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the Kyri Chronicles - last updated 22 Oct

Kyri Chronicles - updated 12th August

This is the third part of the Kyri Chronicles...

Taking a break from that well-known meatgrinder, what follows is the party adventuring through Piratecats awesome module, "Of Sound Mind".


In the Beginning

It is a two day trek through the frosty wilderness to reach the warmth and safety of the border keep, where they are welcomed back by the guards. They spend two days resting and healing there, and are astonished when M’ir appears at the gate too! Excited by his escape and a little embarrassed that they had left him there, they start to plan what to do next. Trajan wants a plan for assaulting the temple once more, but M’ir thinks they are not ready yet. It wouldn’t be possible to borrow troops from Baron Kelder, because he won’t want to provoke an international incident by marching his troops into Morannan territory, and they can’t do it on their own.

K’tan suggests that the discussions would be best held back at Mithril Manor in Knightsbridge - the one-time wizards abode may have protection against scrying, and they know that one of their biggest enemies can now spy on them. It is agreed so they set off back home, looking forward to seeing the manor, warm beds and cozy fires for the first time in weeks.

They are surprised as they draw near Knightsbridge to see that a veritable shanty town of wagons and tents have sprung up outside the town, on the near side of the stone span from which Knightsbridge draws its name. Azrin recognises that the wagons are of typically Singharese construction, but poorly insulated against the snow and fierce cold weather here on the east of the barrier range mountains. Azrin wonders aloud - what is happening back in his homeland?

Deciding that this is an issue to be tackled another day, they proceed to the gate guards, and find new men on watch, whom they don’t recognise - and who don’t recognise them either. The corporal recognises Azrin’s bald head and Singharese robes however - and tells him to be off with the rest of his rabble across the bridge. While Azrin flusters, M’irs eyes twinkle as he telempathically improves the guards feelings towards them, and Lysander turns the full force of his charm on the man. Allowing that they may, in fact, be the heroes of Knightsbridge, the guards still insist on peace-bonding their weapons before allowing them inside their town.

Tsk. You are away for a month and look what happens, eh?
The party retire to Mithril Manor, rest and unwind, then proceed down to visit Alkanar at the temple of Asura. Rebuilding work on the temple is going well, and Alkanar introduces them to another priest who is visiting them for awhile, one Stronar by name. Stronar is the chief priest up in Bellhold, a small town nestled against the barrier range, to the northwest of Knightsbridge. Renowned for the quality of its brass bells, it was clearly the place where Alkanar would order replacements from. There has been a problem however. Alkanar explains

“I’m glad to see you. We have a problem with the construction and delivery of our replacement bells. Stronar tells me that they have been having… problems up in Bellhold for the last few weeks, and the completion and delivery of our bells is being badly delayed”

He continues “As you know, the midwinter feast is only a few weeks away - and we will not be able to celebrate it satisfactorily without the bells. It is imperative that the problems are sorted out and the delivery of our bells happens on time”.

Stronar takes over “We, ah, are experiencing, ah, a spate of bad dreams, ah. More to the, ah, point, it is a never ending stream of, ah, nightmares. For weeks. Productivity has, ah, been going down dramatically..."

He looks at them meaningfully, a tall and skinny man, balding and with a long white beard. “Alkanar here, ah, tells me that you have dealt with, ah, a dream based problem right, ah, here in Knightsbridge. Is that, ah, true?”

With nods and hesitant affirmations, the party agrees. Azrin, Lysander and Trajan look at one another and nod. Their duty to the church of Asura is clear. M’ir and K’tan perhaps feel that this is a diversion from their true mission, but they hold their peace. Still, it is holyday in a couple of days and the religious members of the party feel a need to worship in a temple once more… even if it is still not completely reconstructed from the battles a month and a half ago.

With the spare time, M’ir circulates around the frosty marketplace on Markday, picking up information about Bellhold - an easy job for a Seer like him. Renown for the quality of bells, the town used to have a more sinister secret - 50 years ago it was ruled by a dragon known as Copperdeath, who used to force the humans to work in his mines and to work the copper that was found. Slain by adventurers way back then, the town is planning a big celebration in the coming summer to celebrate their 50 years of freedom from the dragon. There is so much information because there are quite a lot of well-to-do merchants who normally live in Bellhold but who seem to have moved to Knightsbridge for the present, most of them complaining of the terrible nightmares they were having back home. One person also mentions to M’ir about missing children. M’ir also purchases a masterwork spear, quickly produced for him by the local armourer.

Trajan sells frozen dire boar meat to a butchers and with the proceeds hires time at a forge in order to start re-forging one of his specialist swords. He can’t get far in two days, but makes a good start on it.

