Below is my character sheet with a few more crunchy bits, it's 99.9% completed I'll submit him now for rumination purposes and then I'll finish him off when I return to work tomorrow.
Character Sheet
[sblock]Azrim Stonesplitter
Male Dwarven Fighter 1 / Wizard 6 / Runesmith 1 / Geometer 2
XP: 45000
Alignment: Lawful Neutral
Deity:
Size: Medium
Type: Humanoid
Base Speed: 20'
Stats
Str: 14 (+2) 6 points
Dex: 12 (+1) 4 points
Con: 18 (+4) 8 points +2 Racial +1 Levels
Int: 19 (+4) 10 points +1 Levels +2 Headband
Wis: 12 (+1) 4 points
Cha: 9 (-1) 3 points -2 Racial
HP: 70 (8d4 +1d6 + 1d10 + 40 Con)
AC: 23[25] (10base + 10[12] Arm +1 Dex, +2 Shield)
+4 against giants
Saves:
Fortitude: +9 (6 base +3 Con)
Reflex: +3 (2 base +1 Dex)
Will: +11(10 base +1 Wis)
+2 against poison
+2 against spells and spell-like effects
Init: +5
Base attack bonus: +5
Attacks:
MW Silver Shortsword +7 1d6+2
+1 Warhammer +8 1d8+3
+1 attack against orcs and goblinoids.
Skills Total Ranks Stats Misc
Appraise 4 0.0 4 0
Balance 1 0.0 1 0
Bluff 0 0.0 0 0
Climb -3 0.0 2 -5 acp
Concentration 14 10.0 4 0
Craft (Stoneworking) 12 8.0 4 0
Decipher Script 13 9.0 4 0
Diplomacy 0 0.0 0 0
Disable Device* 8 4.0 4 0
Disguise 0 0.0 0 0
Escape Artist -4 0.0 1 -5 acp
Forgery 1 0.0 1 0
Gather Information 0 0.0 0 0
Heal 1 0.0 1 0
Hide 1 0.0 1 0
Intimidate 0 0.0 0 0
Jump -3 0.0 2 -5 acp
Listen -3 0.0 1 -4
Know (Arcana) 14 10.0 4 0
Move Silently -4 0.0 1 -5 acp
Perform 0 0.0 0 0
Ride 1 0.0 1 0
Search* 8 4.0 4 0
Sense Motive 1 0.0 1 0
Spellcraft 13 10.0 3 0
Spot -3 0.0 1 -4
Survival 1 0.0 1 0
Swim -3 0.0 2 -5 acp
(*) Cross Class Skill
Feats
1st - Combat Casting, Endurance, Dwarven Armour Prof.
3rd - Improved Initiative.
6rd - Shielded Casting.
7th - ?
9th - Sudden Maximise.
Flaws
Inattentive (-4 to Listen and Spot checks)
Race:
Darkvision
Stonecunning: +2 racial bonus on search checks involving stoneworks.
Weapon Familiarity: Dwarven Waraxe is Martial insetad of Exotic
Stability: +4 resist against bull rush or tripped.
+2 saves against poison
+2 saves against spells and spell-like effects
+1 attack against orcs and goblinoids.
+4 AC against giants.
+2 racial appraise checks involving stone
+2 racial craft checks involving stone
Height: 4'10"
Weight: 200 lbs
Eyes: Dark Brown
Hair: Black
Skin: Ruddy
Appearance:
Personality:
Background:
Azrim hails from the Stormshield mountains, which is stretch north south for over a thousand miles neatly dividing the eastern and western portion of the continent in twain. The Stormshields are inhabited by 12 dwarven strongholds which fiercely protects the vital trade routes between the two halves of the continents.
