The Ironics

Crothian

First Post
Written by: Eric Jensen

They're not Iconic. They're Ironic.

Who are the Ironics? They may be a misfit band of unlikely heroes or a misguided group of mercenaries looking to line their pockets with a bit of coin. How their tales unfold is entirely up to the players and the game master.

From E.N. Publishing -- the company that brought you the NPC collection Everyone Else -- The Ironics presents twenty-six pre-generated heroes from all eleven core base classes. Each class is represented by two or more heroes, each with a different focus, presented at three stages of their advancedment - 5th, 10th, and 15th level. Rules-proofed by posters on EN World's own Rules forum, all 78 stat blocks are fully-detailed, with complete information for familiars, mounts, and animal companions.

The perfect tool for convention games, EN World game days, and the countless times in your home game when you need a solidly-statted character on the spur of the moment, The Ironics is available now, just in time for Gen Con. Buy a copy and bring a print-out of your chosen character to the ENnies booth 4pm Saturday to join in a one-shot dungeon delve, DMed by Ryan "RangerWickett" Nock.
 

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The Ironics: Pregenerated Characters for d20 Fantasy Games

By Eric Jensen
Published by E.N. Publishing
Pages: 60
Fully bookmarked

The name of this PDF is a not-so-subtle riff on the Iconics, that is, those characters such as Krusk and Mialee and Lidda that have been with us ever since D&D 3rd edition was released. Somewhere in my hazy recollection, before the big switch to 3.5, I seem to recall that game statistics were eventually released for those characters, showing off their abilities at a number of levels. The Ironics seeks to do the same thing for a bunch of, well, nobodies really. But that isn’t necessarily a bad thing, because it means my players will never have heard of them!

What you get is a ZIP containing four files: a front cover, a back cover, the Ironics as a PDF, as well as in Rich-Text-Format. The front cover is very simple, giving you the products title and a logo featuring a shield, a hammer and a sword, all on a parchment-textured background. The back cover is even simpler than that, as it features only the exact same parchment-textured background! Well, fair enough. Chances are that few people will be printing this document out in its entirety, but if you are one of those people, your bases are covered. The RTF version contains just the statistics for the various Ironics, preceded by a small section describing the character’s background and general tactics. It is formatted with the same layout that you are currently reading, which is to say, sans columns, in order to facilitate cutting-and-pasting the text into your own notes, where you would presumably be reformatting to your own personal preferences anyway. The PDF is in standard portrait format, and aside from the title page, presents everything in the familiar two-column format we’ve largely come to expect from the industry. The pages are very printer-friendly. There are no toner-hungry borders surrounding each page, and where backgrounds are shaded to offset the text, they are done so in a light grey. In addition, there is no artwork to speak of, and so I won’t. It comes fully bookmarked, and each bookmark entry is listed by class and role for ease of use. For example, the bookmarks show three rogues listed, one as a “Con Artist”, another as a “Trapsmith”, and the last as a “Sneak Attack Master”. For those who do wish to print the entire thing out, the Table of Contents provides a little more information for each character, including a name, race, class, role, and most importantly, a page number. The Open Game License is the only thing on the last page, making it easy to omit in the list of pages to print.

Along the left side of the full-page Table of Contents runs a brief introduction, which explains the following: The Ironics contains twenty-six pregenerated characters, each with full stats given for levels five, ten and fifteen. Every base core class is represented with at least two distinct character builds, the exceptions being the Rogue which gets three, and the Fighter which gets five. Each character is created using the point-buy method, and while the text declines to tell you the actual number, a little reverse-engineering on my part reveals it to use 28 points. The characters all come fully and appropriately equipped using the PC wealth-by-level guidelines. In addition, each of the core races is represented, and each character comes with a short background, a brief description of common combat tactics, and what changes to consider if the DM wishes to use the character as a villain. The product was also designed to be used as a resource during tournament play, using only the core rulebooks to provide some sort of parity amongst the characters brought to the table by those players coming in from each of the four winds and all walks of life.

