(I missed out Anne-Marie finding her magic boots! that was the whole purpose of going to the tower. Doh!)
Back in the tower, in the machine room, Anne-Marie noticed a large cardboard box, battered with age and chewed by insects. It has a label on the side… with her name barely visible in long-faded ink! Almost reverently she opens up the box, and finds inside a pair of fine leather boots, long and in exquisite leather. A little old and dried, so she spends a while to rub oils in to make them soft and supple once more. Then she tries them on. She has a lightness to her movement that she has never known before… a spring in her step that makes every pace an effortless glide. As an experiment she runs a few paces and then leaps forwards – and soars through the air, covering over 50 feet in an effortless bound! “Excellent” she thinks. “It took longer to get hold of these than I’d thought, but well worth the wait”.
It is a days walk down the road beside the fast-flowing silverlode before they come across the wide track which leads through dense woodlands towards Ossington. Heading up the train of villagers, Lysander, Trajan and the rest lead the way into the forest which is showing the first spread of green leaves appearing on the trees, and with heavy growths of bracken obscuring the forest floor to either side of the track.
Pressing on, they start to realise that there is something a little strange, something which they are finding it difficult to put their finger on – until someone realises that there are no bird calls. The woods should be full of the noise of small wildlife at this time of year, and yet there is an eerie silence. Waving the villagers to a halt for a meal, the company press onwards up the path.
Suddenly, they hear a cry for help ahead of them – a farmer rounds the corner a dozen pages ahead of them, running for his life – and bursting after him with the sound of thundering hoof beats is an armoured knight on an armoured steed.
Trajan and Lysander run forward to meet the peasant and block the horsemans path – but the figure rides right *through* them, their scimitars connecting with nothing but thin air – and with a mighty blow the peasant is cleaved in two.
A crossbow bolt is launched at the fearsome horseman, but passes through him and thuds into a nearby tree. Unperturbed, the horseman gallops off into the woods, riding straight through the thick tree trunks in his path.
Stunned, The party check the farmers corpse – very dead, gutted from stem to stern. Middle aged, his pockets are empty apart from a few acorns. Checking up the path and round the bend they find a wagon with two more corpses: a woman and an older man, both bearing marks of being killed within minutes, hot blood staining the woodwork.
They don’t want to expose the villagers rescued from the wizards tower to yet more horror, so they ask Sean to take them back down to the main road and set up a temporary camp “while they go and square things with people up in Ossington”. Lysanders charisma and compelling use of words soon persuades the villagers of the right of this idea.
Having seen the villagers settled, Lysander, Trajan, K’tan, Anne-Marie, Arilyn and Dala gird their loins, check the condition of their weapons and prepared spells, and then set off along the path towards Ossington, eyes peeled for the mysterious horseman.
It is late afternoon, and in the fading sunlight they see an old farmhouse amidst a cleared but overgrown field just off to the right. The faint glimmer of light is visible through the shutters, and so they decide to investigate. Rapping smartly on the door, Lysander makes himself known.
“who is it?” responds a reedy voice from inside “what do you want?”
“We are just some friends, travelling to Ossington, and seeking shelter for the night” Lysander responds with all the charm he can muster.
“You don’t have any ghostly horsemen with you?” the voice enquires
“Certainly not!” Lysander laughs.
The door is opened by a thin and withered old man who is grimly gripping a rusty pitchfork.
“Well, perhaps you’ll come in and share supper with us then?” he says. He motions to a young woman at the far side of the shack who puts down the crossbow she had prepared.
The company crowd into the small room, and look on as watery gruel is spooned into small bowls. Trajan and Lysander exchange glances, then bring out some of their own rations and share it with the farmer and his daughter. They eat hungrily, as if the iron rations were the best meal they’ve eaten in weeks.
The village of Ossington is a village under siege. Since last autumn, a horrible ghostly horseman has cut the people off from the outside world. In addition, evil fey creatures of the woods have been killing the farmers in their fields. Last year so many people went missing that much of the harvest was not taken in and rotted in the field. A peace party led by the village elder was massacred up by the meeting stones further into the woods. Everything had been fine for years and years, but now – the villagers are starving to death while anyone who attempts to leave is cut down by the ghostly horseman. They need a miracle to save them, surely they do...
After some more conversation, the old man retires to his bed, but his daughter flirts with Trajan, Lysander and Dala – and in Dala finds a willing response. So much so, that by the time it is dark outside they are busy canoodling in the corner. Half the party think this is not appropriate, so Lysander, Trajan Anne-Marie and K’tan leave, deciding to ride on to the village that night. Arilyn curls up under her blankets at one end of the room and tries to ignore the noises coming from the rather larger bundle at the other end...
Meanwhile, riding down the pathway at night, the moon throws stark shadows on the ground and turns the branches overhead into looming claws. There is a very spooky atmosphere. After half an hour a dimly lit structure becomes visible beside the path – the moonlight shows a squarish mausoleum with a low wall completely surrounding it, encompassing unkempt tombstones. Both the Jazumai have the uneasy feeling of supernatural evil present in this place, and they decide to press on, hoping to reach the village before midnight
Another half an hours ride crests a small rise, and in a clearing some three hundred paces across nestles a small village. It is built entirely within a circle of granite standing stones, and a small aisle of standing stones lies either side of the pathway as it extends down into Ossington. They ride carefully into the village, heading for the largest buildings in the centre of town.