the Jester's OLD story hour, UPDATED AT LAST!

Our heroes travel to the nearest manhole and ascend a rickety, rotting ladder covered in filth. They find themselves in a street crowded with people, but as they clamber out the crowd moves away with a collection of muttered sounds of disgust. From a second story window a rotting tomato flies and hits Bolfol in the face. “Get outta here, you stinking adventurers!” a wavering female voice cries. The party notices a pair of old men staring at them from a nearby porch, drinking tea and frowning in their direction. Krunkshank shoots them a dirty look and the two hurriedly move inside. There are some benefits to being feared.

Our stinky adventurers walk rapidly to the sea, where they rinse themselves off before heading back to the Mulled Mead. Horbin is fuming the whole while, muttering, “I can’t believe he shattered my holy symbol!” The whole group pays for baths and takes the time to clean up, then Horbin stomps off to find a church of Dexter. It takes him a little while, but not too long; after all, even though Poppin allows a great deal of religious freedom, most of the townsfolk are Galadorian, so there are several Dexterite churches. He makes a large donation and comes back with a new holy symbol. By this time the rest of the party has moved off to their traditional watering hole, so he heads off to join them at the Dwarves. They all take their time drinking heavily except for Droidi, who doesn’t seem to drink, and all of them eat a big meal except for Clambake, who hasn’t been eating much lately for some reason.

“Arr,” he comments glumly.

Eventually most of the group heads back to the inn to sleep, while Droidi goes back into the wilds, saddened by the loss of his lizard, and Vito elects to stick around the Drinking Dwarves for a while. Captain Clambake isn’t tired yet, so he stays there as well, drinking a vast quantity. Unbeknownst to the rest of the group, he has an assignation to keep. Indeed, not much later a fellow joins him and they talk briefly, then leave together.

In the morning the party reassembles. Droidi arrives at the Drinking Dwarves first and finds Clambake still there. The rest soon wander in over the course of a couple of hours. Horbin announces that he really wants to kill that priest of Juiblex- not a big surprise. The group spends a few moments discussing the situation.

“What about that body?” Krunkshank asks.

“Do you think it was that cleric we heard about, who was investigating the fungus?” Horbin wonders. “That might be another one we owe that slime priest!”

“I need a new shield, arr,” says Clambake. “And what about hiring us some mercenaries?”

In the end, the group decides to spend a day or two re-equipping themselves, seeking magic weapons in town and perhaps finding some strong arms to help out. Horbin bites his tongue; he’s got a grudge and he wants to take care of it, but going it alone surely isn’t the best way. So he goes along with the party while they wander the town. They find a place called the Forinthian Swordsmith’s, not because the smith is Forinthian but because he uses good Forinthian steel (“most of the metal here on Dorla is very low-grade,” he confides in them). The party gets along fairly well with him; he’s a dwarf, and unlike most of the town he seems to think that adventurers are okay. (“They got lots of coin,” he smiles.) Clambake gets a new shield.

Then they find a place called the House of the Steel Coins. It’s the local mercenaries’ guild, but when they try to hire on, the head guy- a half-orc named Blunder who seems none too friendly- glares at them suspiciously and declares, “Nope. I ain’t sending my people into the sewers with no adventurers.”

“Why not?” asks Horbin in exasperation.

“’Twould be a death sentence. I know how your kind are! Always lookin’ for monsters, plunderin’ tombs- hah! Not a job for a mercenary.” He folds his massive arms across his chest. “Nothin’ doin’.”

The party argues and tries to persuade him, and finally Vito manages to strike a deal with him: they’ll hire Blunder himself, for the stiff fee of 150 gp a day. “At least we won’t have to give him a share of the loot,” Horbin mutters. Blunder shoots him a dirty look.

By that point it’s night again, and the group goes through their typical hard-drinking routine. “Say, Clambake,” Krunkshank says, “aren’t you hungry? You haven’t touched a bite of food all day.”

“Arr, a little ale’s all I need.” Nonetheless, Captain Clambake picks at a meal, mostly moving the food around on his plate. Sure does put away a lot of drink, though.

Feeling ready, the party notes that Ooluts’ party is the next night. They decide to attend, since it’s open to anyone who wants to go. “Maybe we can spread the good word for our friend Zenvo,” Vito says. “And in the morning, we can go try to find your nemesis,” he adds, nodding at Horbin.

The next day Vito tells the group that he’s learned a little bit more about the sewers from the new friends he made in town. “It seems that this town was actually founded in part by adventurers, and they also found a natural cave underneath it. The sewers connect to it and drain down into it. I suggest that we try to find this cave. Perhaps it has something to do with our quest to free up the harbor.”