Both as a player and as a DM, there’s a lot to like about The Ironics. Characters are easily identified by their role, so if I need a half-orc tank to throw at my players for the next session, a quick glance at either the PDF’s bookmarks or the Table of Contents will swiftly see me to the page I need. (The Table of Contents itself is also fully hyperlinked, so clicking on an individual entry takes me there.) As a player, I may have just lost a PC mid-game with no hope of resurrection, and could use a replacement on short notice. Or, never having played a bard charmer, I might want to see how to go about building one. The statistics provided include brief descriptions of character’s special abilities, enough that you generally don’t have to go flipping through another book in the middle of combat. Nowhere are you told to “see p. XX of the PHB”, for example. Class features such as familiars, special mounts, and animal companions are all included and statted out as well. Spells come pre-picked, and spellbooks have spells listed. Each character is formatted in such a way that, for a given character level, it never takes up more than one printed page, minimizing page-flipping. If as a DM, I know that an encounter is coming up in which I want to use one or more of these characters, I can simply print off the appropriate pages, staple them together and be done. Having different levels per character is useful as well, as I can mix and match levels between different characters to get an appropriate EL for the encounter. The character backgrounds are also a nice touch. They’re not so large and detailed as to be unwieldy, but do provide enough meat to decently run the character as a PC, NPC, or long-term villain.

All of the characters presented look like good and viable builds. There isn’t anything there that screams to me “That’s silly, that’ll never work!” There are no gnome barbarians, halfling monks or half-orc wizards. Not to say that such combinations are impossible, rather just that it’s much more work on everyone’s part, and extra work isn’t what The Ironics is about. That isn’t to say you don’t get interesting race and class combinations, because you do. I’ve never thought to stat out a dwarf urgrosh-wielding ranger, but the one in here seems well done. In retrospect, yeah, a half-orc monk specialized in grappling should work, so why not? And why wouldn’t a halfling fighter focus on archery, that’s just playing to their particular strengths?

If I have any real issues with the product it’s that the stat-blocks provided use the old format, the one that’s been with us ever since Krusk, Mialee and Lidda showed up on the scene. I personally really like the new format introduced by the DMG II and the more recent issues of Dungeon Magazine. Even at the sacrifice of space, something a PDF isn’t generally concerned about, I feel it’s easier to read, easier to follow, and quicker to navigate in the heat of combat. And while I can understand if the new format was probably revealed while The Ironics was in the middle of its development cycle, and can imagine the utter horror of the author thinking to himself “Do I change seventy-eight stat-blocks to the new format?!?”, I do hope that any future products will use the new format. As it is, coupled with the total lack of any artwork to break up the large blocks of fine text, while perusing The Ironics, mine eyes hath frequently glazeth over. It’s a good thing that it’s clearly not meant to be read from start to finish. (Like I tried to do... *cough*)

In searching for mistakes I didn’t find many, most likely owing to the inclusion of two separate “rules-editors” in addition to the editor listed in the credits. A sentence or two in the character backgrounds may come off sounding a little awkward at times, or the occasional word might be in the wrong tense, but I didn’t note anything overtly problematic or incomprehensible. As for the stat-blocks themselves, I didn’t see any errors or typos with any of them at first glance. The author keeps things relatively simple, putting full ranks into skills, never multiclassing, etc., and I think that decision paid off handsomely in minimizing the number of errors slipping through the nets. Presumably, since this is the meat of the product, it would also be the most heavily edited.

Will I use this product? Absolutely. One of the most time-consuming tasks a DM is faced with is statting out NPCs with which to challenge their players. The Ironics provides a nice mix of classes and archetypes to do just that. Even if I don’t use all of these provided characters verbatim, they do give me a good leg-up on the process, freeing up time for the more important aspects of the game: planning fiendish plots and executing them, not to mention the occasional character that gets in their way.


Reviewed by Scott Benoit
 
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Ironics

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NPCs are an essential part of the game. Books of NPCs are usually helpful for over worked DMs and people that just want to have a few extra characters stated out and ready to go. The name of the book is a take on the Iconic characters from the PHB but there does not really seem to be any thing ironic about the characters here.

