the Kyri Chronicles - last updated 22 Oct

Plane Sailing said:
Taran finds himself facing a raging cleric with huge muscles and bulls strength swinging a hugely magicked staff. In desperation, despite his 8 Str, Taran attempts to bull-rush Lareth to push him off the floe.

I thought this was an incredibly gutsy move from the 8 Str, 8 Con rogue who has just seen his higher level fighter buddy get demolished in 2 rounds by his foe.

Following him over into the lava was also incredibly gutsy, and was the root cause of his success. Each round Lareth was taking 20d6 against his protection from fire and he was taking 10d6, I gave him +4 to his Str check for being on top, and his Str roll of 1d20+3 beat Lareths roll of 1d20 + 8 something like three times in a row. Phew!
 

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Plane Sailing said:
I thought this was an incredibly gutsy move from the 8 Str, 8 Con rogue who has just seen his higher level fighter buddy get demolished in 2 rounds by his foe.

Sounds like bonus Experience time for that wily character. Taking the risk and pulling it off under great threat and peril is what experience is all about.

Now can they survive to complete the quest?

GW
 
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A huge head rises out of the magma on an immense neck. A truly colossal dragon, larger than any living thing that any of them has ever seen, wakes and regards.

“Nooooo!” cries the Blessed, and she launches a pale blue ray of disintegration against the Colossal figure, which sparkles into ineffectiveness against its spell resistance.

Summing up the situation quickly the dragon uses a wingtip to pluck Trajan and Tania from the magma and deposits them on rock before they die, and then bends down and bites into the Blessed. She struggles in pain and attempts to concentrate enough to teleport away, but can't. Then she is utterly destroyed as the dragon looks upwards and issues a flaming gout of fire which washes against the ceiling and for a second makes the cavern blindingly bright.

Trajan alone isn’t shaken by fear by the awesome presence before him, but even he is struck by awe and bows to one knee.

“FOR WHAT PURPOSE HAVE YOU MITES AWAKENED ME?” thunders the dragon.

“Lord”, Trajan replies, “evil beings in a temple in the world up above are seeking to wake the Sleeper, and bring disaster and madness on all the world. No man can touch them”.

“I HAVE SLEPT TOO LONG. I WILL ACT AGAINST THIS TEMPLE. AND I WILL ONCE AGAIN WALK MY WORLD ABOVE, SEE WHAT MY SONS HAVE MADE OF THEIR INHERITANCE.”

The dragon climbs out of the sea of fire, magma dripping from its colossal flanks. Without a second glance at the company it bounds towards the chamber they entered by, as quick and lithe as a cat despite its size, then vanishes.

Garrick comes out from his hiding place with Zherinda on the pillar, and quickly undoes the repair work his friends had made to the weakness in the wall here.

“There. Within a couple of weeks pressure will build up and that caldera will be a full blown active volcano once more, taking over from whatever that dragon leaves behind”.

Garrick continues “My way leads down into the dark depths with my people once more. Your way leads out and then left… a long series of chambers will bring you to a surface opening, where citadel of the surface world once crashed down into a crevasse. It will take you a couple of days to reach it”.

There are thanks and manly hugs all round, then Garrick departs for the deeper underdark and Zherinda heals their wounds as much as she can. While they rest Dominic enters contact with Taran once again. He is tremendously excited.

“Taran, you won’t believe it” he starts

“Try me” Taran replies drily

“A colossal dragon just appeared above the caldera, it was vast, bigger than any dragon I’ve heard record of! Magical power rippled around it as it cast a powerful wish and then a lance of fiery breath unlike anything I’ve ever seen recorded cut through the inner sanctum of those evil cultists, the purple veined rock thrashing and spewing glowing blood around everywhere, writhing and blackening under the intensity of the flame. Lightning was striking up from the towers and scorching the dragons hide but didn’t distract it from its purpose!”

“The whole thing can’t have taken more than a minute, but in that minute the crater was filled with slag, the water boiled away.”

