The Last Gods (was Hmmm....I think I might...2 games)

Isida Kep'Tukari said:
Thanks Dazza! :) I may be doing minor spell selection tweaking in the next day or two, but I don't anticipate any major changes in her fundemental makeup. She's basically done.

Now lemme see, we need a good group name. We have a cocky swashbuckling rebel without a cause, a Piffany-ish artistan who likes to play with rocks and fire, a dragon-happy sorcerer, a Punisher of illithids, Sir Galahad, a math and word-obsessed fighting dwarf of doom, and a friendly giant. Hmm... maybe a good name would be the Powder Keg? ;)

But really folks, here's a few I thought up (some for serious, some simply for your amusement): Champions of Valor, Legends of Virtue, Shields of Daylight/Dawn (shiedling people from darkness), Company of Golden Flame, Motley Crue, Symbols of Hope, Strength of One, You'll Never Know What Hit You Bad Guys, Flames of Fury/Purity, Party of Seven, Team Players... anything any good there?

Bront - I noticed Damien's strength, a 14, only shows a +1 modifier in his stat column instead of +2.

Ringojim - I may be missing a later post, but where are your chosen spells known? I see you have the numbers of them listed, but not the exact ones you picked in your character sheet.

LordRaven88 - Do we ever get to see your character background? :)
I like Shields of Dawn, also I'd prefer it if Dazza rolls all of the dice, and I'm proabaly going to take the 5000gp instead of the XP. Regarding Azrims background, I'm working on fully completing Azrim as I type.
 

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I think that ByteRynn's suggestion of the "Sword and Scale Trading Company" is fantastic. Consider this a vote for that one.

Dazza, Skleroc took the extra 5000gp and upgraded some of his gear. AC is now looking healthy, but he has a crap touch AC.....ah well, such is life...
 

I am glad my suggestion for a name has resonated. I like the interchangeable name idea. To all official types we could be "The Sword and Scale Trading Company." To military types we can bill ourselves as "The Company of the Sword and Scale." Finally, when referring to ourselves we can be the "Sword and Scale Six."

We will just save "Godless Heathens" for Kafkonia and Erekose13. It will be our little nickname for the two of you.

Question...I am having difficulty spending this extra money. Since shirts are slotted for items of "Physical Improvement" could I buy a Shirt of Strength +2 for 4,000 gp? Extra strength is physical improvement, right? If I decided, could it be Constitution instead? Natural Armor? Just checking.
 



Below is my character sheet with a few more crunchy bits, it's 99.9% completed I'll submit him now for rumination purposes and then I'll finish him off when I return to work tomorrow.

Character Sheet
[sblock]Azrim Stonesplitter
Male Dwarven Fighter 1 / Wizard 6 / Runesmith 1 / Geometer 2
XP: 45000

Alignment: Lawful Neutral
Deity:
Size: Medium
Type: Humanoid
Base Speed: 20'

Stats
Str: 14 (+2) 6 points
Dex: 12 (+1) 4 points
Con: 18 (+4) 8 points +2 Racial +1 Levels
Int: 19 (+4) 10 points +1 Levels +2 Headband
Wis: 12 (+1) 4 points
Cha: 9 (-1) 3 points -2 Racial

HP: 70 (8d4 +1d6 + 1d10 + 40 Con)

AC: 23[25] (10base + 10[12] Arm +1 Dex, +2 Shield)
+4 against giants

Saves:
Fortitude: +9 (6 base +3 Con)
Reflex: +3 (2 base +1 Dex)
Will: +11(10 base +1 Wis)
+2 against poison
+2 against spells and spell-like effects

Init: +5

Base attack bonus: +5

Attacks:
MW Silver Shortsword +7 1d6+2
+1 Warhammer +8 1d8+3

+1 attack against orcs and goblinoids.

Skills Total Ranks Stats Misc
Appraise 4 0.0 4 0
Balance 1 0.0 1 0
Bluff 0 0.0 0 0
Climb -3 0.0 2 -5 acp
Concentration 14 10.0 4 0
Craft (Stoneworking) 12 8.0 4 0
Decipher Script 13 9.0 4 0
Diplomacy 0 0.0 0 0
Disable Device* 8 4.0 4 0
Disguise 0 0.0 0 0
Escape Artist -4 0.0 1 -5 acp
Forgery 1 0.0 1 0
Gather Information 0 0.0 0 0
Heal 1 0.0 1 0
Hide 1 0.0 1 0
Intimidate 0 0.0 0 0
Jump -3 0.0 2 -5 acp
Listen -3 0.0 1 -4
Know (Arcana) 14 10.0 4 0
Move Silently -4 0.0 1 -5 acp
Perform 0 0.0 0 0
Ride 1 0.0 1 0
Search* 8 4.0 4 0
Sense Motive 1 0.0 1 0
Spellcraft 13 10.0 3 0
Spot -3 0.0 1 -4
Survival 1 0.0 1 0
Swim -3 0.0 2 -5 acp
(*) Cross Class Skill

Feats
1st - Combat Casting, Endurance, Dwarven Armour Prof.
3rd - Improved Initiative.
6rd - Shielded Casting.
7th - ?
9th - Sudden Maximise.