Azrim was born to clan Stoneplitter one of the foremost Dwarven holds, at a young age Azrim showed an interest and skill with magics and runes and glyphs, so it was no surprise when he followed in the footsteps of his mother and trained to become a Runesmith, after completing his training as a Runesmith and during obligitory one year service as a soldier, Azrim happened upon a curious human mage who sought to learn more of the Dwarven Runic Magic, Azrim in turn was fascinated by the Wizards strange geometrical based spellcasting. As Azrims service was nearly completed Azrim agreed to seek out the human and share his knowledge of Runic Magic in exchange for the humans Geometrical based Magic.
While his family wasn't exactly pleased at Azrims decision to leave hearth and hold, it wasn't that unusualy for young Dwarves to see the sights of the world before returning to settle down.
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Equipment[sblock]
Explorers Outfit
+2 Mithral Interlocking Plate Armour 14900gp (25lb)
MW Heavy Steel Shield (Includes Shield Sheath) 195gp (15lb)
MW Silver Shortsword (In Shield Sheath) 330gp (2lb)
+1 Warhammer 2212gp (5lb) [Yurrak(Rune Hammer)]
Handy Satchel 2000gp (5lb) [In the shape of a Satchel instead of a backpack)
-Bedroll 1sp (5lb)
-Winter Blanket 5sp (3lb)
-Chalk(5) 5cp
-Flint & Steel 1gp
-Hooded Lantern 7gp (2lb)
-Oil(5) 5sp (5lb)
-Sack 1sp (0.5lb)
-Tent 10gp (20lb)
-Whetstone 2cp (1lb)
Signal Whistle 8sp
Boots of Levitation 7500gp
Brooch of Shielding 1500gp
Headband of Intellect(+2) 4000gp
Necklace of Adaption 9000gp
Ring of Sustenance 2500gp
Scroll of Shrink Item 375gp (Scribed in Spellbook)
Scroll of Stinking Cloud 375gp (Scribed in Spellbook)
'Special' Items
(5)Parchment of Explosive Runes
(2)Parchment of Maximised Explosive Runes
Parchment of Sepia Snake Sigil 500gp
Small Box (Glyph of Warding [5d8 Sonic]) 200gp
Shrunk Items (Evil I know)
Bonfire (15'x 15') [Command Word: Darel(Burning Warrior)] 7 days remaining
Rock (20' diameter[1'3"], 120000lbs[30lbs] 600d6 damage) [Command Word: Azel(Stone Warrior)] 10 days remaining
Rock (10' diameter[7.5"], 2000lbs[0.5lbs] 10d6 damage] [Command Word: Azaim(Stone Slayer)] 8 days remaining
Stone house (20' x 20') [Command Word: Azkral(Stone Stronghold)] 9 days remaining
Spell Components
Diamond Dust 1000gp (Used for Stoneskin[250gp] and Glyph of Warding[200gp])
Powered Amber 500gp (Used for Sepia Snake Sigil [500gp])
Spell Sigils
Treasure: 3642gp 9sp 3cp
Weight Carried: 52lbs[/sblock]
Spells Memorised (4/5/5/4/2/1)[sblock]
0st- Detect Magic, Light, Message, Read Magic
1st- Magic Missle, Magic Missle, Obscuring Mist, Ray of Enfeeblement, True Strike
2nd- Mirror Image, Rope Trick, Scorching Ray, Web, Web.
3rd- Lightning Bolt, Magic Circle Against Evil, Shrink Item, Stinking Cloud
4th- Arcane Eye, Black Tentacles
5th- Wall of Stone
Spellbook
0st- All
1st- Alarm, Magic Missile, Magic Weapon, Obscuring Mist, Ray of Enfeeblement, True Strike.
2nd- Mirror Image, Prot from Arrows, Rope Trick, Scorching Ray, Web
3rd- Explosive Runes, Glyph of Warding, Lightning Bolt, Magic Circle Against Evil, Sepia Snake Sigil, Stinking Cloud. Shrink Item
4th- Arcane Eye, Black Tentacles, Stoneskin
5th- Symbol of Sleep, Wall of Stone
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