Plane Sailing
Astral Admin - Mwahahaha!
It doesn’t take them long to reach the small wood where the witch lives. Dismounting and leading their horses through the frosty trees, Darra sends his raven, “Awk”, to circle the cottage they come across. They hear Awk talking to someone behind the cottage, and find an old lady with parcels on her back, trying to head off into the forest and shouting at the familiar.
The company learn that she is the local oracle, but she is on her way off to another town now and if they wouldn’t mind, she would like to be on her way. She repeats the assurance that all the headaches will be gone within a week – but when pressed her voice drops to a hush as she reveals the rest of what she has seen
“Within a week, nobody will notice the headaches - because nobody will have any free will or volition of their own. Doom is coming to Bellhold, and I don’t intend to be here to see it arrive”.
They want to talk to her further, but in the end she bribes them with three magic potions and they let her go.
Obviously there is still a problem with the missing children and local adventurers, but there is now a real sense of urgency about solving the problem facing Bellhold. The answer must lie in the dragons old eyrie, high up on steeple mountain. But those sheer cliffs look virtually unclimbable.
Then M’ir says
“My mind can open the way for us to climb up there. Follow me.”
The company learn that she is the local oracle, but she is on her way off to another town now and if they wouldn’t mind, she would like to be on her way. She repeats the assurance that all the headaches will be gone within a week – but when pressed her voice drops to a hush as she reveals the rest of what she has seen
“Within a week, nobody will notice the headaches - because nobody will have any free will or volition of their own. Doom is coming to Bellhold, and I don’t intend to be here to see it arrive”.
They want to talk to her further, but in the end she bribes them with three magic potions and they let her go.
Obviously there is still a problem with the missing children and local adventurers, but there is now a real sense of urgency about solving the problem facing Bellhold. The answer must lie in the dragons old eyrie, high up on steeple mountain. But those sheer cliffs look virtually unclimbable.
Then M’ir says
“My mind can open the way for us to climb up there. Follow me.”