Coredump said:
But, it *is* an example of trying to get a different 'equivalent' based on use.
According to the rules, you cannot use a glaive one handed. You want to be able to 'improvise' it as one handed.
According to the rules, you cannot use a longbow one handed. I just want to be able to 'improvise' it as one handed.
Ruleswise, they are the same. If you make a subjective change, it is just subjective, and not backed by the rules. .
No such thing as an objective rule,or else we wouldn't be discussing interpretation.
Coredump said:
Sure, and in some cultures, you cut a long stick, put a point on it, and call it a lance. But that is not what DnD considers a lance. Barely what it considers a spear.
And I would assert that a bow, and crossbow have a lot in common. As does a shortsword and Greatsword, or *every* polearm, etc. .
This would be where subjectivity and common sense come into play. Using a pole arm as a lance isn't that much of a stretch (they are the same size and average damage). Using a longbow as a crossbow is a bit different (as is using a shortsword as a great sword, or a glaive as a spiked chain), and goes against the intent of the orignal arguement.
Although, is is rumored that the three-sectional staff came into being because a monk was forced to use a broken quarterstaff.
Coredump said:
Yes, in 3.0 with a feat.... but from your method of determining 'equivalent weapons' for improvisation, you also consider method of use. So according to your 'system', in every edition, without a feat, you can use a greatsword one handed.
In fact, if I say I want to use it off hand, as a light weapon, I should be able to improvise it as a shortsword. A 2D6 light weapon isn't bad. (albeit with a -4 to hit).
Goes back to applied common sense.
Coredump said:
The problem is that you are using *method* or *technique* to help determine an equivalent weapon for improvisation, and that doesn't work very well.
Read combat journals and training manuals. Weapons use
IS application of method and technique. It's why similar weapons were easier to learn individually: the same principles could be applied to each weapon.
PS: note the statement says 'similar'. That would apply to weapons using the same general physics, which the glaive/spiked chain comparisons do not.
The crossbow/longbow comparison is similar, except for the crossbow providing a 'third hand' to hold the string while you aim. So if you can create a means for another appendage to hold the string (say a mouth or foot) go for it. Your game.
The greatsword/shortsword is a bit of a stretch, but you've misinterpreted my original statement. In my glaive/lance example, the glaive used the reduced damage rate of the lance. If you feel the need to use a greatsword for 1d6, at a -4 to hit, go for it.
Coredump said:
Equivalents must only deal with the weapon. Not the How..
Again, this goes to semantics and interpretation. The listed rule does not specifically state this.
But dealing in terms like 'must' and 'by the rules' (as ambiguous as they are) leaves little room for player creativity. YMMV
