Dragonwriter
First Post
At Trinham's voiced concern, Jareth grumbles, "And I'm betting no one knows a strength-enhancing spell..." The young man shoots a look at Tira and Ernestine as they hiss at each other like two cats. Looking at his half-sister, Jareth plainly says "Don't take any risks up here."
The young man sets his pack on the balcony. "And I think you'll have to take a couple of extra trips up here for our gear, Mal. As for carrying Trinham... At least letting him down is easier than trying to pull him up. Just go slowly when you take him... Don't need either of you falling off this wall."
When it's his turn to go down, Jareth hangs on tight... He remembers his last climb underground and how unpleasant it was. At least I'm not wrenching my arm out of its socket trying to get free. When Mal gives the signal to go down the rope, Jareth calmly (albeit carefully) makes his way down. Hands on the rope, feet finding secure spots to rest and slowly letting himself down with small steps. Like I said... Going down is easier than up.
When Jareth reaches the bottom, body still somewhat tense, he pulls his chain free again. His eyes scan through the lingering light in the cavern, watching for anything moving and hoping nothing does. The chain-wielder stays on guard, though he steps a little away from the wall.
[sblock=OOC]
I have survived the weekend! And trust me, survived is the term for it...
Anyway, concerning Trinham's difficulty, you can actually manage up to double your maximum weight, though it is awkward. I found this on the subject: "A character can lift as much as double his or her maximum load off the ground, but he or she can only stagger around with it. While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action). "
It might give Mal a hernia, but it's worth a shot!
[/sblock]
The young man sets his pack on the balcony. "And I think you'll have to take a couple of extra trips up here for our gear, Mal. As for carrying Trinham... At least letting him down is easier than trying to pull him up. Just go slowly when you take him... Don't need either of you falling off this wall."
When it's his turn to go down, Jareth hangs on tight... He remembers his last climb underground and how unpleasant it was. At least I'm not wrenching my arm out of its socket trying to get free. When Mal gives the signal to go down the rope, Jareth calmly (albeit carefully) makes his way down. Hands on the rope, feet finding secure spots to rest and slowly letting himself down with small steps. Like I said... Going down is easier than up.
When Jareth reaches the bottom, body still somewhat tense, he pulls his chain free again. His eyes scan through the lingering light in the cavern, watching for anything moving and hoping nothing does. The chain-wielder stays on guard, though he steps a little away from the wall.
[sblock=OOC]
I have survived the weekend! And trust me, survived is the term for it...
Anyway, concerning Trinham's difficulty, you can actually manage up to double your maximum weight, though it is awkward. I found this on the subject: "A character can lift as much as double his or her maximum load off the ground, but he or she can only stagger around with it. While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action). "
It might give Mal a hernia, but it's worth a shot!

[/sblock]