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Kyri Chronicles - updated 12th August
This is the third part of the Kyri Chronicles...
Taking a break from that well-known meatgrinder, what follows is the party adventuring through Piratecats awesome module, "Of Sound Mind".
In the Beginning
It is a two day trek through the frosty wilderness to reach the warmth and safety of the border keep, where they are welcomed back by the guards. They spend two days resting and healing there, and are astonished when M’ir appears at the gate too! Excited by his escape and a little embarrassed that they had left him there, they start to plan what to do next. Trajan wants a plan for assaulting the temple once more, but M’ir thinks they are not ready yet. It wouldn’t be possible to borrow troops from Baron Kelder, because he won’t want to provoke an international incident by marching his troops into Morannan territory, and they can’t do it on their own.
K’tan suggests that the discussions would be best held back at Mithril Manor in Knightsbridge - the one-time wizards abode may have protection against scrying, and they know that one of their biggest enemies can now spy on them. It is agreed so they set off back home, looking forward to seeing the manor, warm beds and cozy fires for the first time in weeks.
They are surprised as they draw near Knightsbridge to see that a veritable shanty town of wagons and tents have sprung up outside the town, on the near side of the stone span from which Knightsbridge draws its name. Azrin recognises that the wagons are of typically Singharese construction, but poorly insulated against the snow and fierce cold weather here on the east of the barrier range mountains. Azrin wonders aloud - what is happening back in his homeland?
Deciding that this is an issue to be tackled another day, they proceed to the gate guards, and find new men on watch, whom they don’t recognise - and who don’t recognise them either. The corporal recognises Azrin’s bald head and Singharese robes however - and tells him to be off with the rest of his rabble across the bridge. While Azrin flusters, M’irs eyes twinkle as he telempathically improves the guards feelings towards them, and Lysander turns the full force of his charm on the man. Allowing that they may, in fact, be the heroes of Knightsbridge, the guards still insist on peace-bonding their weapons before allowing them inside their town.
Tsk. You are away for a month and look what happens, eh?
The party retire to Mithril Manor, rest and unwind, then proceed down to visit Alkanar at the temple of Asura. Rebuilding work on the temple is going well, and Alkanar introduces them to another priest who is visiting them for awhile, one Stronar by name. Stronar is the chief priest up in Bellhold, a small town nestled against the barrier range, to the northwest of Knightsbridge. Renowned for the quality of its brass bells, it was clearly the place where Alkanar would order replacements from. There has been a problem however. Alkanar explains
“I’m glad to see you. We have a problem with the construction and delivery of our replacement bells. Stronar tells me that they have been having… problems up in Bellhold for the last few weeks, and the completion and delivery of our bells is being badly delayed”
He continues “As you know, the midwinter feast is only a few weeks away - and we will not be able to celebrate it satisfactorily without the bells. It is imperative that the problems are sorted out and the delivery of our bells happens on time”.
Stronar takes over “We, ah, are experiencing, ah, a spate of bad dreams, ah. More to the, ah, point, it is a never ending stream of, ah, nightmares. For weeks. Productivity has, ah, been going down dramatically..."
He looks at them meaningfully, a tall and skinny man, balding and with a long white beard. “Alkanar here, ah, tells me that you have dealt with, ah, a dream based problem right, ah, here in Knightsbridge. Is that, ah, true?”
With nods and hesitant affirmations, the party agrees. Azrin, Lysander and Trajan look at one another and nod. Their duty to the church of Asura is clear. M’ir and K’tan perhaps feel that this is a diversion from their true mission, but they hold their peace. Still, it is holyday in a couple of days and the religious members of the party feel a need to worship in a temple once more… even if it is still not completely reconstructed from the battles a month and a half ago.
