Plane Sailing
Astral Admin - Mwahahaha!
Shouting up at the shuttered window in the central tower, they eventually wake an elderly man who calls back, telling them to rest in the meeting hall, and he’ll meet them in the morning. They settle down there for the remainder of the night.
In the morning, they are met by a small deputation. Elder Murdows, who lives in the building next door and is the leader of the village, the elderly Dyson and somewhat more sprightly Tully, his bodyguard. Dyson is a retired adventurer, who never made much of a success of his adventuring career, and decided to set up home in this small village. His bodyguard and companion, Tully, decided to stay with him - as did a Shamaness whom he knew - although she spends most of her time down by the graveyard now.
About a dozen villagers also squeeze into the meeting hall, with pinched faces and ragged clothes. They seem happy to see the adventurers, and keep asking whether they have any food or news for them. There is something a little strange about the villagers manner - but nothing that being starving in a small village with the potential for a lot of inbreeding wouldn’t account for.
Dyson is happy to explain in more detail about the evil horseman that has been terrorising the village. He is very sad to learn of the deaths of the peasants in the road… he had hoped that the diversion which he and Tully had set up that day would keep the horseman away from the main road. So sad.
Dyson is convinced that the horseman comes from the barrow up to the North of here, where the woodlands become much thinner. It is a strange and evil place; something must have happened to disturb the unquiet spirit and send him out for vengeance, although Asura knows, it wouldn’t have been any of these simple farmers here.
The problem is bigger than just the horsemen though. Evil fey creatures, elves perhaps, have been killing farmers out in the woods for months now. Suddenly there is a flurry of arrows fletched with leaves, or a vicious trap. Four months ago, shortly after the problems started a truce party set out to the Meeting Stones, to try and find out what happened. All murdered horribly, of course.
“Still, if you were able to solve the problem of the horsemen, that would be really great” Dyson finishes. “I’m too old and feeble to go myself now, but I can give you a couple of scrolls with detection spells on” and he gives a scroll each for Dala and Arilyn.
Meanwhile Tully has been having a conversation with Trajan about swords. She is intrigued by the hand-and-a-half scimitar which he bears, and he is likewise impressed by her bastardsword, the blade of which sparkles with an unearthly keenness.
While the rest of the party wait for Dala and Arilyn to arrive, Trajan and Anne-Marie set out to scout out the barrow…
In the morning, they are met by a small deputation. Elder Murdows, who lives in the building next door and is the leader of the village, the elderly Dyson and somewhat more sprightly Tully, his bodyguard. Dyson is a retired adventurer, who never made much of a success of his adventuring career, and decided to set up home in this small village. His bodyguard and companion, Tully, decided to stay with him - as did a Shamaness whom he knew - although she spends most of her time down by the graveyard now.
About a dozen villagers also squeeze into the meeting hall, with pinched faces and ragged clothes. They seem happy to see the adventurers, and keep asking whether they have any food or news for them. There is something a little strange about the villagers manner - but nothing that being starving in a small village with the potential for a lot of inbreeding wouldn’t account for.
Dyson is happy to explain in more detail about the evil horseman that has been terrorising the village. He is very sad to learn of the deaths of the peasants in the road… he had hoped that the diversion which he and Tully had set up that day would keep the horseman away from the main road. So sad.
Dyson is convinced that the horseman comes from the barrow up to the North of here, where the woodlands become much thinner. It is a strange and evil place; something must have happened to disturb the unquiet spirit and send him out for vengeance, although Asura knows, it wouldn’t have been any of these simple farmers here.
The problem is bigger than just the horsemen though. Evil fey creatures, elves perhaps, have been killing farmers out in the woods for months now. Suddenly there is a flurry of arrows fletched with leaves, or a vicious trap. Four months ago, shortly after the problems started a truce party set out to the Meeting Stones, to try and find out what happened. All murdered horribly, of course.
“Still, if you were able to solve the problem of the horsemen, that would be really great” Dyson finishes. “I’m too old and feeble to go myself now, but I can give you a couple of scrolls with detection spells on” and he gives a scroll each for Dala and Arilyn.
Meanwhile Tully has been having a conversation with Trajan about swords. She is intrigued by the hand-and-a-half scimitar which he bears, and he is likewise impressed by her bastardsword, the blade of which sparkles with an unearthly keenness.
While the rest of the party wait for Dala and Arilyn to arrive, Trajan and Anne-Marie set out to scout out the barrow…