blargney the second
blargney the minute's son
Incidentally, I've actually played in games without AoOs before. It was done in the interest of simplifying the game (which it did seem to do).
Storyteller01 said:Can't say much about the Knock on effect (I don't see it myself) but, to use Lanefan's analogy, the foundation has too much on it. I don't see the system collapsing, but a lot will be left to the wayside in the near future.
MerricB said:Oh, certainly! As I said in another thread, D&D has always been an evolving game. In fact, some of the clunkiest bits of 3e come from earlier editions. A case in point would be the skills of Move Silently and Hide. They were separate in AD&D, and so they've been preserved here, along with Listen/Spot as their opposites. <<<snip>>>
Crothian said:Those are some of what I remember when I played without AoO for a bit. My main reason for getting rid of AoO was we didn't want to use a battle map and it was simplier to just get rid of AoO along with that.
Justin Bacon said:In the risk of derailing this completely into an AoO discussion, I've never understood the "you need a battlemap for AoOs meme".