With the spare time, M’ir circulates around the frosty marketplace on Markday, picking up information about Bellhold - an easy job for a Seer like him. Renown for the quality of bells, the town used to have a more sinister secret - 50 years ago it was ruled by a dragon known as Copperdeath, who used to force the humans to work in his mines and to work the copper that was found. Slain by adventurers way back then, the town is planning a big celebration in the coming summer to celebrate their 50 years of freedom from the dragon. There is so much information because there are quite a lot of well-to-do merchants who normally live in Bellhold but who seem to have moved to Knightsbridge for the present, most of them complaining of the terrible nightmares they were having back home. One person also mentions to M’ir about missing children. M’ir also purchases a masterwork spear, quickly produced for him by the local armourer.
Trajan sells frozen dire boar meat to a butchers and with the proceeds hires time at a forge in order to start re-forging one of his specialist swords. He can’t get far in two days, but makes a good start on it.
While K’tan potters around the manor and practices his magecraft, and Lysander does additional teaching duty at the temple, Azrin spends much more time in libraries - their own has grown with a few extra donations from grateful townspeople. He spends a fruitless time looking for additional information about the Cabal and the Elder Eye, but visiting the (only remaining) mystic bookshop and looking for books about dreams he finds a very interesting tome apparently written in elvish. Now, nobody has seen an elf in living memory, but Azrin knows the elvish letters even if he is not familiar with the language. He purchases the book and starts to study it in the hope of learning some elvish words and getting to grips with the book.
While at his study, Azrin receives a letter from a young man named Dalla, who wishes to meet him and his companions. Dalla claims to be on the run from the Cabal, and seeks protection (and aid) from the company who vanquished them. Intrigued, Azrin sends a reply, and suggests that Dalla presents himself to Alkanar, who will forward him after them, since Dalla is due to return to Knightsbridge after their dawn departure for Bellhold tomorrow. Azrin also forewarns Alkanar, so he can be prepared to meet this Dalla, and determine the truth of his claims. They arrange a sign and a seal which Alkanar will send on with the man if he appears genuine.
Early the next Restday, the group set off at Dawn, with the blessing of Alkanar and Stronar on them. They gallop across the stone arch and set off on the road to Bellhold...
to be continued shortly
This is the third part of the Kyri Chronicles...
Taking a break from that well-known meatgrinder, what follows is the party adventuring through Piratecats awesome module, "Of Sound Mind".
In the Beginning
It is a two day trek through the frosty wilderness to reach the warmth and safety of the border keep, where they are welcomed back by the guards. They spend two days resting and healing there, and are astonished when M’ir appears at the gate too! Excited by his escape and a little embarrassed that they had left him there, they start to plan what to do next. Trajan wants a plan for assaulting the temple once more, but M’ir thinks they are not ready yet. It wouldn’t be possible to borrow troops from Baron Kelder, because he won’t want to provoke an international incident by marching his troops into Morannan territory, and they can’t do it on their own.
K’tan suggests that the discussions would be best held back at Mithril Manor in Knightsbridge - the one-time wizards abode may have protection against scrying, and they know that one of their biggest enemies can now spy on them. It is agreed so they set off back home, looking forward to seeing the manor, warm beds and cozy fires for the first time in weeks.
They are surprised as they draw near Knightsbridge to see that a veritable shanty town of wagons and tents have sprung up outside the town, on the near side of the stone span from which Knightsbridge draws its name. Azrin recognises that the wagons are of typically Singharese construction, but poorly insulated against the snow and fierce cold weather here on the east of the barrier range mountains. Azrin wonders aloud - what is happening back in his homeland?
Deciding that this is an issue to be tackled another day, they proceed to the gate guards, and find new men on watch, whom they don’t recognise - and who don’t recognise them either. The corporal recognises Azrin’s bald head and Singharese robes however - and tells him to be off with the rest of his rabble across the bridge. While Azrin flusters, M’irs eyes twinkle as he telempathically improves the guards feelings towards them, and Lysander turns the full force of his charm on the man. Allowing that they may, in fact, be the heroes of Knightsbridge, the guards still insist on peace-bonding their weapons before allowing them inside their town.
Tsk. You are away for a month and look what happens, eh?
