Day late and a dollar short, but I thought I'd throw this character out there anyway. If nothing else, she was fun to make!
Kori Miron
Female Human wu jen 6 (Complete Arcane)/candle caster 4 (Tome and Blood)
Alignment: Neutral Good
Patron Deity: Nature spirits (Obad-Hai)
Height: 5' 2''
Weight: 127 lbs
Hair: Dark Brown
Eyes: Green Brown
Age: 30
XP: 45,371
Str: 8 (-1)
Dex: 11 (+0)
Con: 12 (+1)
Int: 18 (+4)
Wis: 16 (+3)
Cha:14 (+2)
Class and Racial Abilities: Bonus feat at first level, 4 extra skill points at first level and 1 additional skill point at each level thereafter, no favored class. Arcane spells, watchful spirit (reroll initiative 1/day, take better roll), bonus metamagic feat, spell secret (one spell permanently modified with a metamagic feat, Extended see invisibility), elemental mastery (+2 to caster level, and +2 to saving throws versus spells of chosen element, which is earth). Her taboos for her spell secrets are: Cannot sleep touching the earth, cannot cut meat, cannot own more than one suit of clothes at a time.
Hit Dice: 10d4+10
HP: 40
AC: 14 (+0 Dex, +3 armor [bracers], +1 deflection [ring])
Init: +4 (+0 Dex, +4 Improved Initiative)
Speed: 30ft
Saves:
Fortitude +7 [+2 base, +1 Con, +2 from Great Fortitude, +2 from cloak]
Reflex +5 [+2 base, +0 Dex, +3 from cloak]
Will +14 [+8 base, +3 Wis, +3 from cloak]
BAB/Grapple: +5/+4
Melee Atk: +4 (1d6-1/x2/B, quarterstaff)
Ranged Atk: +5 (1d4-1/x2/B, sling)
Skills:
Concentration +14 [13 ranks, +1 Con]
Craft (alchemy) +17 [13 ranks, +4 Int]
Craft (candlemaking) +16 [10 ranks, +4 Int, +2 MW tools]
Craft (ceramics and pottery) +12 [6 ranks, +4 Int, +2 MW tools]
Knowledge (arcana) +17 [13 ranks, +4 Int]
Knowledge (nature) +10 [6 ranks, +4 Int]
Knowledge (religion) +11 [7 ranks, +4 Int]
Knowledge (the planes) +14 [10 ranks, +4 Int]
Spellcraft +19 [13 ranks, +4 Int, +2 synergy]
Feats:
Great Fortitude (human bonus)
Extend Spell (wu jen 1st level bonus metamagic)
Combat Casting (1st level)
Improved Initiative (3rd level)
Extra Spell Secret (Silent dimension door) (6th level) [CA]
Extra Spell Secret (Silent teleport) (9th level) [CA]
Languages: Common, Draconic, Giant, Terran,
Spells Prepared
Save DC +4 - Due to Kori’s elemental mastery of the element of earth, all earth spells at cast at +2 caster level.
0th – mage hand, open/close, prestidigitation, read magic
1st – animate water [CA], animate wood [CA], elemental burst [CA] (potential), fiery eyes [CA], hail of stone.
2nd – animate fire [CA], bear’s endurance, bull’s strength, rope trick, Extended see invisibility warp wood.
3rd – earthbolt [CA], haste, magnetism [CA], steam breath.
4th – Silent dimension door, Extended displacement, dismissal, polymorph
5th – arc of lightning [CA], Silent teleport
Spellbook
Save DC +4 – Due to Kori’s elemental mastery of the element of earth, all earth spells at cast at +2 caster level.
0th – arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance.
1st – animate water [CA], animate wood [CA], backbiter [CA], elemental burst [CA] (potential), fiery eyes [CA], ghost light [CA], hail of stone [CA], hold portal, secret signs [CA], smoke ladder [CA].
2nd - animate fire [CA], bear’s endurance, bull’s strength, knock, rope trick, see invisibility, spider climb, swim [CA], wall of gloom [CA], warp wood.
3rd – corpse candle [CA], dispel magic, displacement, earthbolt [CA], fire wings [CA], haste, magnetism [CA], major image, remove curse, steam breath [CA], terra cotta warrior [CA], water breathing.
4th – dancing blade [CA], dimension door, dismissal, polymorph, rusting grasp, stoneskin, wall of bones [CA].
5th – arc of lightning [CA], major creation, metal skin [CA], passwall, stone shape, teleport, terra cotta lion [CA].