“Yeah, after we kill that slime bastard,” Horbin mutters.

They collect Blunder and head to the manhole cover that they emerged from previously, as it’s close to where they fought the creature before. When they get there, the two old men are sitting on their porch again, drinking tea. When they see the party tromp down the street towards the sewer entrance, they give them dirty looks, but when Krunkshank sends a glare their way the two hurry inside again, and the dwarf elementalist laughs.

“Well, down the hole,” he says, more cheerfully than he feels.




Next update: verifying the body's identity, some easy fights, the second (not the last) fight with the Juiblexian, and the drain. What's going on down there, anyway?
 

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About those two guys on the porch

I tried to make those two guys on the porch as much like the two guys on the balcony in the Muppet Show as possible. They aren't important, in case anyone's wondering, but they will pop up again. Just thought I'd clue ya in. :D
 

The group returns to the scene of their battle with the oozes. The pile of crap that was the strange pillar/altar thing remains where it fell, toppled by Krunkshank’s bold leap. It has become something of an isle of poop in the middle of the sluggishly-flowing sewage.

The party searches distastefully through it until they find the dismembered body that they saw. They decide to leave most of it behind, but take the head to show to Toufe, hoping he can identify it. Horbin remains on guard, his holy mace drawn and ready lest the Juiblexian reappear. He’s itching for a rematch. But, though the party spends more than a few moments waiting around, there is no sign of the strange ooze-like evil cleric.

Eventually, they go on their way. They have other things to do down here, after all. They start trying to find their way to the place where the sewer allegedly drains into the lower caves beneath Poppin. The sewage seems to gradually get deeper as they head to the east, so the group heads to the north. Horbin keeps looking around for the Juiblexian, but he doesn’t see it. Before too long, the party does have a minor battle with four strange, disgusting humanoids that swim in the sewage, even under the surface- filthy little meazels, and easily dispatched.

When the party finally gives up after a long stinky day, they head back up, and then once again douse themselves in the ocean before seeking a bath. They decide to try again the next day. Before they get into some serious drinking, they take the head to the shrine of Old Grandmother. “Be strong, lad,” says Horbin, placing a hand on Toufe’s shoulder. “Was this your mistress?” Krunkshank pulls the head out of a bag and the boy bursts into tears. Well, that answers that. Though Vito tries to persuade him to join the party in hunting down Mistress Jahn’s killer, he declares that he must tend the shrine; after all, there are no other clerics of the faith here. He must finish his training on his own.

Then they remember that it's the night of Ooluts' party, so they go out to the town square. They find tables laden with food and drink, lots of people, and lots of political posters. They eat and drink their fill, get to hear Ooluts talk about how important it is that someone with the money to help out is in charge, and find the whole thing rather amusing. An informal poll of some of the local folk there seems to indicate that throwing big parties is a good way to get some votes. Also, it seems that Ooluts has been throwing money at a lot of the local businesses, including the Drinking Dwarves. "I like Zenvo better as a person," Longburns confides to them after the party, once they've all gone back to the Dwarves, "but I think Ooluts has my vote."

"You really think he'll keep giving away all his money once he's elected? I really think someone like Zenvo might be more in the town's interest," Vito responds, but the dwarven barkeep just shrugs.

Horbin is in a foul mood, Clambake isn’t hungry, and Droidi doesn’t like the city, so things are about where they were the previous night. Again, Clambake moves some food around his plate and stays at the Dwarves long after the rest of the group retires. “Is he getting any sleep?” Bolfol asks as he and Vito leave, but Vito just shrugs.

Later that night, Vito goes to get his tattoo, in accordance with the deal he’s made with the Magpie Gang. Oops, did I say that out loud? Never mind. Nobody needs to know about that.

The next day, the old men on the porch seem to be talking about our heroes as they get ready to descend back into the sewers. “Arr,” Captain Clambake calls to them, tipping his hat; and they hurriedly go inside their house. He snorts a laugh, then they all try not to breathe too deeply as they move down the rotting ladder. The stink could kill a horse, but the party’s almost used to it by now. There’s more than a hint of the stench left on them as they start creeping along the walkway again. Clambake initiates his spider climb ability and keeps to the ceiling.

“I cast an augury this morning,” Horbin announces, “and it leads me to believe that our best bet of finding slime boy is to go back to his nasty little shrine.”