“Then the dragon vanished, teleported presumably, goodness only knows where. What do you think of that news then, old chum?”

"Let me give you a few additional details, my dear Dominic..."


...


Two days walking upward, upward, leads eventually to the cavern under the sunless citadel. None of this party were present when the company first broke the power of Belak the evil shaman who was using a foul tree for fouler purposes. None of them understand the significance of the Tree uprooted and a vacant space underneath it which they don’t investigate. They work their way up through the dragon-carved chambers of the ancient citadel until finally they reach the sunshine and breathe open air once again. The bright sunlight is painful to their eyes which have become accustomed to the twilight of the underdark, but a relief nonetheless.


Next: friends reunited
 

Couple of things omitted:

Taran thought that immersing Lareth in the lava might fulfil the "blood in magma" bit of the rhyme, but it didn't. I think it did do the "melted bone" bit, though. Taran, being the hero he is, then cut his hand and thrust it into the lava. What a guy!

Anne-Marie started singing, and someone (I can't remember who, but I know it wasn't me) thought of banging the altar with a rock or somesuch to do the "hammered altar" bit.

All together a real team effort and good to finally get rid of ONE BBEG. Only a few more to go.
 

Whoops, apologies for getting some of the details wrong - my notes were fairly good but it's just those kind of details which were obvious at the time which didn't make it into my notes the next day :(

As you said, excellent teamwork though, especially in the desperate environment
 


I have to admit, I was finding RttToEE incredibly boring to run, and I don't think it was going to be much fun for the players either. I was seeking help at the RBDMC and Piratecat came up with the basic idea of "what if the crater isn't as dormant as all that?" with the svirfneblin link and all, as a way of breaking out of the pretty stagnant module and getting back to interesting stories and environments

Cheers
 


Funny you should say that... in the last adventure a fortnight ago one PC died and another was permanently lost. Should be appearing in the storyhour within, oh, the next six months or so :)
 

Friends separated and reunited

The current party roster is as follows:

Trajan 2nd Fighter/5th Jazumai/4rd Sword Saint
Anne-Marie 2nd Monk/ 6th Fighter/ 2nd Duellist
Zherinda 8th Cleric
Arilyn 8th Wizard
Taran 9th Rogue
and re-introducing M'ir 1st Monk/8th Seer

Half a days travel takes them back to Knightsbridge, where they wipe the dust of their home at Mithril manor and then call in on Alkanar. They introduce Zherinda to him and it is difficult to see who is most astonished – the Asuran priestess from 1000 years in the past or the Southlander convert to Asura. Zherinda settles down in the library to catch up on a thousand years of theology and Trajan settles down next to her to better grasp the basics of his religion (at last).

After a few days rest, Taran, Anne-Marie and Tania set off Northwards. Tania wants to visit Morannon to study with the Black Wizards and Taran wants to pick up the coffin stuffed full of gold which he left with the undertakers in Rastor. At Rastor they split up. Anne-Marie bids farewell and continues northward to the strange mountain city of Cadlan where the mages live, so that she might train as a Guardian and learn how to take her private war to the place where the mind flayers live.

Tania starts training with the Black Wizards of Morannon, and receives a facial tattoo as a sign of the power she accepts from them, as she swears allegiance to master . Taran escorts his treasure in a coffin back to Knightsbridge, while sending messengers and an appropriate portion to Dominic for investments in the economies of Morannon and Tanor.

Anne-Marie arrives at Cadlan and meets old friends – K’tan and M’ir. They are concerned by her news (the adventure known as “the door in the air”), and will support her in her desire to learn the ancient rites of illithid slayers. The first step is gruelling training as a guardian, and opening her mind to the potential of her will. M’ir finds his heart stirred into action once more, and decides to rejoin the company. K’tan gifts him with a wand of mass concussion which he had crafted, and teleports with him to Knightsbridge before returning back to his research.


next: interlude with a ball and griffons
 

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