Components – animate fire (charcoal, sulfur, soda ash), animate water (vials of pure spring water mixed with cinnabar oil), animate wood (mixture of powdered cinnabar and ground peach pits), arc of lightning (2 small iron rods), bull’s strength (bull hairs), comprehend languages (soot and salt), corpse candle (several bits of rotting flesh, sealed in a jar), dancing blade (several small stick puppets), displacement (several loops of displacer beast hide), fire wings (several bird feathers), ghost light (bits of phosphorous), hail of stone (30gp worth of 5gp jade pieces, 6 castings’ worth), haste (licorice root shavings), magnetism (pieces of lodestone), major image (several bits of fleece), metal skin (several pieces of rhinoceros hide), passwall (sesame seeds), polymorph (several empty cocoons), rope trick (powdered corn and twisted loops of parchment), see invisibility (talc and powdered silver), spider climb (bitumen and several live spiders in a jar), steam breath (charcoal), stone shape (soft clay), stoneskin (1,250gp of diamond dust and granite, 5 castings’ worth), swim (goldfish scales), wall of bones (withered tree branch from a cemetery), wall of gloom (black sheep fleece), water breathing (several small reeds).
Focui – fire wings (golden phoenix amulet), secret signs (glass cone), smoke ladder (cord of green firewood, in bag of holding), terra cotta lion (terra cotta statue of a foo lion costing 10gp), terra cotta warrior (terra cotta statue of a warrior costing 1gp).
9,450gp spent to purchase and scribe additional spells
Equipment for Kori
bracers of armor +3 - 9,000gp,
traveler's outfit (free)
decanter of endless water – 9,000gp
cloak of resistance +2 – 4,000gp
ring of protection +1 – 2,000gp
Belt pouch - 1gp
-25 tindertwigs – 25
-wand of detect magic – 375gp
-2 Quall’s feather tokens, tree – 800gp
Quarterstaff – 0gp
Sling – 0gp, 20 bullets – 2sp
Bag of holding type I – 2,500gp - This bag appears as a simple blue linen laundry bag or carry-all.
-2 potions of cure moderate wounds – 600gp
-4 potions of cure light wounds – 200gp
-Everburning lamp - 110gp
-Five blank books - 75gp
-5 vials of ink - 40gp
-inkpen – 1sp
-hammock (A&E) – 5gp
-175 tindertwigs – 175gp
-MW chandler’s tools – 55gp
-MW potters/ceramicists’ tools – 55gp
-10 insectbane candles (A&E) – 1gp
-40 elegant tapers of various colors and styles, wrapped in oilskin and cotton – 20gp
-Kori's Spellbook – 200 linen paper pages with a birch bookcover and a tooled green leather slipcase. Hardness of 3, 6 hit points, 5 lbs. Major resistance (resistance 12 against acid, cold, electricity, and fire attacks), levitating, and waterproof – 6,061gp total. (CA) - 153 pages have been used to inscribe spells.
Self-scribed candles
Scribed candle of major creation – 625gp, 50xp, cast at 10th level
Scribed candle of remove curse – 500gp, 40xp, cast at 10th level
Scribed candle of dispel magic – 500gp, 40xp, cast at 10th level
Scribed candle of corpse candle – 500gp, 40xp, cast at 10th level
Scribed candle of water breathing – 500gp, 40xp, cast at 10th level
Scribed candle of wall of bones – 500gp, 40xp, cast at 10th level
Scribed candle of smoke ladder – 125gp, 10xp, cast at 10th level
Scribed candle of ghost light – 12.5gp, 1xp, cast at 1st level
2 Scribed candles of knock – 150gp, 12xp, cast at 3rd level
2 Scribed candles of hold portal – 250gp, 20xp, cast at 10th level
4 Unfettered candles of fire wings – 600gp, 48xp, cast at 3rd level
2 Unfettered candles of bear’s endurance – 1,800gp, 144xp, cast at 12th level
2 Unfettered candles of bull’s strength – 1,800gp, 144xp, cast at 12th level
Money
104gp, 4sp
Appearance: Kori is a small, somewhat plump woman with dark brown hair and a snub-nosed face sprinkled with freckles. Her eyes are a mossy green, and her face often shows a gentle smile. She dresses simply, in a buff-colored robe, soft hat, simple shoes and a sash, with a blue linen bag slung around her shoulder and a dark brown cloak over all. She carries a quarterstaff, and has a water flask slung at her hip. Out of a belt pouch poke a stick and some twigs.
Personality: Kori is deliberate and persistent, sizing up a situation with care, then acting in the best interests of all those involved, whether they know it or not. She cares not if it is two women squabbling over a cabbage, or two noblemen having a duel, she tries to apply the ideas of natural harmony and beauty on a world often scarred with ugly words and actions. She uses the natural elements themselves as instruments of her chastisement. Her perfect representation of the elements is the candle, and she often has at least one burning in any room or at any campsight.
