the Kyri Chronicles - last updated 22 Oct

OK, proposal sent off, back to writing up the storyhour.

(run this, Sunday, whooo! Don't want to fall even further behind though...)

Cheers
 

log in or register to remove this ad

Reacting quickly, Dala fires off a sleep spell, and the half-fiend slumps forward, only partly emerged from the womans body. Lysander steps forwards and decapitates it, amongst a rising tide of panic from the rest of the villagers.

Lysander lays his hands on one of the other women, and prays that Asura might free her from the magical parasite growing inside her, her body arches under his hands, then relaxes. Buoyed up by his aura of fearlessness, she lifts tear stained eyes and whispers “thank you”.

Around them, a cacophony of voices rises amongst the moans and cries:

“help me!”
“No, please help me!”
“My children need me! Help me!”
“No me!”

The healed woman says “Please help my husband, for the love of Asura help my husband!”

K’tan turns to Lysander. “How many times can you do that?”

Eyeing the twenty or so villagers chained up here, Lysander whispers “Once more this week. It isn’t enough”.

Dala wants to do something to ease the pain of the villagers, so he casts a couple of widely targeted sleep spells, which drops the rest of the villagers into a deep sleep (and drops the noise level in the room significantly too).

Arilyn taps her lips pensively. “What are we going to do? The safest thing is to put them out of their misery before the fiendish parasite completes its growth…”

“No” Lysander replies flatly. “We must find another way”.

Dismissing Anne-Maries idea of cutting the fiendish baby out and healing the villagers before they die, they decide to try something with holy water. Finding just one they carefully apply it with all of Lysanders healing knowledge, and after a minute or two this villagers breathing and skin starts returning to normal. But they don’t have any more holy water.

Below them is an amphitheatre filled with half-fiend hobgoblins. Somewhere above them must be the fiendish creature which is behind this whole nightmare. They will not be able to get the villagers healed until they can get them to safety, and that means dealing with the problems at hand.

“Right” says Anne-Marie. “K’tan, you follow me up the stairs. We’ll get this bastard”.
 

Following the stairwell up some 60 feet, they enter a circular room with siz doors leading off it. Listening carefully at each door, Anne-Marie can hear sounds of sleeping or low talking in hobgoblin accents behind four of them, two seem clear. Picking one of them she opens the door – and surprises two half-fiendish hobgoblins inside! They howl with glee and leap forward with fangs bared, and she starts a defence against them in the doorway.

The rest of the company start running up the stairs to back them up, leaving Dala and Syl to guard the villagers while they sleep. Meanwhile, half a dozen extra fiendish hobgoblins appear from the other doorways were noises had been heard. K’tan unleashes an excellent cone of sound which severely wounds all of them, and although Anne Marie is critically hit and wounded she manages to hold them off until the others arrive, whereupon short work is made of them.

After a short period of bandaging, Anne Marie who is still critically wounded retreats downstairs to help look after the villagers, replacing Syl and Dala who come up to help with exploring the tower. The last door of this room leads up, up, up within the tower about 150ft. Moving cautiously, they overhear a voice talking inside a room on the next level above them. It is cursing and blaspheming regularly, not apparently about anything in particular but just as it is talking to itself. Dala understands the Infernal language it is using:

“My latest **** plans are starting to ***** come to **** fruition; now I’ve worked out how to ******* impregnate humans without killing them in the initial process! I’ll ****** build a fiendish ***** army to take back with me into the great game.”

“But first I’ll check on my ******* troops.”

Then there is a flash and a stench of brimstone – and silence.
Creeping up and peering through the doorway they see a room, once richly furnished but now desecrated and with blood and excrement smeared everywhere. On the table in the room is a roughly drawn local map, and leaning against the wall is a blackened steel glaive. To Lysander the feel of evil in the room is palpable.

They make some attempts to damage the glaive, but don’t have any success. Then they decide to set an ambush – guessing that it will be returning soon they array themselves around the room. Dala prepares his lightning bolt, Arilyn one of her special spells (static cling), and K’tan his Cone of Sound. Lysander draws his scimitar, blesses it, and takes up a martial stance.

They wait for a few minutes – and then with a flash of smoke and a smell of Brimstone the fiend covered in horrific horny barbs appears in front of them! Lysander strikes and cuts it badly, before stepping back. Lightning flashes, a Cone of sound shouts and a sticky ball of lightning fly across the room and unerringly strike the creature – and one by one dissipate against its spell resistance...

To be continued...
 

Wahaaaa action! That suxxxxss sometimes.... SR.

SR and DR against a group without magical +2 weapons and just a few lightnings and flamestrikes...

Hah, those were the times when I had to fight kytons with a toothstick!

