Plane Sailing
Astral Admin - Mwahahaha!
On returning to the moathouse the cold of the month of Ironwater starts to really grip the region, and everyone is glad of the extra warm clothes they puchased before leaving Knightsbridge. As they near the rise of land before the moathouse they notice a plume of smoke rising. Dismounting and creeping towards the crest of the hill they spy over the other side a group of Ogres around a large campfire, with a humanoid figure cooked on a spit.
The ogres charge to engage them, and in a short but brutal battle the ogres are eventually killed. M'ir makes very effective use of his new ability to recall pain on the ogres, and many died with vicious bruises around their heads in addition to the deep scimitar cuts they bore. Azrin calls upon Asura to heal the wounded, and then they all investigate the remains of the camp. The poor victim seems to have been a foreign spy from Morannon sent to this area, and a map is found on him showing the location of the moathouse, an old temple across the river in Morannon and the small town of Rastor much further inside the borders of the neighbouring country.
After rest and recuperation, the party decide that they ought to return to the Moathouse dungeons and check out the remaining unexplored corridors for hidden evils. They have no problem in getting down into the tunnels, but accidentally set off a trap which seals their exit with a portcullis. They decide to worry about that later, and press on into the complex.
After a very short while they come across a very large crypt, with a musty smell and a palpable sense of evil in the air. The walls are surrounded by sarcophagus lids, and as they enter and start investigation the room is filled with deafening noise as a score of the lids are pushed aside and ghouls lurch forward into the room, ready to feed.
Trajan is paralysed by a ghoul despite his immense fortitude DMnote: You can tell that this was Crails player, right?, but when Lysander and Azrin start calling upon the holy power of Asura to turn the creatures, one after another they disappear in the midst of searing holy energy. DMnote: I completely forgot about the unhallowed nature of the crypt which gave +4 turn resistance. You win some, you lose some
The ogres charge to engage them, and in a short but brutal battle the ogres are eventually killed. M'ir makes very effective use of his new ability to recall pain on the ogres, and many died with vicious bruises around their heads in addition to the deep scimitar cuts they bore. Azrin calls upon Asura to heal the wounded, and then they all investigate the remains of the camp. The poor victim seems to have been a foreign spy from Morannon sent to this area, and a map is found on him showing the location of the moathouse, an old temple across the river in Morannon and the small town of Rastor much further inside the borders of the neighbouring country.
After rest and recuperation, the party decide that they ought to return to the Moathouse dungeons and check out the remaining unexplored corridors for hidden evils. They have no problem in getting down into the tunnels, but accidentally set off a trap which seals their exit with a portcullis. They decide to worry about that later, and press on into the complex.
After a very short while they come across a very large crypt, with a musty smell and a palpable sense of evil in the air. The walls are surrounded by sarcophagus lids, and as they enter and start investigation the room is filled with deafening noise as a score of the lids are pushed aside and ghouls lurch forward into the room, ready to feed.
Trajan is paralysed by a ghoul despite his immense fortitude DMnote: You can tell that this was Crails player, right?, but when Lysander and Azrin start calling upon the holy power of Asura to turn the creatures, one after another they disappear in the midst of searing holy energy. DMnote: I completely forgot about the unhallowed nature of the crypt which gave +4 turn resistance. You win some, you lose some