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the Kyri Chronicles - last updated 22 Oct

I think Azrin and Syl...

P_S -

I just realized I haven't stopped by here yet. Seems like a most entertaining adventure thus far (of course, coming from PKitty, how could it be otherwise).

I loved the horses bashing the PCs, that must have been a fun scene! With regards to climbing the mountain...just make something "impossible" and the PCs will try and do it:D!

Looking forward to more!

~ Old One
 

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Plane Sailing said:
Oh, and PC - should you and your gang find themselves in the London region one Sunday evening, I'm *sure* we could hide your involvement in OSM if you wanted to come and game :)

Cheers

We're in the UK every year or so, to visit friends. Now we have more friends to add to the list. We'd love to sit in on a session. I can play dumb. It's surprisingly easy!
 

Re: I think Azrin and Syl...

Old One said:
With regards to climbing the mountain...just make something "impossible" and the PCs will try and do it.

Actually, I made sure not to make it impossible; I hate modules that do that, and you KNOW that some clever PC will find a way around it. I just tried to foresee a good strategy that would make it really, really challenging. It's easier to come in the back way... but they don't have to! :D
 

Re: Re: I think Azrin and Syl...

Piratecat said:


Actually, I made sure not to make it impossible; I hate modules that do that, and you KNOW that some clever PC will find a way around it. I just tried to foresee a good strategy that would make it really, really challenging. It's easier to come in the back way... but they don't have to! :D

I second this approach - too many times in the past I've seen modules (or had them "inflicted" on me) where something just can't be done - as a player you spend ages coming up with complex schemes and the DM eventually says "sorry guys, you just can't go this way".

Although it takes more effort, I think it is far better to think through the possible routes that could be taken and consider the consequences of such. Apart from anything else, it helps make for far less linear storylines, which is a good thing in my book. One destination, many routes!

Cheers
 

Hmm

I never built my encounters in an impossible way... I just lined up the monsters and considered what they would be doing... thus making it impossible for the PCs to enter or get through... :D
 

As they debate what to do, Azrin hears the sound of feet shuffling off from behind the copper door. They also hear footsteps behind them, and are pleased to see Lysander joining them once more. Freed from his additional duties with Alkanar, he arrived at Bellhold earlier today and found out from the Mayor the route they had taken. It hadn’t taken long to work his way into the mine and down to meet them. They bring him up to date with developments in the Bellhold and the mine, then they proceed onwards to the door. Stiff but unlocked, they push open the large copper door and find another large room, with three mining corridors leading out, and no clear indication about the route which the hissy voice took. Once again, small beetles scuttle away from their torchlight.

One of the corridors leads to a partially collapsed room, with a large pile of rubble at the end. While they watch, every so often a pebble or small rock suddenly rolls down from its position on the mound of rock. No matter how carefully they look they can’t find evidence of anything else in the room, but they are a little worried by what is going on. Azrin asks K’tan to “knock some of the rubble away”, and K’tan responds with a concussion – which brings the house down! M’ir and K’tan dance back out the doorway as the remainder of the room collapses in.

They spend some twenty minutes marching along different mine tunnels, and M’ir is getting more and more irritated with the “waste of time” when they suddenly see a tunnel which opens into a chamber, filled with flickering light.

Creeping up to the entrance, the room is surrounded by carvings and bas relief artworks, but it is dominated by a huge stone dragon, rearing up so high that its head brushes the 30 foot high ceiling. It is looking down towards a vast copper bowl on an altar, fully 10 feet in diameter and 8 feet high, with pale dancing flames filling it. Over to the left is a huge pile of random humanoid bones. Stepping into the room, they can see just past the copper altar bowl is a wizened and crooked old troglodyte. He hisses and snarls at them, then waves his hand in their direction.

Suddenly three of the tiny beetles which infest the mine grow until they are the size of horses, two scuttle to attack Trajan, another scuttles towards Azrin. Lysander jumps to Azrin’s aid, while M’ir and K’tan stand ready to support Trajan. Darra and Syl duck back into the entrance. As combat is joined, they are all surprised to hear a sudden tumble of noise from the far corner of the room – and then look in horror as the pile of bones rises up into a single mass, twenty feet tall!
 

While the heroes fight the beetles, the huge Bonetangle steps towards the combatants and grabs both M’ir and K’tan, grabbing them and constricting them within its conglomeration of bones. Trajan slays one of the beetles and turns his attention to the other.

Lysander darts towards the ancient troglodyte who casts fear at him, but the Jazumai is immune to the dark threats which whisper at his psyche, and plunges headlong into combat with the elderly priest.

K’tan keeps his concentration and starts using concussion to blow bones of the undead creature holding him. M’ir keeps his concentration and starts raising the body temperature of the troglodyte. Syl gets her shortbow out and starts shooting at the beetle which is attacking Azrin, while Azrin attempts once more to call upon Asura’s power to turn undead – and once more fails to get anywhere.

The troglodyte slaps Lysander with a cause critical wounds and tries to back off while Lysander lays into it with his scimitar. Azrin runs to join in that combat as the beetle turns to attack the annoyance that has been stinging it in the rear, galloping over to attack Syl.

The Bonetangle has grabbed Trajan as well, and is now constricting all three – fortunately it doesn’t seem to have too good a grip on M’ir, as it always gets low damage on him. K’tan continues to manifest concussion, doing it some serious damage before he starts running low on power – at which point he draws the attributes of the tortoise to himself (gaining some much needed hit points from the Con boost). Darra joins in the combat, casting defensively he slides a layer of grease under the bonetangle. Trajan manages to wriggle free and is joined by Lysander, who has slain the old and feeble troglodyte priest. Chopping away together, and supported by magic missile fire from Darra, the Bonetangle starts to collapse, skid on the grease, and finally shatters into a conglomeration of bare bones.

Phew.

(we had a couple of scale 20ft tall minis that I put on the table for the stone dragon and the bonetangle, and it made the situation look pretty desperate! It gave the players a much better idea of the scale of the threat they faced!)

They check out the body of the ancient troglodyte, and find nothing on him but some kind of dragon tooth holy symbol. A long theological discussion ensues between M’ir and Azrin – M’ir wants to know where it got its clerical powers from if there is only one god, Asura. Azrin explains that it must have worshipped some hitherto unsuspected draconic aspect of Asura, the many-facetted one. The conversation gets quite heated, and only really dies down when Syl decides to climb up the stone dragon to take a closer look at the lovely sparkly and glowing sapphire eyes which it has…
 


What made me laugh was that the rest of the party retreated to the corners of the room and watched him. It was as if some kind of dread fascination had come over them...

I think Trajan said "I don't think you want to do that", but that was as far as the dissuasion went!
 

Hmmm...

Piratecat said:


Actually, I made sure not to make it impossible; I hate modules that do that, and you KNOW that some clever PC will find a way around it. I just tried to foresee a good strategy that would make it really, really challenging. It's easier to come in the back way... but they don't have to! :D

Pkitty -

I didn't mean to imply that you put a "no-win" situation into OSM, it was just commenting on P_S's continual comments on how difficult and icy the climb was. Many times - for some perverse reason, a party of PCs that are given several options for accomplishing a task will gravitate towards the most difficult!

I am a big proponent of making everything doable!

~ Old One
 

Into the Woods

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