Flaws
Inattentive (-4 to Listen and Spot checks)

Race:
Darkvision
Stonecunning: +2 racial bonus on search checks involving stoneworks.
Weapon Familiarity: Dwarven Waraxe is Martial insetad of Exotic
Stability: +4 resist against bull rush or tripped.
+2 saves against poison
+2 saves against spells and spell-like effects
+1 attack against orcs and goblinoids.
+4 AC against giants.
+2 racial appraise checks involving stone
+2 racial craft checks involving stone

Height: 4'10"
Weight: 200 lbs
Eyes: Dark Brown
Hair: Black
Skin: Ruddy

Appearance:


Personality:

Background:
Azrim hails from the Stormshield mountains, which is stretch north south for over a thousand miles neatly dividing the eastern and western portion of the continent in twain. The Stormshields are inhabited by 12 dwarven strongholds which fiercely protects the vital trade routes between the two halves of the continents.

Azrim was born to clan Stoneplitter one of the foremost Dwarven holds, at a young age Azrim showed an interest and skill with magics and runes and glyphs, so it was no surprise when he followed in the footsteps of his mother and trained to become a Runesmith, after completing his training as a Runesmith and during obligitory one year service as a soldier, Azrim happened upon a curious human mage who sought to learn more of the Dwarven Runic Magic, Azrim in turn was fascinated by the Wizards strange geometrical based spellcasting. As Azrims service was nearly completed Azrim agreed to seek out the human and share his knowledge of Runic Magic in exchange for the humans Geometrical based Magic.

While his family wasn't exactly pleased at Azrims decision to leave hearth and hold, it wasn't that unusualy for young Dwarves to see the sights of the world before returning to settle down.
[/sblock]

Equipment[sblock]
Explorers Outfit
+2 Mithral Interlocking Plate Armour 14900gp (25lb)
MW Heavy Steel Shield (Includes Shield Sheath) 195gp (15lb)
MW Silver Shortsword (In Shield Sheath) 330gp (2lb)
+1 Warhammer 2212gp (5lb) [Yurrak(Rune Hammer)]

Handy Satchel 2000gp (5lb) [In the shape of a Satchel instead of a backpack)
-Bedroll 1sp (5lb)
-Winter Blanket 5sp (3lb)
-Chalk(5) 5cp
-Flint & Steel 1gp
-Hooded Lantern 7gp (2lb)
-Oil(5) 5sp (5lb)
-Sack 1sp (0.5lb)
-Tent 10gp (20lb)
-Whetstone 2cp (1lb)
Signal Whistle 8sp

Boots of Levitation 7500gp
Brooch of Shielding 1500gp
Headband of Intellect(+2) 4000gp
Necklace of Adaption 9000gp
Ring of Sustenance 2500gp

Scroll of Shrink Item 375gp (Scribed in Spellbook)
Scroll of Stinking Cloud 375gp (Scribed in Spellbook)

'Special' Items
(5)Parchment of Explosive Runes
(2)Parchment of Maximised Explosive Runes
Parchment of Sepia Snake Sigil 500gp
Small Box (Glyph of Warding [5d8 Sonic]) 200gp

Shrunk Items (Evil I know)
Bonfire (15'x 15') [Command Word: Darel(Burning Warrior)] 7 days remaining
Rock (20' diameter[1'3"], 120000lbs[30lbs] 600d6 damage) [Command Word: Azel(Stone Warrior)] 10 days remaining
Rock (10' diameter[7.5"], 2000lbs[0.5lbs] 10d6 damage] [Command Word: Azaim(Stone Slayer)] 8 days remaining
Stone house (20' x 20') [Command Word: Azkral(Stone Stronghold)] 9 days remaining

Spell Components
Diamond Dust 1000gp (Used for Stoneskin[250gp] and Glyph of Warding[200gp])
Powered Amber 500gp (Used for Sepia Snake Sigil [500gp])

Spell Sigils


Treasure: 3642gp 9sp 3cp
Weight Carried: 52lbs[/sblock]

Spells Memorised (4/5/5/4/2/1)[sblock]
0st- Detect Magic, Light, Message, Read Magic
1st- Magic Missle, Magic Missle, Obscuring Mist, Ray of Enfeeblement, True Strike
2nd- Mirror Image, Rope Trick, Scorching Ray, Web, Web.
3rd- Lightning Bolt, Magic Circle Against Evil, Shrink Item, Stinking Cloud
4th- Arcane Eye, Black Tentacles
5th- Wall of Stone

