SHARK
First Post
Greetings!
I have reprised this brief article for the enjoyment and inspiration of my friends here, and newcomers alike. I wrote this up when I was thinking about a particular group of Rangers in my campaign world, and their special place in history, and society. My thoughts also wandered to the frequent discussions about Rangers, and some of the percieved problems with the class.
I should note that in the background *skill focus* skills that I have provided for the standard Ranger in this part of the campaign world is my considered opinion that the standard skill-point assignments per class in the core rule books don't really do the different characters justice, as I see it. When I think of different characters--either player characters or NPC's, I am often frustrated and agree with my players that oftentimes the starting/standard skills aren't really enough to accurately represent the character.
Take for example, a Ranger, or a Fighter. Imagine a certain background, of various kinds, whether hunters/ranchers, or educated and scholarly, and the standard skills will be hard-pressed to do the two following goals:
(1) Accurately represent the character's detailed and unique background, of family teaching, mentored learning, and even tutors, scholars, or some other kind of formal or specialized training.
(2) Adequately equip the character to have a reasonable chance of survival and success in the upcoming challenges.
Thus, with these thoughts in mind, I think that it is worthwhile to assign some additional skills in appropriate areas, in addition to whatever the class itself provides. Observe carefully that most of the additional skills are in specific knowledges, that cover areas of life that either everyone knows about, or it covers areas of knowledge that members of the particular class would deemed be essential knowledge of, and yet, according to standard skill assignments, there would nowhere near be enough skill points to represent these ideas.
I also think that it is important to provide classes with a "philosophical home" if you will, right from the beginning, as it helps to place the character in a realistic manner into the setting, as opposed to the stereotypical "drifting mercenary." Not that I don't have drifting mercenaries in the campaign, for I do--but I think that one can admit that it's good to have some alternatives and variety in approaches. With that, here is my presentation of "The King's Rangers!"The King’s Rangers
The King's Rangers
The King's Rangers have an ancient heritage. They are a band of warrior-hunters formed in the early years of the Kingdom, to serve the King throughout the wilderness, and stretch forth his hand in all things. Even now, centuries later, with the Vallorean Empire wealthy and strong, the King's Rangers still serve. They remain one of the most elite fighting forces within the entire Empire, and continue to cherish their ancient motto:
"The King Shall Rise!"
The motto, and now famous war-cry, was first established in the early days of the Kingdom. During these savage years of war, the Valloreans were engaged in a great struggle with invading armies of Beastmen. During one of these great battles, which occurred as the onset of winter arrived, it came to pass that the King was terribly wounded in battle, and a group of elite scouts fought tenaciously to carry the King to safety.
As the battle raged over the next few days, the scales of battle looked bleak. The Valloreans were being slowly overwhelmed. The King lay dying, and the Valloreans had lost hope. Alas, the small group of elite scouts who had fought to defend the King, after so many of their number had been lost, strode swiftly among the encampments of the warriors, shouting to all that--
"The King Shall Rise!, The King Shall Rise!"
The scouts continued, tirelessly making the rounds throughout the encampments, trying to rally the morale of the beleagured troops. The King, lying upon his furs, eventually heard about the small group of brave scouts who had personally saved his life from the Beastmen, were travelling about, insisting that the King would not die, and that "The King Shall Rise!"
The King called for a Druid to annoint him, and to pray. The King called the scouts into his headquarters to pray, and just so he could look at them, and thank them.
There, in the firelight of the hearth, looking at the passionate, grim demeanor of the scouts, the King watched as the men wept for their King. They touched his hand softly as they prayed. The Druids had ministered to the King, and had done all there was to do. Only the coming dawn would really tell if the King would live, or die.
The early morning light reached through the trees, and the scouts were roused from their sleep. Standing amidst them, with his cloak draped over his blood-stained chain-mail, was the King! The scouts leaped up, and went to do their King's bidding. Joyously repeating their cry from days past, the scouts shouted--"The King Shall Rise!"
After resting more of that day, and conferring with his captains, all dressed in fine mail, and armed for war, the King of the Valloreans took the battlefield the next morning, with his small band of scouts around him!
The battle swiftly turned against the Beastmen as the Valloreans counter-attacked with a savage vengeance. The Valloreans were victorious.
Soon afterwards, the King recognized how important to victory the small band of scouts had been. Though their fighting skills, their dedication, and their passion, were all very important, and praise-worthy, it was their almost single-minded devotion to the King, and their unfailing loyalty, and faith, not only in him, their King, but in their righteous cause, and for what the King stood for. It was those things the King saw as especially important.
