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The Jade Frontier, part 2 (DM: THB, Judge: Lord Sessadore)

All cleared out, Firete, and back into the fray!. Yishim runs headlong past Brenwar and up the narrow corridor. Spying Malgrim he aims for the middle of his back and sends an bolt of arcane power which spins Malgrim towards the wall.
[sblock=Actions]Run to -C,18
Standard: Phantom Bolt on Malgrim Hits for 8. Slide to -E, 13 to break the flank.
Minor:None[/sblock][sblock=Yishim Stat Block]Yishim- Male Human Wizard 1
Passive Perception: 13, Passive Insight: 18
AC:16, Fort:12, Reflex:15, Will:16 -- Speed:6
HP:22+4/22, Bloodied:11, Surge Value:5, Surges left:6/7
Initiative +6
Action Points: 0, Second Wind: not used
Powers: Thunderwave, Scorching Burst, Phantom Bolt, Icy Terrain, Sleep[/sblock]
 

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Relieved to not be dead, Malgrim bashes Miranna in the knee, throwing the warrior off balance. However, the other goblin fails to capitalize on this advantage.

The goblins in the hall continue their ranged assault. Another missile fails to penetrate Brenwar's armor, but Yishim is winged by a javelin.

[sblock=Status]Initiative:
Malgrim (-34, bloodied, Cursed, Aegised)
Warrior 30 (-13, Challenged)
Warrior 76 (-7)
Warrior 81 (Cursed)
Yishim (19/22)
Firete (20/28)
Cheysuli (16/31)
Brenwar (21/35+4)
Miranna (19/35, slowed, -2 to AoOs)

Unfortunately, Yishim's attack missed, because running gives you a -5 penalty to attack rolls until the start of your next turn, in addition to granting CA.

Goblin Shuffle recharges, but he's not going to use it. Instead he's just going to swing at Miranna, hitting AC 22 for 13 damage. Miranna is slowed, -2 to opportunity attacks.

When Brenwar misses with his charge, Warrior 30 will use Goblin Tactics to shift one square to the west. On his turn Warrior 30 will move away and throw a javelin at the paladin. Need to stop targeting your AC, not that it would have helped in this case.

Warrior 76 will use Mobile Ranged Attack to move to A16 and attack Yishim without drawing an AoO. Hits for 7 damage.

Warrior 81 stabs at Miranna, and misses.
[/sblock]

[sblock=Monster Info]Here's what you know:

Malgrim
AC 17 | Fort ?? | Reflex 17 | Will 15
MBA: +9 vs AC, 1d6+3 damage, target is slowed and takes a -2 penalty to opportunity attacks until the end of Malgrim's next turn.

Warrior
AC 17 | Fort 13 | Reflex 15 | Will 12
MBA: +6 vs AC, 1d8+2 damage

Cutter
Minion
AC 16 | Fort 12 | Reflex 14 | Will ??
MBA: +6 vs AC, 4 damage[/sblock]
 

Attachments

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Miranna managed to step (or rather stumble) into a slightly better defensive position. She kept focusing her attention on Malgrim, all but ignoring the other goblin- for now. This time, her more careful swing landed solidly- and once more there was a faint echo of thunder.

OOC:
>Move: shift to -E 14
>Standard: attack Malgrim with Booming Blade (vs. AC), 1d20+9= 28 (hit for 13 damage, and if Malgrim starts his turn adjacent to Miranna then moves away, he takes 1d6+3 thunder damage); roll Roll Lookup
 



Brenwar continues to battle the goblin, though failing to land any significant hits.
[sblock=Combat Actions]
Minor Action: Divine Challenge Warrior 76
Standard Action: Enfeebling Strike versus Warrior 76 (1d20+8=15, 1d10+5=7)

Now the dice turns against me...[/sblock]
[sblock=Stats]Brenwar – Male Human Paladin 2
Initiative: +1, Speed: 5 Passive Perception: 14, Passive Insight: 19
AC: 21 Fort: 15, Reflex: 15, Will: 17
HP: 21/35, Bloodied: 17 , Surge Value: 8, Surges Left: 9/13
Action Points: 0

Feat Note: Whenever Brenwar spends a healing surge, he gains 3 resistance to all damage until the start of his next turn.