Ironics is a PDF by EN Publishing. EN Publishing is a well known company known for their PDFs that are really not like this one. Usually their PDF s area lot better to look at. This book has no art, standard layout that is designed to be printed and not so much read on the screen though the book does have a nice set of bookmarks. That makes the book a rather odd one as pictures of the characters here and a more exciting lay out would have been preferred to me. There are plenty of stat blocks and character that can be gotten from the web, this book does not offer much more then that.

This is a rather plain book. It offers exactly what one expects: NPCs. They are done well and there are at least two NPCs per core class. Fighters have the most with five NPCs for that class. Everything the characters are created from is from the Player’s Handbook. So, one will not find other sources used in the creation of these characters. That is nice since it means that everyone will have the sources for these characters. However, sometimes it is nice to see some characters that use items from other books and showcase how they can be used. At the very least I expected some other EN Publishing sources to be used. It does not have to be for every character and could be done as just a side bar, but with the sheer amount of d20 material in print it would be great way to showcase some of it.

Each NPC is written up as fifth, tenth, and fifteenth levels. There are no prestige classes used though so that makes the characters especially the high levels ones a little hard to believe as most people play with prestige classes. Not all the characters need them but a side bar for them at the very least would have been a lot more helpful.

Each NPC does have a small personality section. They have a bit on tactics and for using the character as a villain. It is good information but the same information applies to the character for fifth level, tenth level, and fifteenth level. It just seems that a character would develop different tactics from fifth to fifteenth level. The amount of new options in those ten levels is considerable.

I find this PDF has limited use. It is a nice start to the characters and everything but I think the PDF needs a little more to be useful. The characters are done up withing the rules and there is no glaring stat block errors that I noticed. But character are more then stat blocks and at times it would be nice if the personality section would actually be longer then the stat block. It would place the emphasis on the personality of the character instead of the stats of the character.
 

I guess the Introduction to the book did not thoroughly explain what the Ironics are. I called it the Ironics because I always found it ironic that the Iconic characters were so poorly designed. The name is my own in-joke on that fact.

I had been playing in a number of pick-up games lately where they were using the iconics as pregenerated NPCs. Unfortunately, they were filled with stat-block errors and didn't contain stats for familiars, mounts, or animal companions. Plus many of the feat and skill selections were sub-optimal. Finally they were only statted out for 3.0 in Enemies and Allies, so they needed some extensive updates.

The intension of the book is to have some pre-generated characters that the DM knows are balanced with each other and that the stat blocks are correct so if they want to run a game at GameDay or a one-shot, they have a reliable source for characters. In addition, a bit of background was included in case the DM wanted to use them as NPCs instead of PCs (or as a villain).

As for using other Open Game Content, I contemplated that pretty heavily. But ultimately wanted to provide a tool for DMs to use without requiring any additional products beyond the core rules.

As for why they are single-classed, that was the intent of the book was to showcase single-classed characters. There is probably a second set of characters that would show prestige classes and multiclassed characters as well. But that would open a much larger door including the more popular multi-classing options (wizard/rogue, fighter/wizard, fighter/cleric, etc.) and didn't want to muddle the focus of this book.

Thanks for the review. Some good observations in there.

....Shadeus aka Eric Jensen
 

Shadeus,
Are there plans for a follow up that include the options you mentioned? Multiclassed and open source prestige classed characters?

Gill
 

That is definitely something I have in the back of my mind. Although this is just conceptual at this point, the general idea would be to expand the realm of classes to include all of the prestige classes offered in the SRD (at least one of each), and then do some of the more common multiclassing paths. Because 3.5 offers so many choices, it's impossible to do them all.

The Bad Axe games supplements called Heroes of High Favor does a pretty good job doing just that for each racial favored class. There's a handful of cool ones though that are definitely worth exploring. Of the top of my head:

- Barbarian/bard
- rogue/wizard
- rogue/fighter
- fighter/wizard
- fighter/wizard/rogue
- paladin/sorcerer
- fighter/cleric

It will partly depend on interest in this product and if there is a demand for such a follow-up.
 

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