the Kyri Chronicles - last updated 22 Oct

Ok, Plane. That's just disturbing. "Assaulting" a PC. How did this come about. Were you on a verisimilitude kick, or did the player just roll really poorly? What gives?
 

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Hey PS...

I just finished a marathon reading session here.

It's so good I got weepy! Some really heroic stuff there from your players, and tons of good DMing.

My players in OSM have just finished the attack on the goblins and it was a squeaker. Two 2nd level PCs, one down, and one at 2 hp, before it was all over.

Unfortunately Thimdrul and his toadie got away with the Dragonstone...


Wulf
 

KidCthulhu said:
Ok, Plane. That's just disturbing. "Assaulting" a PC. How did this come about. Were you on a verisimilitude kick, or did the player just roll really poorly? What gives?

The player was rolling extremely poorly over a fairly long sequence, and made some extraordinarily bad decisions. At the time, considering the location, the situation, the known issues about Southspur it seemed the only logical thing to happen for verisimilitude. In retrospect it was something that I regretted and I would handle the situation differently in the future.

Fortunately the player was fully prepared to accept the situation and make use of it, so there were no hard feelings or other repercussions.

I don't expect to see it happen again though.
 

Wulf Ratbane said:
Hey PS...

I just finished a marathon reading session here.

It's so good I got weepy! Some really heroic stuff there from your players, and tons of good DMing.

My players in OSM have just finished the attack on the goblins and it was a squeaker. Two 2nd level PCs, one down, and one at 2 hp, before it was all over.

Unfortunately Thimdrul and his toadie got away with the Dragonstone...


Wulf

Hey Wulf, thanks :)

You know that means a lot to me <fx: wipes tear from eye> since I particularly enjoy your storyhour... one of the few that I manage to read regularly.

Ah, Thimdrul and the dragonstone... the party might forget about them, but just guess how much they may have taught one another by the next time they meet in a few levels time! I love the idea that a year down the line your players might be facing a huge goblin uprising and at the back of it turns out to be the villains who escaped from OSM ;)

Is this in your "lazy days" thread, or written up elsewhere? I love reading about how other people have tackled published modules that I have run (or am likely to run - so I can cannibalise good ideas!)

So many thanks for dropping in, and spread the good word about my storyhour :):)

Cheers
 

Phew.

"Assaulting" ..... Bad luck. Glad you handled it kinda acceptable. RPGs usually try to handle things independent of gender issues, but it's still a difference if a girl or a boy walks a dark alley alone... :(
 

I'm not saying you shouldn't have done it, Plane. Actions have consequences. It's just such a delicate subject that I'm glad that you and the player were comfortable going there. Certain types of violence are taken for granted in D&D, and others are still considered forbidden (and that's a good thing!).
 

Re: Phew.

Darklone said:
RPGs usually try to handle things independent of gender issues, but it's still a difference if a girl or a boy walks a dark alley alone... :(

I guess that depends what city you're in, really. Lot offered up his daughters, after all, and they didn't want 'em...

I was under the impression that the PC was female and the player was male. Whether or not that's the case, that's really the deciding point for me. I don't think I'd throw anything at a PC that is something personally sensitive to the player.

At any rate, verisimilitude is one thing, but if it doesn't add anything to the campaign, why even go there? There are ways to make the PC feel the repurcussions of her foolish decision without it. How? Drop the saps and use real daggers. If the PC wants to defend her honor with her life, at least give her the option. Knocking her out removes that option. I'd rather have my PC killed than raped, any day-- but no matter what, I'd at least like to have the choice.


Wulf
 

Re: Re: Phew.

Wulf Ratbane said:
I don't think I'd throw anything at a PC that is something personally sensitive to the player.

Ah, but if you run horror, as I tend to do, you've kind of got to touch on issues that are sensitive to the player. The question, then, becomes, "Where do I draw the line?" The answer varies by player. You have to know your players well enough to be able to draw that line and tread it, but never cross it.

Obviously, this is not so important in more "boot-the-door" style games, in which I generally just don't have such topics come up, at all.

Post script: Great story, by the way, Plane Sailing!
 

Thanks guys :)

A short interlude before the storm (or is that blizzard?)

M’ir decides that he is not going to continue with the company. He feels that he is not pulling his weight, and decides to return to Cadlan to hone his skills against the day when the Mind Flayers actually return.

The fighters set out immediately, to be followed a couple of days later by Darra and Syl. A couple of days on horseback leads them to Trajan’s home village. The stable boy at the small inn starts to make fun of Trajan when he takes their horses round back, but thinks better of it upon seeing his companions. Once inside the inn though, the innkeeper ribs him mercilessly. Lysander winks at him. “I can see why you left this place to find adventure”.

All the local talk is about dragons breaking into farms during the coldest part of the night or during sudden fogs. Ultricht, one of the locals had his barn vandalised just a couple of days ago, and the company decide to escort him home to his farm, about a league away, and see what they can find there.

Taking the opportunity to sleep at Ultrichts farm, they set out early the next morning and Ultricht displays a barn with the door torn off, and the frozen remains of one of his cows – hooves and chewed hip bones. The damage and the flash-frozen remains of the carcass confirms their suspicions. It looks like it is a white dragon all right.

Fighting something that can fly as fast and as powerful as a dragon is no easy task. But Lysander has a plan, and it is going to need all his Charisma to pull it off.
 

Back at the inn, Lysander calls a village meeting. His plan is to hold an ox-roast and celebration for the entire village, in order to lure the dragon to this particular location with tasty smells and festivities that it can ruin. The panicked alarm which appears on the faces of the villagers slowly turns to looks of grim resolve under Lysanders silver tongue and forceful personality. Watchmen will be set, all villagers are allotted bolt-holes to which they disappear at the first sign of an attack while the heroes deal with the dragon.

No time is wasted in getting things set up. A roasting pit is prepared and an ox slaughtered, instructions are given and watchmen set. The children enjoy themselves while the parents anxiously scan the sides of the U-shaped glacial valley in which they live.

“Alarm!” cries one of the watchmen, and there is a mad panic – villagers rush for their boltholes, children scream as they are grabbed up and manhandled to safety. The heroes prepare their weapons and stare in the direction which the watchmen point. They can see it!

But it looks a little... small.

“Blast!” declaims Trajan. “Only an eagle. Everybody back”

It takes about half an hour to round everyone up and get them back to their positions around the roast. About half an hour after that, Lysander notices a couple of the watchmen talking about something. Curious, he goes to see them.

“What’s up, men?” he asks.

“Oh, I dunno. Charlie thinks he saw something looking over the cliff, but I reckon it was just the drink”

“What!” shouts Lysander. “What!! Everyone under cover NOW!”

As a sheet of fog tumbles over the valley wall and rolls down over the village centre...
 

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