Kamotz reaches out, grabbing the horses reins again, and petting the beast on the snout.
Bloody, burnt, and smiling Kamotz kneels,
Lauto, Accept this as my first offering unto you since the offering of my own life. May each of the corpses you send me be as great. bashing his flail into his shield to end the prayer, Kamotz stands, and swings back atop the horse.
*SNUFF* Who's next, are we done? Kamotz feels his body restoring itself quickly, his armor, would need serious attention. Kamotz rides across the battlefield slowly,
Can any of you detect trace amounts of magic? Search these bodies, leave only enough to cross the river, take the rest. *Sniff* I love the smell of fresh Death! The shifter shakes his head roughly, and laughs.
Where did that beast come from anyway?
Moving close to Siv, Kamotz looks down,
I was wrong, seems I should stay near you... Thanks for delaying my meeting with the Keeper. Kamotz smiles,
You're more dangerous than you let on. With a wink, Kamotz salutes Siveris.
[Sblock=OOC]
Short rest, Kamotz spends 3 HS, ministat is up-to-date. Unless we reach a milestone here, then Kamotz has 1 more action point than listed below.
Attempt to assist Dungeoneering
10
[/Sblock]
[sblock=Ministat]
Kamotz (Failed 1 Death Save since last extended rest)
Initiative +1 Passive Insight 20 Passive Perception 20 Senses Low-Light
HP 33/35; TempHP 0; Bloodied 17; Surge Value 8; Surges Per-Day 6/9
AC 22 Fortitude 15 Reflex 14 Will 16
Second wind; Not Used
Action point; 0
Speed 5
At-will: Holy Strike, Lance of Faith, Divine Challenge
Encounter: Longtooth Shifting, Healing Word, Strength From Valor, Call of Challenge Healing Strike
Daily:
Blood of the Mighty
Warhorse
Initiative +3 Senses Perception +8; low-light vision
HP 14/58; TempHP 12; Bloodied 29; Surge Value 14; Surges Per-Day 0/1
AC 17; Fortitude 16, Reflex 14, Will 14
Speed 8
Kick (standard, at-will)
+6 vs AC; 1d6+5 damage.
Trample (standard, at-will)
The warhorse can move up to its speed and enter enemies spaces. This movement provokes opportunity attacks, and the warhorse must end its move in an unoccupied space. When it enters an enemys space, the warhorse makes a trample attack; +4 vs Reflex; 1d6+6 damage, and the target is knocked prone.
Charger (while mounted by a friendly rider of 3rd level or higher with the mounted combat feat; at-will) Mount
The warhorse grants its rider a +5 bonus to damage rolls on charge attacks.
Alignment Unaligned Languages -
Str 21 (+6) Dex 14 (+3) Wis 14 (+3)
Con 18 (+5) Int 2 (-3) Cha 10 (+1)
[/sblock]