Glad to see your guys handle it more professional!
 

Darklone said:
Wahaaaa action! That suxxxxss sometimes.... SR.

SR and DR against a group without magical +2 weapons and just a few lightnings and flamestrikes...

Hah, those were the times when I had to fight kytons with a toothstick!

Glad to see your guys handle it more professional!

Hey, having forgotten the White Dragons spell resistance (Doh!) I was going to make DAMN SURE this guy got his...

The paladin "Bless Weapon" spell really comes in useful since it negates the damage reduction of evil creatures.

The lack of magic weapons able to penetrate DR really caused immense problems in last nights game BTW - which is three sessions down the way from the current stage of the storyhour. They muddled through though!

(Not often mentioned, but I think the DR mechanism has been excellent news for D&D. It is easy to forget that prior to 3e there might have been NO way of hurting some creatures if you didn't have the appropriate magic weapon... now there is at least the option for some creativity!

Cheers
 

Reminds me how some of my guys wanted to destroy a phylactery ... The whole group discussed how to buff our strengest guy (a cleric with the strength domain). They did cast every spell that could help and he rolled well for damage... doing a mere 2 points of damage. Then the psio walked by from his shopping tour, asked what they were doing, cast levitate on the thing, levitated it to a few hundred feet and let it drop.... CRASH!

Then he said: Mind over matter! and walked on.
 

Dripping ichor and unnerved by this assault in its lair, the devil immediately teleports back to its troops down below, to regroup and start making some judgement about the intruders in the tower.

Meanwhile, the company have a small collective panic and then start planning what they can do. It won’t do any good to evacuate the villagers right now, since all the winged fiends can chase them down and pick them off with ease. The best option would probably be to get the villagers in a defensible location and wait for the fiends to come to them… It seems likely that the barbed devil will take some time to regroup and rest a little after Lysanders fierce blow. Perhaps an hour, no more.

They move all the villagers up onto the spiral stairs, and with K’tan and Dala guarding the ends of the column of frightened people, the others start a quick investigation of the very top room in the tower.

As they had seen from the ground, one wall of the room has been blown out by an explosion many years ago. There are two sealed doors into other chambers, with arcane symbols that appear to be a ward against fiendish creatures. Each doorknob is carefully examined and seems to be coated with a chilled, festering slime. Carefully wiped off and discarded, the right hand room opens into a library, with a table and comfy chair. The left hand room opens into a machinery chamber which includes, among other things, a 7ft tall humanoid figure that looks like it has been stitched together out of spare parts in a little alcove. A big ol’ wheel with a handle, a small wheel, a set of 4 huge switches, lots of pipes and a big glass bell jar with an electrical para-elemental zapping around inside it.

Hmmm.

Examination of the library shows a lot of books which are weather and storm related. A secret compartment is discovered in one arm of the comfy chair which contains an aged diary. Apparently Keldas the wizard had been doing lots of research on electrical magic. Some fifty or so years ago he was responsible for creating a number of shocking swords for feudal lords to the north of here, and he comments that his magic has brought him a decent income.

Towards the end of the diary, he is clearly anticipating an important summoning which will give him the power he requires to finish his greatest project. Apparently it can now take place since he has managed to purchase his “insurance policy”.

Meanwhile, Arilyn has sent her familiar, Zeph, to go and summon Trajan from his vigil with the horses. Shocked at the news, and wondering how best to get across the raging river, Trajan strips and allows the air elemental to carry his armour and equipment over, before attempting to swim the river. He manages to get three quarters of the way across before getting into quite serious difficulty, and although he recovers and is able to scramble out just in time, he has lost over half his hit points in the process.

At the tower itself, he climbs nearly halfway up the outside, until he can get within reach of a rope dangled down from the ruined upper level. With the help of the Zeph he secures himself to the rope and is hauled up to the chamber where they will make their stand.

Running out of time, they decide to leave the machinery room for the moment, but crowd all the villagers into the library - guessing that the arcane ward will keep the fiendish creatures out of there. Dala checks around some of the frost coated piles of rubble and under one such pile finds a tiny locked chest. The lock is picked and inside is an arcane scroll - one read magic later and they discover that it is a Planar Binding spell, one more powerful than either Arilyn or Dala could safely cast - but apparently it would summon a celestial being known as Garamon.

Hmmmm.
 


Don't you just hate in when your brain does that with a randomly assigned name? When I created Keldass as a background NPC I just picked a name from my random alphabetic "names" list... typical that it got in there because of Wulf's storyhour!!

(I even mis-spelt it in the above passage, just to confirm my inadvertant name-plagirism. Huh!

Ever had the feeling your subconscious is out to get you?

:D
 


Remove ads

Top