Plane Sailing
Astral Admin - Mwahahaha!
robberbaron said:That's pretty much why I didn't want to go for it.
Actually, it is one of the things that would be a little more appealing - since the characters reached mid levels no fight has lasted more than about 6 melee rounds... Back at 3rd level a fight could last 10-15 rounds easily.
It would seem more heroic to me if the big, high-level fights were a little more "knock down, drag out" affairs. Also to remove the amount of magic band-aids needed!
I know that it is moving away from straight D&D, but the old "suck up the hp damage" has to be (for me) the most irritating and non-fantasy element of the game
robberbaron said:If I wanted parrying I'd play Runequest.
Now there's a thought......
Now you're talking
I'm looking forward to getting the Eberron campaign setting once it arrives in the UK, and I might think about doing a conversion of it to the RQ2 rules we all know and love, in the same way that I did a Dark Sun conversion some years ago.
Cheers