Well, since the gods generally know what they’re talking about, the party goes back there again. They return to the isle of poop and scan the effluvia for any signs of movement, all too aware of how easily the oozes hid before. Nobody sees anything at first. Then-

“There!” Krunkshank cries out, mentally thanking the elements for his Third Eye Aware, and channels elemental forces. An eerie green glow surrounds something just on the surface of the sewage. The shapeless creature drops beneath the surface, out of sight, and Horbin calls out a prayer to Dexter. The party feels holy power invigorating them, and Clambake casts a spell of protection from evil on himself. Krunkshank readies a counterspell while Droidi whips out his dagger, hoping to avenge his lizard. The adventurers keep invoking more magical protections- and, under the surface of the sewage, so does the Juiblexian... not that they can tell, of course. And then it rises, swinging its pseudopods at Horbin. He ducks them and responds with a searing blast of light straight out of Heaven, and the monster slips back under the surface. Though the party remains ready for a few minutes, it soon becomes apparent that the creature has slipped away again.

“Dammit!” Horbin curses. “Ooh, I want to kill that thing!”

Traveling further through the sewers, the party meets another group of meazels and again dispatches them with ease. Then they give up for the day, return to the surface, and go through their typical sea-bath-drink routine. Horbin heads to a local Dexterite church to pray. While he’s there he asks the local priests if they can offer him any aid, and they assign an acolyte to his service- a young lad of 14 named Till. “Great,” Horbin says, “thanks.” But the acolyte is starry-eyed at the prospect of serving “such a great servant of the Light as you!” He’s more than happy to do the cleric’s laundry and offers to be his shield bearer. Horbin immediately starts coming up with ways to keep the boy out of trouble. If only he knew how useful Till would prove in the coming weeks...




Next time: all right, so we didn't get to the drain just yet; NEXT time, I swear! Our heroes find out where the fungus came from and hear several differing stories about who and why. Droidi makes new friends, and what happens when you start casting spells at politicians? All in our next (couple of) updates...
 

Gah! It's so good!

I love high-fantasy stuff and your campaign is very creative!

It has a very rich and flavorful fantasy feel to it.

I'm still catching up, but I have to say that I love the singing worm and the extradimensional space is just great!

And I'm definately going to have to steal the earthgate idea!

Would it be possible to get more information out of you about the Galador/Dexter/Prayzose trinity?

I don't normally do this in other people's story hours, but judging from your style, I think you might find my own story hour(s) intriguing. I invite you to follow the link in my sig and take a look, if you have a spare moment.

Also, if you haven't seen it already, I encourage you to take a look at mmadsen's Little Changes with Big Flavor thread. Your story hour instantly made me think of it.

Keep up the excellent storytelling!
 

*grin*

Hey Jester,

haven't caught up yet, but i like the way you do freaky things with your players!

Cheers!

Dougal DeKree, retired Gnomish Illusionist

edited to remove my plea for the chaos-list, which was below the next post, greedy me ;o)
 
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Hey Rune! About Dexter and Galador and Prayzose

Rune said:
I'm still catching up, but I have to say that I love the singing worm and the extradimensional space is just great!

And I'm definately going to have to steal the earthgate idea!

Would it be possible to get more information out of you about the Galador/Dexter/Prayzose trinity?

Hey there Rune, thanks for the compliments! I love to get feedback, and it's really cool to know what folks like.

The singing worm thingy is a garmorm, a 2e Planescape monster that I really liked and never had a chance to use until the game I detailed in the story hour there. I'll post its stats in my rogues' gallery thread for ya. I posted it months ago on the homebrew monsters forum, back when I was getting ready to use it on the poor bastards.

The earthgate is only one type of elemental gate. The more common ones (since my campaign world is a water world type place) are seagates, which are mostly uncharted and have taken pcs on some pretty wild rides in the past. You don't usually know when you go through one, so it's possible to end up thousands of miles from home without even knowing it. Also, they aren't really easy to detect (there's a 5th level spell, Reveal Elemental Gate, that shows them, but things like detect magic don't usually except in cases where other magic's in play).

I gave a few more details about the Galador/Dexter/Prayzose trilogy above, from the point of view of your average man on the street, but I'll give you a little more here. And btw, the Galadorian religion's "Adversary" is Bleak, the Darkness, the Black Sun. (I understand Cyric in FR is also called the Black Sun, but I only learned that about a year ago, and I've been calling Bleak that for years. Eh.)