OA Basic Melee Attack: +8 Virtuous Strike (Vanguard's Hammer) 1d10+5 Damage

Powers At-Will Powers:Divine Challenge, Ardent Strike, Virtuous Strike, Enfeebling Strike Lay on Hands (1/3 Remaining)
Encounter Powers: Valorous Smite, Call of Challenge, Channel Divinity, Second Wind
Daily Powers: Majestic Halo, Magic Item Daily

[/sblock]
 

[sblock=OOC Running]Oh, hadn't realized that; I thought it was just CA.[/sblock]
Yishim moves back towards Brenwar to aid in finishing off what remains of the threats. A bolt of energy just barely clips the warrior who hit Yishim with a javelin.
[sblock=Actions]Move -A,20
Standard: Phantom Bolt vs. Warrior 76 Hits 12 vs. Will for 7 damage. Roll lookup.[/sblock]
[sblock=Yishim Stat Block]Yishim- Male Human Wizard 1
Passive Perception: 13, Passive Insight: 18
AC:16, Fort:12, Reflex:15, Will:16 -- Speed:6
HP:19/22, Bloodied:11, Surge Value:5, Surges left:6/7
Initiative +6
Action Points: 0, Second Wind: not used
Powers: Thunderwave, Scorching Burst, Phantom Bolt, Icy Terrain, Sleep[/sblock]
 

[sblock=OOC]Well, Malgrim's down and I'm going to use my daily. Maybe that will drop this guy. Why didn't they have him head goblin?[/sblock]

Firete strides forward brandishing her sword, chanting a rousing verse under her breath. She brings her longsword towards the goblin but it merely grazes him, damaging him but not as much as she would like.

[sblock=Actions]Move: A,17
Standard: Verse of Trumph on Warrior 76 (1d20+8=13) Damage (2d8+5=16) That's 8 Damage with half.
On a hit, this gives +1 to saving throws and damage till the end of the encounter and someone else and I within five squares of a killed enemy can shift 1 as a free action, but I am not sure if this still counts on a miss. Probably not.[/sblock]
 


Malgrim falls and Chey feel a surge of energy as the goblin's spirit passes through the Feywild. She takes the opportunity to step through after it for just a second and is whisked down the corridor. From a safer vantage point behind Miranna the tiefling hurls yet another blast of green flame, but this time her aim is true and the goblin is hit full force in the chest.
[sblock=Actions]Free - Misty Step to -D,15
Standard - :branged:Eldritch Blast vs. Warrior 81; 1d20+6 = 23; 1d10+5 = 15 + 1d8 = 17 damage
Rolls

Sorry about the wait :([/sblock]
[sblock=Ministats:Cheysuli Sage]
Tiefling Warlock (Fey) 2
Character Sheet,
Initiative: +2
Senses: Low-light
P-Perception: 14 P-Insight: 17
HP: 16/31 SurgeValue: 7 Surges: 5/8
AC:16 Fort:13 Ref:15 Will:16

Action Points: 0
Resist: Fire 6
Speed: 6
Languages: Allarian, Elven

:branged: Eldritch Blast +6 vs. Reflex; 1d10 + 5 damage
:bmelee: Spear +3 vs. AC; 1d8 + 0 damage

Combat Notes



Bloodhunt - +1 to attacks vs. Bloodied foes.
Misty Step - Immediately teleport 5 squares as a free action when cursed target is reduced to 0 HP
Prime Shot - +1 attack if no allies are closer to the target.
Shadow Walk - Chey gains concealment if she moves at least 3 squares from where she started (enemies take a -2 penalty to attack rolls).
Viscious Rod - +1d10 on a crit [Implement]; Curse damage = d8's

[sblock=Skills]
Acrobatics +4
Arcana +9
Athletics +3
Bluff +12
Diplomacy +7
Dungeoneering +4
Endurance +5
Heal +4
History +6
Insight +7
Intimidate +10
Nature +5
Perception +4
Religion +6
Stealth +6
Streetwise +7
Thievery +4
[/sblock][sblock=Powers]
Warlock's Curse
Eldritch Blast
Eyebite

Infernal Wrath
Witchfire
Ethereal Stride
Second Wind

Curse of the Dark Dream

[/sblock]
[/sblock]
 

Into the Woods

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