The chieftain looks very confused at Chey's outburst. He attempts to press the attack, but neither he nor his fellow hobgoblins are able to accomplish much, only dealing a moderate wound to Brenwar.
The beetle scuttles part of the way into the room. Its abdomen vibrates heavily, and then it spits a massive glob of acidic mucus at Brenwar. The paladin attempts to block it with his shield, but at the last second the chieftain reaches out and jerks the shield away. The acid hits Brenwar in the face, causing incredible searing pain. Brenwar collapses.
[sblock=Status]Initiative:
Warchief (16/64,
bloodied)
Grunt 16 (42/47, Aegised)
Grunt 49 (35/47)
Bombardier Beetle (38/38)
Conscript 38
Yishim (21/22)
Cheysuli (28/31)
Miranna (35/35)
Firete (22/28)
Brenwar (-2/35,
dying, +1 to all defenses, +2 to saves, Slowed, Marked by Grunt 49)
So, hobgoblins have an encounter power which allows them to immediately make a saving throw against one effect on them. The Warchief fails his save, but the grunts pass theirs (
rolls).
As a minor, the Warchief uses Tactical Deployment, which allows each ally within 5 to shift 3 squares. Grunt 16 moves around to P12, and Grunt 49 moves to flank Brenwar. The Warchief attacks Brenwar, but
misses, and then shifts. He saves against
both slowing and Dreaming.
Grunt 16 shifts into a flank and attacks Miranna,
missing, naturally.
Grunt 49 attacks Brenwar,
hitting AC 25 for 9 8 damage. Brenwar is marked and slowed until the end of the Grunt's next turn. He then shifts to adjacent to the Warchief.
The Bombardier Beetle scuttles forward and spits at Brenwar.
It crits for 14 13 acid damage, which drops Brenwar, causing his marks to drop off.
Conscript 38 double moves to confront Chey.[/sblock]
[sblock=Monster Info]Warchief
AC 21 | Fort 21 | Reflex 18 | Will 19
MBA: +12 vs AC, 1d8+5 damage, and all allies gain a +2 to hit and damage the target until the end of the Warchief's next turn.
Special: While adjacent to a hobgoblin ally, the Warchief gains +2 AC.
Hobgoblin Grunt
AC 20 | Fort 18 | Reflex 16 | Will 16
MBA: +7 vs AC, 1d10+4 damage, and the target is marked and slowed until the end of the Grunt's next turn.
Special: While adjacent to a hobgoblin ally, the Grunt gains +2 AC.
Hobgoblin Conscript
AC 17 | Fort 15 | Reflex 13 | Will 12
Minion
MBA: +6 vs AC, 6 damage.
Special: While adjacent to a hobgoblin ally, the Conscript gains +2 AC.
Bombardier Beetle
AC 17 | Fort 14 | Reflex 16 | Will 14
Resist: 10 acid
MBA: +6 vs AC, 1d6+2 damage.[/sblock]