Background: Kori was born close to the woodlands, in a fairly large town where the amenities of a large community were merged with respect for nature. Kori often spent many hours in the various gardens around the town, rearranging the rocks and placing them for the best aesthetic affect. She loved the feel of earth and stone on her hands, and she felt the whispers of power in even the most innocuous of creatures an objects.
There were others in this town that had felt the same way, and young Kori found herself under the tutelage of Torvaden, an elderly wu jen who wanted to pass his secrets on to another of his spirit. She learned by watching and by being, as Torvaden would say. She would lay on the earth and meditate to become one with it, she would work at the forge and mines to see the power of metal, swim in rivers to learn the versatility of water, walk amongst woodlands and carve in the carpenter’s shop to embrace the feel of wood, and watch the dancing flames of candles to see both the stillness and fury of flame.
Torvaden had a much more esoteric art that he felt complimented his training, that of the chandler mage, the candle caster. The candle represented the combination of elements, the earth in the wax, wood in the wick, fire in the flame, metal in the pigments, and water in the running wax. While Kori had been experimenting with pottery and ceramics as another combining theme of the elements, her master’s candles offered the young girl a fascinating and unusual avenue to channel her abilities.
She knew from trader’s tales that few places, if any, were as pleasant at her hometown. Most, in fact, were rife with ugliness, abuse of the land, and discord. Kori realized that while she felt she was reaching a perfect accord with the elements, something was holding her back. She was young, and only had seen the tiniest corner of her world. And nothing could truly be in harmony while the rest of the unseen world warred with itself. Taking with her her knowledge of beauty and power of nature, she stepped into a larger world…
Stats for various animated creatures created by spells [sblock]Animated Wood
Small Construct
Hit Dice: 1d10+10 (15 hp)
Initiative: +1
Speed: 30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels
Armor Class: 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13
Base Attack/Grapple: +0/–4
Attack: Slam +1 melee (1d4)
Full Attack: Slam +1 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Construct traits, darkvision 60 ft., low-light vision, hardness 5
Saves: Fort +0, Ref +1, Will –5
Abilities: Str 10, Dex 12, Con —, Int —, Wis 1, Cha 1
---------------------------------
Animated Water
Small Construct
Hit Dice: 1d10+10 (30 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13
Base Attack/Grapple: +0/–4
Attack: Slam +1 melee (1d4)
Full Attack: Slam +1 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Construct traits, darkvision 60 ft., low-light vision, double hit points
Saves: Fort +0, Ref +1, Will –5
Abilities: Str 10, Dex 12, Con —, Int —, Wis 1, Cha 1
--------------------------------
Animated Fire
Small Construct (fire)
Hit Dice: 1d10+10 (15 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13
Base Attack/Grapple: +0/–4
Attack: Slam +1 melee (1d4 + 1d4 fire)
Full Attack: Slam +1 melee (1d4 + 1d4 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Burn (DC 12)
Special Qualities: Construct traits, darkvision 60 ft., low-light vision, fire subtype
Saves: Fort +0, Ref +1, Will –5
Abilities: Str 10, Dex 12, Con —, Int —, Wis 1, Cha 1
-------------------------------
Terra Cotta Warrior
Medium Construct
Hit Dice: 2d10+20 (35 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 14 (+4 natural), touch 10, flat-footed 14
Base Attack/Grapple: +1/+2
Attack: Slam +2 melee (1d6+1)
Full Attack: Slam +2 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Construct traits, darkvision 60 ft., low-light vision, hardness 6
Saves: Fort +0, Ref +0, Will –5
Abilities: Str 12, Dex 10, Con —, Int —, Wis 1, Cha 1
------------------------------
Terra Cotta Lion
Huge Construct
Hit Dice: 8d10+40 (90 hp)
Initiative: –1
Speed: 30 ft. (6 squares)
Armor Class: 13 (–2 size, –1 Dex, +6 natural), touch 7, flat-footed 13
Base Attack/Grapple: +6/+19
Attack: Slam +9 melee (2d6+7)
Full Attack: Slam +9 melee (2d6+7)
Space/Reach: 15 ft./10 ft. (long)15 ft./15 ft. (tall)
Special Attacks:
Special Qualities: Construct traits, darkvision 60 ft., low-light vision, hardness 6
Saves: Fort +2, Ref +1, Will –3
Abilities: Str 20, Dex 8, Con —, Int —, Wis 1, Cha 1[/CODE]
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