While K’tan potters around the manor and practices his magecraft, and Lysander does additional teaching duty at the temple, Azrin spends much more time in libraries - their own has grown with a few extra donations from grateful townspeople. He spends a fruitless time looking for additional information about the Cabal and the Elder Eye, but visiting the (only remaining) mystic bookshop and looking for books about dreams he finds a very interesting tome apparently written in elvish. Now, nobody has seen an elf in living memory, but Azrin knows the elvish letters even if he is not familiar with the language. He purchases the book and starts to study it in the hope of learning some elvish words and getting to grips with the book.

While at his study, Azrin receives a letter from a young man named Dalla, who wishes to meet him and his companions. Dalla claims to be on the run from the Cabal, and seeks protection (and aid) from the company who vanquished them. Intrigued, Azrin sends a reply, and suggests that Dalla presents himself to Alkanar, who will forward him after them, since Dalla is due to return to Knightsbridge after their dawn departure for Bellhold tomorrow. Azrin also forewarns Alkanar, so he can be prepared to meet this Dalla, and determine the truth of his claims. They arrange a sign and a seal which Alkanar will send on with the man if he appears genuine.

Early the next Restday, the group set off at Dawn, with the blessing of Alkanar and Stronar on them. They gallop across the stone arch and set off on the road to Bellhold...

to be continued shortly
 
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The company ride past the new shanty town and take the North road, past the village of Oakhurst and the forest where some of their earliest adventures took place and brave companions lost their lives. Azrin perhaps wistfully remembers the days when his life was a lot simpler than it is now, days when all he had to care about was his books…

Continuing northwards, past frosty hamlets and frozen tracks, they end their first days riding early, since Trajan remembers seeing a monolith near the road here when he first came down to Knightsbridge from his home village a few weeks ago. Southlander folklore says that the monoliths are particularly safe to camp by at night, so they set up their camp and settle down for an early night.

Azrin is on second watch, and is startled to hear the soft crunch of paws on frosty grass. Just beyond the edge of the firelight he can make out several pairs of yellow eyes watching them and the horses in the night. Wolves. He calls upon a prayer of Asura designed to weaken his foes morale, and the wolves slip a little further back into the night, but continue circling their small camp. Worried, Azrin wakes his companions.

Trajan steadies the horses, and counsels calm. Azrin wants to launch a magical attack on the wolves but M’ir has another idea. He wants to find out whether the monolith is truly a place of safety. He opens his mind to the psychic impressions in the area, and detects feelings of relief, tinged with fear. In his minds eye he can see the ghostly shapes of dozens of individuals through the years - farmers, women and children of different times and different ages, each hugging the rock and looking outwards, fearful but relieved.

“Don’t worry” M’ir says. “We are safe from the wolves here”. He lies down and goes back to sleep. Through the night watches the wolves linger, watching but never approaching into the firelight. Before the last watch the pack gives up and moves on.
 

The next day, as the company continue on towards Bellhold they hear pounding hoof beats behind them. A man and a woman on horseback pull up within hailing distance, and a raven lands on the mans shoulder.

“I am Darra” he calls out. “I have a message from Alkanar and Lysander”.

The raven takes the scroll in its beak, flies over and drops it into Azrin’s hand, before returning to its master. The message is genuine, the pair have passed all Alkanar’s tests and so they are welcomed into the company.

Darra is from the Sword Coast, down in the south east. His long blonde hair is tied back, apart from two braids hanging down by his temples. He explains that he was once involved with the Cabal, some years ago. The woman known as the Blessed had taken him under her wing with promises of understanding and control of his growing sorcerous powers. At first things had been interesting, but he had become increasingly disturbed by the way that the Blessed was taking his studies, and the studies of those others who had joined the Cabal. Shortly after moving in to the bookshop in Knightsbridge he started hearing insane mutterings and gibbering from the cupboard under the stairs, and saw a townsperson captured and sacrificed. He escaped not five days before the company assaulted the bookshop and broke the power of the Cabal in Knightsbridge.

However, not many people escape from the Blessed. She is wanting to start up another Cabal and in the last few weeks Darra has occasionally noticed the signs of someone scrying him. He is deeply concerned.

“And that is why I want to throw my lot in with the heroes of Knightsbridge”, he finishes. “You have defeated her once, you are my best chance for escaping her foul clutches. Also, I know of her powers – I can be of use to you”.

His companion, Syl, is a young woman from the neighbouring nation of Morannan. Like many of her countrywomen she has long dark hair gathered in a widows peak at the front. A grey cat rests on her lap.

Born and brought up in Morannan, she has been seeing a lot of strange humanoids around at night while she was “out walking”. On top of that, she was recently doing a job for someone when she discovered some very unsavoury goings on. Furthermore, her own life was endangered if anyone found out about what she knew, so she decided to escape across the border into Lythau, ending up in the town of Knightsbridge. She and Darra met and recognised a sort of kinship of spirit, so they started hanging out together, looking out for each other. And now she is following him, and them, to Bellhold...
 