Spellbook
0st- All
1st- Alarm, Magic Missile, Magic Weapon, Obscuring Mist, Ray of Enfeeblement, True Strike.
2nd- Mirror Image, Prot from Arrows, Rope Trick, Scorching Ray, Web
3rd- Explosive Runes, Glyph of Warding, Lightning Bolt, Magic Circle Against Evil, Sepia Snake Sigil, Stinking Cloud. Shrink Item
4th- Arcane Eye, Black Tentacles, Stoneskin
5th- Symbol of Sleep, Wall of Stone
[/sblock]
 

D20Dazza said:
Absolutely no problem Rystil, happy for you to do so.

Cheers

Daz
Oops, I forgot how much the Ring version of the Ioun Stone in Complete Arcane cost--I thought it was slightly less. Looks like that won't be the item for me.

As for a name, we could be Illumination's Light or something like that to emphasise our psionic and magic side, plus the candle caster thing. We could also just be Group 1 and not have an adventuring party name, or even just take "The Last Gods" as our name, since the other group seems to have another :D
 


Bront said:
The ring version should be slotted, so should be half.

You don't like my "The Driven"?
It is 2/3, which is actually correct when I'm thinking about it nonmoronically. For some reason, I did expect it to be half (15k), but I can't afford 20k even if I sell nonessential items. I'd have to bump down my Wisdom item and lose PPs, and it isn't worth it. Oh well, back to the drawing board!
 

Legildur said:
Personally, I'm happy for the DM to roll all the rolls for three reasons:

1. Who knows when you need to roll damage again for confirmed criticals etc if you don't know your opponent's AC?

2. How can the DM fudge a dice roll in your favour if he ain't rolling them? ;)

3. Saves time accessing Invisible Castle when you should be working... :uhoh:

Mind you, it helps the DM enormously if you include all the situational modifiers and resulting total modifiers in a spoiler block.

PS If the DM is happy with Question's race selection, then I can live with it as it means less healing required.....

I concur, my 5 year old pc and dial up connection make switching sights a painful experience.


Isida Kep'Tukari said:
Now lemme see, we need a good group name. We have a cocky swashbuckling rebel without a cause, a Piffany-ish artistan who likes to play with rocks and fire, a dragon-happy sorcerer, a Punisher of illithids, Sir Galahad, a math and word-obsessed fighting dwarf of doom, and a friendly giant. Hmm... maybe a good name would be the Powder Keg?

But really folks, here's a few I thought up (some for serious, some simply for your amusement): Champions of Valor, Legends of Virtue, Shields of Daylight/Dawn (shiedling people from darkness), Company of Golden Flame, Motley Crue, Symbols of Hope, Strength of One, You'll Never Know What Hit You Bad Guys, Flames of Fury/Purity, Party of Seven, Team Players... anything any good there?


Ringojim - I may be missing a later post, but where are your chosen spells known? I see you have the numbers of them listed, but not the exact ones you picked in your character sheet.?

Isida, I'm diggin the Shields of Dawn, my latest charecter concept has a fairly Lathanderite leaning, would suit me down to the ground (if we're in a Lathander approporiate world that is) :)

Fully worked out charecter sheet with spells etc to follow, will be up in next 3-4 hours.


Bront said:
Ringo, FYI, I realy enjoyed the Arcane Archer Build I had with a character I had in a Face to Face game. Was an elf Wizard 5/Fighter 1/Elderich Knight 3 before I had to give up the character. He was extremely effective as an archer and as a mage, though the 2 lost caster levels hurt a bit. There are 2 ways to do the wizard build like that though, either as a defensive build for buff and utility and archery is your main offense (Not bad, if a bit odd), or be fairly offensive and the Archery helps you once you're low on spells. It also means that you don't need some of the smaller direct damage type spells (Why cast Melf's Acid Arrow when you can just fire 3 regular arrows with a full round action?)

Now granted, I never actualy got to Arcane Archer, but the build functioned very similar, if perhaps not a bit better, since you don't loose as much of the casting behind the arcane archer (and the arrow enchantments don't stack in 3.5, though you can simply get a +1 bow of stuff and use the arrow enchantment for the + instead)


Thanks Bront, now that I've finally made my decisions I pretty keen on it too, very different from anything I have played for years. At this stage I'm pretty sure I move into the prestige class next level. I normally play tanks wherever possible :)


Erekose13 said:
aw man i like Godless Heathens I'll add the 5000xp bonus. Do we have RGs then?

Forgive my naivety but I'm still having trouble with a few of the acronyms, etc. Whats and RG?

Dazza, I'm definetly gonna stick with the sorcerer. Should have final version up in a couple of hours.

Have a good one everybody!
 

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