, Lance of Faith, Divine Challenge
Encounter: Longtooth Shifting, Healing Word, Strength From Valor, Call of Challenge Healing Strike
Daily: Blood of the Mighty






Warhorse
Initiative +3 Senses Perception +8; low-light vision
HP 14/58; TempHP 12; Bloodied 29; Surge Value 14; Surges Per-Day 0/1
AC 17; Fortitude 16, Reflex 14, Will 14
Speed 8
Kick (standard, at-will)
+6 vs AC; 1d6+5 damage.
Trample (standard, at-will)
The warhorse can move up to its speed and enter enemies’ spaces. This movement provokes opportunity attacks, and the warhorse must end its move in an unoccupied space. When it enters an enemy’s space, the warhorse makes a trample attack; +4 vs Reflex; 1d6+6 damage, and the target is knocked prone.
Charger (while mounted by a friendly rider of 3rd level or higher with the mounted combat feat; at-will) Mount
The warhorse grants its rider a +5 bonus to damage rolls on charge attacks.
Alignment Unaligned Languages -
Str 21 (+6) Dex 14 (+3) Wis 14 (+3)
Con 18 (+5) Int 2 (-3) Cha 10 (+1)


[/sblock]
 
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Despite Lenard's attempt to entreat with the dragon, it's latest attack against Kamotz spells the end of the negotiations. Lenard scowls and shouts, "You had your chance to retreat, wyrm!" He raises both of his palms against the dragon and releases a pair of force missiles at it simultaneously. Lenard turns and retreats after the attack, certainly not wanting to remain so close to an angry dragon.

[sblock=Lenard stat block / actions]Actions
Standard: Magic Missile vs Dragon autohits for 7 force damage.
AP-Standard: Magic Missile vs Dragon autohits for 7 force damage.
Move: Walk to H6.


PC:Lenard (Dekana) - L4W Wiki- Male Human Mage 1
Passive Perception: 12, Passive Insight: 12
AC:16, Fort:12, Reflex:16, Will:15 -- Speed:6
HP:17/28 + 7 THP, Bloodied:14, Surge Value:7, Surges left:7/7
Initiative +0
Action Points: 0

Conditions

Powers
Arc Lightning, Beguiling Strands, Hypnotism, Light, Magic Missile, Prestidigitation
Conduit of Ice, Robe of Avoidance, Second Wind, Suggestion
Flaming Sphere

[sblock=spellbook]
Conduit of Ice, Illusory Obstacles
Flaming Sphere, Sleep[/sblock][/sblock]
 

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