Dexter was actually a pc. He started out as a NE psionicist (2e) in a party of generally evil characters. During one of his early adventures he gave his soul to Bleak. The party pulled off a bunch of evil stuff that eventually brought them into conflict with the church, and he was captured by the Inquisition and tortured until he converted (changing to N align), at which point he had a big B (for Bleak) branded on his forehead. While he was captured he had a strange fever dream where Galador came to him and said, "Forgive them, my son, they know not what they do." He was then released and journeyed with Malford, one of the other pcs, leaving the rest of the party shortly. They eventually both ended up good-aligned and Dexter dual-classed as a cleric of Galador. But he wasn't a typical cleric; one of his granted powers was the Voice of God. He'd speak in the Voice and, though people weren't compelled to obey or anything, they _knew_ he was speaking with the Voice of Galador. So, if they were good Galadorians, they'd take his words to heart. Dexter faced many moral trials and tribulations over the years, was excommunicated and declared a heretic for his accepting point of view of other religions, eventually was accepted by the mainstream and died in still-mysterious circumstances on Bleak's Maw, a terrible volcano on Forinthia (the center of the Galadorian religion). Since he'd given his soul to Bleak he went straight to the Abyss, where his soul was tortured mercilessly. (Trying to get his soul back had been a major quest for him the whole time.)

About a century later he was raised from the dead along with the guy who'd killed him in the first place, Farenth, an npc who'd been responsible for the deaths of many pcs (mostly by manipulating two groups of pcs into fighting each other). Their conflict continued until Farenth was finally defeated, and Dexter continued on his merry way until a big quest resulted in his assuming the mantle of an entity called the Harvester of Water, who is responsible for creativity and all the new ideas that occur to folks. This made him functionally immortal but changed him so much that he was no longer even remotely human in his thinking, turning him forevermore into an npc. (That bit is not known to anyone in the world except a very select few pcs and npcs.)

Dexter started off as a pimply-faced 16-year-old kid full of insecurities. He had sex once (when he was first alive) with an elf (after casting some divination type spells to make sure it was okay with Galador), and years later other pcs met up with his granddaughter, who was subsequently kidnapped by Dzaram the lich. What happened to her is unknown, but Prayzose is her descendant. He appeared during a low point in Forinthia's power and managed to become Emperor. (He is an npc.) He has subsequently disappeared and now the Empire is starting to undergo a massive civil war (although few of the pcs in the campaign have learned this yet; many know the Emperor has vanished, it had to do with a revolution on an elven island that a different group played a big part in).

So it's all very complex, actually, and the truth isn't the same as what the man on the street thinks. Malford, Dexter's companion, has since become a king in his own right and wrote the King Malford version of the Galadron (the Bible of Galadorianism, if you will). He's also started a religion around himself, and has taken to calling himself God-King Malford.

Oh yeah- obviously, in my campaign religion is more complicated than simply "gods grant spells to clerics." Dexter had clerics while he was alive, whose spells came from their faith. Malford has a few clerics too, likewise granted spells via faith. I've never statted out any gods imc, not sure I need to; religion is almost like a force or philosophy itself in my view.

Whew! That's the gist of it. I'll have to see if I can get Vic to post a follow up on the topic; he was Dexter's player (and Malford's first cleric, too...)

Hope you enjoyed the background! Most of my current players don't even know that much about it all!
 

That's some great background. I always love when the "what everyone knows" is wrong. It's often for subtle reasons, and not that someone is really actively lying about it, just a sequence of assumptions and misunderstandings...

But as a fellow GM, I gotta say it must be frustrating. You had them right there on the edge of the Temple of Elemental Evil, ready to go, and then zip off they go in another direction. But that Geas is still going get 'em eventually I suppose.

John
 

Greybar said:
But as a fellow GM, I gotta say it must be frustrating. You had them right there on the edge of the Temple of Elemental Evil, ready to go, and then zip off they go in another direction. But that Geas is still going get 'em eventually I suppose.

John

Actually, the geas was to find Anvar (who was the ex-apprentice of the guy who cast the geas) and report on his state of health. They went to the Temple to find Anvar and while they were in Var they sent word to his old master- and part of the deal is that it only lasts for a year and a day.

As for the Temple, they've just set it up for another group, which will come later, I suppose.
 

Hey Jester,



Hopefully this post gets through. I am enjoying reading about our adventures. Playing Krunkshank has been fun, and I hope we get together soon so I can roast more things with massive fireballs and flamestrikes. After all, I have not had a chance to play with my new element, Air! And I still need to try to get together with the with the salty harbor mistress.
 

SeldomSeen said:
Hey Jester,



Hopefully this post gets through. I am enjoying reading about our adventures. Playing Krunkshank has been fun, and I hope we get together soon so I can roast more things with massive fireballs and flamestrikes. After all, I have not had a chance to play with my new element, Air! And I still need to try to get together with the with the salty harbor mistress.

AT LAST you made it on the boards!

Hey, everyone, welcome my buddy SeldomSeen to the boards with me!
 

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