• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

the Kyri Chronicles - last updated 22 Oct

Re: Hmmm...

Old One said:
I am a big proponent of making everything doable!

Doesn't help if the players don't care. :(

Plane Sailing, Lysander bashed that trog priest alone? Wow. Last few times a single party member over here attacked an enemy priest, they always got bashed. Hmm. Shouldn't attack a 12th level priest with a 6th level jack of all trades though...
 

log in or register to remove this ad

Re: Re: Hmmm...

Darklone said:


Doesn't help if the players don't care. :(

Plane Sailing, Lysander bashed that trog priest alone? Wow. Last few times a single party member over here attacked an enemy priest, they always got bashed. Hmm. Shouldn't attack a 12th level priest with a 6th level jack of all trades though...

Well, Lysander is the highest level character in the group, a Jazumai6/Sorcerer1; very strong and getting two attacks per round with his scimitar against and elderly and decrepit old cleric 8 troglodyte. The trogs fear spells were useless against him and he has monstrously high fortitude and will saves. The trog had penalties to both his strength and dex... He hurt him with the inflict critical wounds, but apart from that...
 

Right

Well... without Divine Power or something similar, there's not much the cleric could do... Hold Person perhaps? But I agree, a full score fightertype uses to annihilate MUs at close range if those don't have several rounds to prepare.

Jazumai was something paladin like? Excuse me for asking, you mentioned it somewhere earlier...
 

Sure, the Jazumai are the paladin -type class in my campaign. They get most of the Paladin benefits, but with the following restrictions:

* No mount
* Only light armour
* Only proficient in scimitar, shortbow and unarmed (they get the monks unarmed damage progression as long as they are in light or no armour)

Their code is quite restrictive - as an example, they are obliged to defend the name of Asura, and this often means kill blasphemers. While in the Southlands they don't mind that there are many people who haven't "seen the light" and worship Asura, just so long as nobody shows disrespect to the name of their god. The LG Jazumai would typically strike to subdue with their unarmed proficiency, so that they can be taught the error of their ways; the LE Jazumai would typically cut down the infidels with some glee.

(there are no PHB standard paladins - the Jazumai are the only ones in my campaign)

Cheers
 


Syl quickly clambers up the statue and examines the glowing eyes. Sapphires bigger than her hands. Excellent. She can also see into the giant copper bowl, and within the flickering flames she can tell that it is full of “stuff”.

“What kind of stuff?” the others call up.

“Dunno” says Syl. “Just stuff. I’m going to get one of these eyes out”.

At which point the rest of the party scatter to the various exits in the room and watch warily. Trajan says “I don’t think that is a particularly good idea…”

Syl presses on, and heaving away with her dagger manages to prize one of the gemstones free. “Got it!” she cries, holding it aloft for all to see.

Suddenly, with a grinding lurch, the huge stone dragon animates and steps away from the wall, shaking its neck. Syl manages to hold on and does a quick mental calculation – jump 25 ft to the floor or… She grabs hold of the other side of the dragons neck and stabs towards the other glowing sapphire eye, to attempt to free it from its socket…
 

The sapphire starts to move, but then holds fast (missed her STR check by 1!). The stone dragon clubs her with one of its enormous forepaws, sending her spinning to the ground, badly wounded.

The other party members jump into action. Darra throws his hands out towards the dragon and shouts an incantation, and a bolt of electricity scars its stone head. Azrin calls upon Asura to stun the creature and a blast of sound knocks a couple of extra chips off. M’ir runs towards the fallen Syl, in case she needs to be carried away from the stone dragon whose head turns once again towards here. Syl, although barely conscious has no desire to hang around and jumps up, hobbling towards the nearest mining tunnel exit.

K’tan and Lysander who are within that exist quickly back further down the tunnel as the huge stone dragon stomps towards them, crouches down, folds its stone wings and forces its way into the passage. All three of them run for their lives, surrounded by the whanging sound of pit props being smashed away from the walls as the stone colossus chases after them.

Azrin notes the damage that the dragon is doing to the tunnels which it only just fits in, and while K’tan, Lysander and Darra run left at a vital junction, Azrin calls Syl to the right, leading her back into the main chamber. Hobbling along, just staying in front of the stone construct Syl follows directions, and the stone dragon follows her. Lysander makes a foray to strike at the statues back, but to no avail, nor do any of Trajan’s arrows harm it in the least.

Syl ducks into the ruined tunnel, hears the dragon smash its way in after her once more and she throws herself forward as she hears the tunnel start to collapse around her…

The company can see the tail of the buried stone dragon, but nothing else as the sound of the cave-in peters away. Tracing their way through the mine tunnels, they work their way round to the other side of the cave in – to find no smiling young rogue, nothing except rubble and a female hand, outstretched from it. Syl didn’t make it.
 


Hmmm

Plane Sailing said:
Darklone and Old One both score a prize for predicting one of the deaths - poor Syl

How did you guys know? Was it a rogue thing? ;)

*high5 towards Old One*

How did I know? Read it in my coffee when I started to work that morning... After some unintelligible curses the milk and the coffee tried to dissolve the mountain of sugar and formed the word ... S Y L...

Honest: It's always the rogue who goes first.
- Who's got his fingers where they don't belong, be it traps or pouches? The rogue.
- Who's in front of the frontline fighters trying to stick his dagger somewhere? The rogue.
- Who's relying on his evasion that does not kick in when she/he needs it? The rogue.
- Who's the guy who hates poison and charms since he lacks will and fortitude? The rogue.

Personally, I never understood why a rogue should take Improved Initiative. Only makes him standing alone between all those enemies :cool:
 

Damn! I'm weeping for her. But it was a good way for a rogue to go! How many people get to say "my PC pulled huge gems from the eyes of a stone statue, got chased through narrow mine tunnels, and got caught in the cave-in?"

If she gets brought back, I hope they let her keep them.

You did a glorious job of painting the image; I could *see* the thing slamming through the narrow tunnels, in a fantasy cross between the T-Rex chase from Jurassic Park, and the giant stone ball scene from raisers of the Lost Arc. :)
 

Into the Woods

Remove ads

Top