D&D 5E The Larger Failure of "Tyranny of Dragons"

Nolan's dark knight trilogy is far more 'crimefighter' than 'superhero' but if you prefer other genres could you predict the end of The Prestige, Interstellar, or Memento?

What is the difference? It's still some geek in a weird outfit punching the least intuitive 'criminals' the world has ever seen.

I'm not much of a movie watcher anymore. You don't see a plot twist in many major productions. Interstellar certainly was no shocker.
 

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I don't see any hill. What is said here won't impact how I run my table, nor will it affect how anyone else runs their table. This is just light entertainment.

"Die on the hill" is an expression for "won't admit their wrong." The idea that you can't make a story have stakes if the hero has no expectation of dying is so patently ridiculous it's barely worth debating at all.

To take a step back away from superheroes, children will watch Pixar movies like Finding Nemo. Is there really any doubt in the viewers mind that Nemo (or even Marlin or Dory) are ever going to die? No. But there's more at stake than lives; it's the character development of Marlin and Nemo, being able to accept they are family, and that Marlin needs to be less protective of his son.

The idea that a story only has stakes if the heroes can lose their life is such a narrow interpretation of storytelling that I honestly can't believe anyone would take it seriously.
 


"Die on the hill" is an expression for "won't admit their wrong."
That's pretty much everyone on the planet...
To take a step back away from superheroes, children will watch Pixar movies like Finding Nemo. Is there really any doubt in the viewers mind that Nemo (or even Marlin or Dory) are ever going to die? No. But there's more at stake than lives; it's the character development of Marlin and Nemo, being able to accept they are family, and that Marlin needs to be less protective of his son.
I think you might need to explain that Nemo is a fish...
 

What is the difference? It's still some geek in a weird outfit punching the least intuitive 'criminals' the world has ever seen.
low sci fi is the primary difference, but also the lack of an invulnerable hero is another. In Nolan's trilogy being a hero hurts and not just physically.

I'm not much of a movie watcher anymore. You don't see a plot twist in many major productions. Interstellar certainly was no shocker.
Of the 3 I quoted it is admittedly the most predictable. And while most Hollywood films are indeed formulaic there are still some good shockers IMHO.

Looper is another one that pulled the old switcheroo on me.
 

"Die on the hill" is an expression for "won't admit their wrong."

My way of gaming is not wrong.

Having spent time on hills wondering if I was going to die, it's not an expression I would personally use. But I suppose it sounds kewl to some.

To take a step back away from superheroes, children will watch Pixar movies like Finding Nemo. Is there really any doubt in the viewers mind that Nemo (or even Marlin or Dory) are ever going to die? No. But there's more at stake than lives; it's the character development of Marlin and Nemo, being able to accept they are family, and that Marlin needs to be less protective of his son.

I don't usually consider gaming and movie-making to be similar.

The idea that a story only has stakes if the heroes can lose their life is such a narrow interpretation of storytelling that I honestly can't believe anyone would take it seriously.

Who can guess what storytellers do? I'm a gamer.
 


My way of gaming is not wrong.

Who can guess what storytellers do? I'm a gamer.

You know this is actually fair... I play D&D as a vehicle to create interactive stories that cannot be done through video games or other media.

You play D&D to game.

Neither is wrong, neither is better. We don't even agree on what D&D is best at, so I'll just drop this.
 

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