The party retire to Mithril Manor, rest and unwind, then proceed down to visit Alkanar at the temple of Asura. Rebuilding work on the temple is going well, and Alkanar introduces them to another priest who is visiting them for awhile, one Stronar by name. Stronar is the chief priest up in Bellhold, a small town nestled against the barrier range, to the northwest of Knightsbridge. Renowned for the quality of its brass bells, it was clearly the place where Alkanar would order replacements from. There has been a problem however. Alkanar explains
“I’m glad to see you. We have a problem with the construction and delivery of our replacement bells. Stronar tells me that they have been having… problems up in Bellhold for the last few weeks, and the completion and delivery of our bells is being badly delayed”
He continues “As you know, the midwinter feast is only a few weeks away - and we will not be able to celebrate it satisfactorily without the bells. It is imperative that the problems are sorted out and the delivery of our bells happens on time”.
Stronar takes over “We, ah, are experiencing, ah, a spate of bad dreams, ah. More to the, ah, point, it is a never ending stream of, ah, nightmares. For weeks. Productivity has, ah, been going down dramatically..."
He looks at them meaningfully, a tall and skinny man, balding and with a long white beard. “Alkanar here, ah, tells me that you have dealt with, ah, a dream based problem right, ah, here in Knightsbridge. Is that, ah, true?”
With nods and hesitant affirmations, the party agrees. Azrin, Lysander and Trajan look at one another and nod. Their duty to the church of Asura is clear. M’ir and K’tan perhaps feel that this is a diversion from their true mission, but they hold their peace. Still, it is holyday in a couple of days and the religious members of the party feel a need to worship in a temple once more… even if it is still not completely reconstructed from the battles a month and a half ago.
With the spare time, M’ir circulates around the frosty marketplace on Markday, picking up information about Bellhold - an easy job for a Seer like him. Renown for the quality of bells, the town used to have a more sinister secret - 50 years ago it was ruled by a dragon known as Copperdeath, who used to force the humans to work in his mines and to work the copper that was found. Slain by adventurers way back then, the town is planning a big celebration in the coming summer to celebrate their 50 years of freedom from the dragon. There is so much information because there are quite a lot of well-to-do merchants who normally live in Bellhold but who seem to have moved to Knightsbridge for the present, most of them complaining of the terrible nightmares they were having back home. One person also mentions to M’ir about missing children. M’ir also purchases a masterwork spear, quickly produced for him by the local armourer.
Trajan sells frozen dire boar meat to a butchers and with the proceeds hires time at a forge in order to start re-forging one of his specialist swords. He can’t get far in two days, but makes a good start on it.
While K’tan potters around the manor and practices his magecraft, and Lysander does additional teaching duty at the temple, Azrin spends much more time in libraries - their own has grown with a few extra donations from grateful townspeople. He spends a fruitless time looking for additional information about the Cabal and the Elder Eye, but visiting the (only remaining) mystic bookshop and looking for books about dreams he finds a very interesting tome apparently written in elvish. Now, nobody has seen an elf in living memory, but Azrin knows the elvish letters even if he is not familiar with the language. He purchases the book and starts to study it in the hope of learning some elvish words and getting to grips with the book.
While at his study, Azrin receives a letter from a young man named Dalla, who wishes to meet him and his companions. Dalla claims to be on the run from the Cabal, and seeks protection (and aid) from the company who vanquished them. Intrigued, Azrin sends a reply, and suggests that Dalla presents himself to Alkanar, who will forward him after them, since Dalla is due to return to Knightsbridge after their dawn departure for Bellhold tomorrow. Azrin also forewarns Alkanar, so he can be prepared to meet this Dalla, and determine the truth of his claims. They arrange a sign and a seal which Alkanar will send on with the man if he appears genuine.
Early the next Restday, the group set off at Dawn, with the blessing of Alkanar and Stronar on them. They gallop across the stone arch and set off on the road to Bellhold...
to be continued shortly
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