Though those early heroes were richly rewarded, they hardly needed such. Humble, yet passionate, loyal, and utterly dedicated to serving their King, and protecting the ancient forests that was their home, the early scouts were zealous in their faith to the gods, and to defending their tribe. It was from these early beginnings that the King's Rangers were formally organized.
From the beginning, the Rangers were educated and trained by supervising Druids, and the Rangers honed their woodland skills, as well as their skills in war.
Through the centuries, during the death and fire of war, or the duties of peacetime, the King's Rangers stand ready. The Rangers remain steadfast in their faith, that whether fighting in war, or executing justice, "The King Shall Rise!" Their loyalty unquestioned, their skills without peer, their dedication relentless,--the Rangers continue their ancient, noble heritage.
With this as an example of background, I have accounted for the Rangers having spells, woodland abilities, and training in war. The King's Rangers that I use in my campaign are the standard Ranger from the Player's Handbook. As part of their background training, I provide them with the following:
(1) Skill Focus: Provides a +3 Bonus to the following skills;
Knowledge: Vallorean Nobility
Knowledge: Local Geography
Knowledge: Nature
Knowledge: Hearth Wisdom
Knowledge: Local History
Knowledge: Religion
Knowledge: The King's Law
Knowledge: History of The King's Rangers
Wilderness Lore
(2) Toughness. (I've modified this feat to be as follows: Hit Point Bonus of 6+(3xCon Bonus.) Thus, typically, a Ranger will have the benefit of an average of an additional 12-15 Hit Points. (Con 15/+2 or Con 16/+3)
The King's Rangers serve throughout the Vallorean Empire in many capacities. Some serve in Ranger Companies within the Legions, fighting on the front lines of any war. Others, serve alone, or in small groups in pre-determined locations of frontier, patrolling and so on. Meanwhile, others serve in small groups that roam throughout the Empire, protecting the forests, patrolling the King's Road, pursuing criminals and brigands, as well as seeking to protect various communities from monsters and other horrors.
Wherever they go, the King's Rangers are loved and respected. They speak with the authority of the King, and no one save Magistrates, or ranking Nobles may command them. The people know that they have the King's Rangers looking out for them, and those who serve as Rangers are embraced as heroes.
Semper Fidelis,
SHARK
I have reprised this brief article for the enjoyment and inspiration of my friends here, and newcomers alike. I wrote this up when I was thinking about a particular group of Rangers in my campaign world, and their special place in history, and society. My thoughts also wandered to the frequent discussions about Rangers, and some of the percieved problems with the class.
I should note that in the background *skill focus* skills that I have provided for the standard Ranger in this part of the campaign world is my considered opinion that the standard skill-point assignments per class in the core rule books don't really do the different characters justice, as I see it. When I think of different characters--either player characters or NPC's, I am often frustrated and agree with my players that oftentimes the starting/standard skills aren't really enough to accurately represent the character.
Take for example, a Ranger, or a Fighter. Imagine a certain background, of various kinds, whether hunters/ranchers, or educated and scholarly, and the standard skills will be hard-pressed to do the two following goals:
(1) Accurately represent the character's detailed and unique background, of family teaching, mentored learning, and even tutors, scholars, or some other kind of formal or specialized training.
(2) Adequately equip the character to have a reasonable chance of survival and success in the upcoming challenges.
Thus, with these thoughts in mind, I think that it is worthwhile to assign some additional skills in appropriate areas, in addition to whatever the class itself provides. Observe carefully that most of the additional skills are in specific knowledges, that cover areas of life that either everyone knows about, or it covers areas of knowledge that members of the particular class would deemed be essential knowledge of, and yet, according to standard skill assignments, there would nowhere near be enough skill points to represent these ideas.
I also think that it is important to provide classes with a "philosophical home" if you will, right from the beginning, as it helps to place the character in a realistic manner into the setting, as opposed to the stereotypical "drifting mercenary." Not that I don't have drifting mercenaries in the campaign, for I do--but I think that one can admit that it's good to have some alternatives and variety in approaches. With that, here is my presentation of "The King's Rangers!"The King’s Rangers
The King's Rangers
The King's Rangers have an ancient heritage. They are a band of warrior-hunters formed in the early years of the Kingdom, to serve the King throughout the wilderness, and stretch forth his hand in all things. Even now, centuries later, with the Vallorean Empire wealthy and strong, the King's Rangers still serve. They remain one of the most elite fighting forces within the entire Empire, and continue to cherish their ancient motto:
"The King Shall Rise!"