Late afternoon, and only a few leagues to go, the frosty peak of Steeple Mountain already dominates the landscape, standing proud from the barrier range which spreads to the north and south of here. Nestled in the shadow of that mountain is Bellhold.

As they ride closer, the company see an old man just beside the road. While they approach they see him attempt to creep up on two horses which are rooting around in the frosty ground for grass. They see him and move off a dozen yards. The old mans shoulders slump, and he turns and sees the party.

“Ho there” he calls out “Can you help me? my horses escaped for the second time this week and I can’t catch them again”.

Trajan dismounts, takes the halter and with his superb animal handling skills quickly reassures and recaptures the two heavy shire horses. As he brings them back to the old man he briefly checks them for signs of mistreatment, but doesn’t find any.

“Oh thank you” wheezes the old man, who introduces himself as Othic. “I really appreciate you taking the time to help an old man. Would you care to join me for my lunch?”

Although the afternoon is wearing on, the idea of a hot meal inside from the cold is attractive, so they visit Othic’s farm, placing the runaway horses, Blaze and Broadsword next to the other horses, settling their own comfortably and joining Othic in his kitchen for bowl of warming mutton stew.

Othic is able to tell them a little more about Bellhold and its history. He is a widower, and his two sons work for Krekket – the mine and foundry owner known as “the new dragon”… but Othic can remember the days of working for Copperdeath when he was a young man. It was hard work in the mines but he still remembers the deep pleasure which he felt whenever Copperdeath made a personal appearance to his subjects. Still, all that was fifty years ago – and there is going to be a big celebration next summer to commemorate it.

People are really ‘ornery in the town at the moment, and he knows that there is lots of aggro and worry amongst the mine and foundry workers. He hears that the missing children still haven’t been found, but the local adventurers, the “Heroes of the Bell” who have dealt with goblin bands and other problems are on the case, so it is sure to be OK.

“The best inn in town is the ‘Bell and Clapper’”, Othic says as they prepare to leave. “If I were you, I’d go and stay there. Tokket the innkeeper is a son of one of the adventurers which slew Copperdeath. He’ll have some good stories to tell you”

Othic calls after them “I’ve got some business in town tomorrow – what say I meet you for breakfast at the Bell?”

“Sure!” replies Trajan, and as they ride down the road in the fading sunlight towards the town nestled under Steeple mountain he says to his friends “What a nice old man”.

I thought I'd better get to an official part of the adventure quickly, having done all the set-up and introduced the two new characters. I'll continue with the write-up shortly. At first suspicious of the old man, or suspicious that he was ill-treating his horses, they came to appreciate and like him.

What happens next?
 

Tactics, Baby, Tactics...

P_S -

Ahhh...the beauty of tactics in action:D! How did the players repond to their major a$$-whuppin'? I look forward to picking things up again on the far side of OSM.

I did want to say that some of the PCs are showing extreme longevity (Lysander). You're not slipping, are you?

~ Old One
 

Re: Tactics, Baby, Tactics...

Old One said:
Ahhh...the beauty of tactics in action:D! How did the players repond to their major a$$-whuppin'? I look forward to picking things up again on the far side of OSM.

Their responses were interesting. A couple wanted to go and rest up, then come back with better tactics. Lysanders player was of the opinion that at present the party was simply not tough enough to take the temple, and they would be better following up some other avenue first. His view was the one that eventually held sway, especially after they realised that they couldn't "request" some soldiers from Baron Kelder to help them... moving an armed force across the border into Morannan would not be a politically sound move.

Two more players have joined the party, Dalla (Sor6) and Syl (Rog4/Sor2) for OSM, if they survive that adventure, it is likely that they will be back for RttToEE and a much-needed bolster to the party firepower. I may post their background info and descriptions here anyway.


Old One said:
I did want to say that some of the PCs are showing extreme longevity (Lysander). You're not slipping, are you?

~ Old One

Slipping? How dare you sir! I've killed Crail at the moathouse, and he was the second oldest of the party

Lysander is, truly, doing very well. It is that divine favour thingy - really keeps those paladin-types alive! He is 7th level at present, most of the rest are 6th, Trajan is 5th (the replacement for Crail). The mid-level characters are slightly less fragile than the low level ones, and I'm getting better at judging what will be an exciting threat rather than a TPK.

To be honest, I'd rather they manage to stay alive now... there is investment in each character both on my behalf and on theirs. Still, if they make bad decisions, and the dice roll against them, its goodnight vienna all the same.

Of course, mysteriously obtained RBDM tactics that are generously provided may sway the odds now and then... and its a good job they ran from the temple just now :)

Cheers
 
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Hey !

Hey Pkitty! How's that feeling?

And please...even if they screw it here (dodges Plainsailings headbutt), don't stop to write adventures!
 

Into the Woods

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