Wednesday Boy
The Nerd WhoFell to Earth
If I play a kenku the litmus test for how much my character can speak will be whether or not a cartoon parrot could say it. I would veer it away from the campiness of an actual cartoon parrot (No Kenku wants a crackers.) but I think that's the intended level of mimicry.
I recommend your player not go for so many phrases. 100 phrases is a lot and I think it will quickly become tedious waiting for the player to scan the phrases and pick which to use.
That's what I would do--write down memorable quotes said during the sessions for use later on in the campaign.
A player in my game is getting ready to run SKT for another group, and one of his players is making a kenku. He's going to make a list of about 100 phrases that he's learned, and whenever he goes to say something, he's going to find the closest thing on his list. I think it's really cool, like always speaking in riddles or quoting sacred texts. It's probably going to be a major pain after a while for the player, but I'm sure it'll be fun for a while.
I recommend your player not go for so many phrases. 100 phrases is a lot and I think it will quickly become tedious waiting for the player to scan the phrases and pick which to use.
At least he will be able to add to his list over time, like if someone in his party screams "GIANT!!!".
That's what I would do--write down memorable quotes said during the sessions for use later on in the campaign.