The motto, and now famous war-cry, was first established in the early days of the Kingdom. During these savage years of war, the Valloreans were engaged in a great struggle with invading armies of Beastmen. During one of these great battles, which occurred as the onset of winter arrived, it came to pass that the King was terribly wounded in battle, and a group of elite scouts fought tenaciously to carry the King to safety.
As the battle raged over the next few days, the scales of battle looked bleak. The Valloreans were being slowly overwhelmed. The King lay dying, and the Valloreans had lost hope. Alas, the small group of elite scouts who had fought to defend the King, after so many of their number had been lost, strode swiftly among the encampments of the warriors, shouting to all that--
"The King Shall Rise!, The King Shall Rise!"
The scouts continued, tirelessly making the rounds throughout the encampments, trying to rally the morale of the beleagured troops. The King, lying upon his furs, eventually heard about the small group of brave scouts who had personally saved his life from the Beastmen, were travelling about, insisting that the King would not die, and that "The King Shall Rise!"
The King called for a Druid to annoint him, and to pray. The King called the scouts into his headquarters to pray, and just so he could look at them, and thank them.
There, in the firelight of the hearth, looking at the passionate, grim demeanor of the scouts, the King watched as the men wept for their King. They touched his hand softly as they prayed. The Druids had ministered to the King, and had done all there was to do. Only the coming dawn would really tell if the King would live, or die.
The early morning light reached through the trees, and the scouts were roused from their sleep. Standing amidst them, with his cloak draped over his blood-stained chain-mail, was the King! The scouts leaped up, and went to do their King's bidding. Joyously repeating their cry from days past, the scouts shouted--"The King Shall Rise!"
After resting more of that day, and conferring with his captains, all dressed in fine mail, and armed for war, the King of the Valloreans took the battlefield the next morning, with his small band of scouts around him!
The battle swiftly turned against the Beastmen as the Valloreans counter-attacked with a savage vengeance. The Valloreans were victorious.
Soon afterwards, the King recognized how important to victory the small band of scouts had been. Though their fighting skills, their dedication, and their passion, were all very important, and praise-worthy, it was their almost single-minded devotion to the King, and their unfailing loyalty, and faith, not only in him, their King, but in their righteous cause, and for what the King stood for. It was those things the King saw as especially important.
Though those early heroes were richly rewarded, they hardly needed such. Humble, yet passionate, loyal, and utterly dedicated to serving their King, and protecting the ancient forests that was their home, the early scouts were zealous in their faith to the gods, and to defending their tribe. It was from these early beginnings that the King's Rangers were formally organized.
From the beginning, the Rangers were educated and trained by supervising Druids, and the Rangers honed their woodland skills, as well as their skills in war.
Through the centuries, during the death and fire of war, or the duties of peacetime, the King's Rangers stand ready. The Rangers remain steadfast in their faith, that whether fighting in war, or executing justice, "The King Shall Rise!" Their loyalty unquestioned, their skills without peer, their dedication relentless,--the Rangers continue their ancient, noble heritage.
With this as an example of background, I have accounted for the Rangers having spells, woodland abilities, and training in war. The King's Rangers that I use in my campaign are the standard Ranger from the Player's Handbook. As part of their background training, I provide them with the following:
(1) Skill Focus: Provides a +3 Bonus to the following skills;
Knowledge: Vallorean Nobility
Knowledge: Local Geography
Knowledge: Nature
Knowledge: Hearth Wisdom
Knowledge: Local History
Knowledge: Religion
Knowledge: The King's Law
Knowledge: History of The King's Rangers
Wilderness Lore
(2) Toughness. (I've modified this feat to be as follows: Hit Point Bonus of 6+(3xCon Bonus.) Thus, typically, a Ranger will have the benefit of an average of an additional 12-15 Hit Points. (Con 15/+2 or Con 16/+3)
The King's Rangers serve throughout the Vallorean Empire in many capacities. Some serve in Ranger Companies within the Legions, fighting on the front lines of any war. Others, serve alone, or in small groups in pre-determined locations of frontier, patrolling and so on. Meanwhile, others serve in small groups that roam throughout the Empire, protecting the forests, patrolling the King's Road, pursuing criminals and brigands, as well as seeking to protect various communities from monsters and other horrors.
Wherever they go, the King's Rangers are loved and respected. They speak with the authority of the King, and no one save Magistrates, or ranking Nobles may command them. The people know that they have the King's Rangers looking out for them, and those who serve as Rangers are embraced as heroes.
Semper Fidelis,
SHARK