The Liberation of Tenh (updated April 24)


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A loose end from a long time ago...

(contact) said:
Interlude: A Quiet, Still Place of Doubt.

Tau of Wintershiven was a scholar long before he became an adventurer, and comparative religion was his specialty. He used to believe that he knew the names, icons and rituals of every deity worshipped in the Flannaes, but now he knows this is not true.

The manual is old, ancient even, and he has had to handle it with care lest he crumble its aging pages. The book is open to a section that describes a traditional Flan deity previously unknown to the Pholtan cleric: A God of Duty, Order and Law.

This one stuck in my mind. Did anything ever come of it?
 

Morte, it's funny you should mention that-- Barastrondo just asked me that same question, and here's the deal:

The SH is about 6 updates behind the game (which represent the better part of 3 sessions, but only 1 week's real-world time!). There are complications along that sub-plot that the Liberators are getting wind of, and I will reintroduce it with my Subtle DM Skillz (TM) at tonight's game session, in the form of a letter from Wintershiven.

Tau's sub-plot/meta-plot is actually a very big deal, but as I am learning, sometimes in Wonderville it really does get better if you just throw out your carefully crafted evil plans and Do What the Players Want.
 

Did you also recall the second part of that plot?

Coldeven 22, CY 593
32: Back to the Mines

When they return to the mines, the group lays out a basic strategy: Prisantha wishes to take several months off to research new spells and create her dream item: a crystal ball of true seeing. Heydricus will take the time to organize his troops, bring in new recruits, and assess the military situation in Tenh. In the meantime, Jespo Crim and Dabus will undertake the task of adding enchantments to Heydricus’ spear—his symbol of investiture from Tritherion.

C’min and Elijah will take the time to thoroughly scout the area surrounding the mines of Cur’ruth.

But upon their arrival, they are greeted with yet another mystery. A note from Tau has been left for Heydricus. In his note, Tau discusses his recent investigations around the mines of Tenh.

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From chapter 23: “Tau shifts the group into the border etheric in order to search for hidden chambers. They find a recessed shrine to the Flan pantheon that somehow escaped the notice of the occupying Iuzian priests. In the shrine, Tau is overjoyed to discover a fully-intact book on Flan folk worship, dating back hundreds of years!”
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Tau has been thoroughly reading the book, and is troubled to discover that there is mention of a God he has never heard of—a minor Flan deity devoted to Knowledge, Order and Law. The fact that Tau, as a specialist in Comparative Sacrilegious Faiths for the Libraries of Wintershiven has never before encountered this deity is troubling.

As part of his investigation, Tau searched the mines from top to bottom, and found an unusual depression on the cliff directly above the mines. He grew convinced that the depression once contained a third statue—similar to the pair of massive sculptures that flank the opening to the mines of Cur’ruth. What happened to it is unknown. There is no sign of either an excavation or collapse.

To add fuel to the mystery, the Tenha at Cur’ruth claim no knowledge of the statues’ origin, purpose or symbolism. The Aital, spiritual leader of the Tenha, has been no help. She was unaware of the existence of the hidden worship chambers in the mines, indicating that they must be older than even the mining operations in this place.

Tau had since determined that more research was the key, and returned to the only place he knew to undertake the project, the Libraries of Wintershiven.

As she ponders these events, Prisantha is struck with a sobering thought: why would a powerful cleric like Tau need to research in a library when he could use divinations to gain answers? Her conclusion is that Tau must not have access to his higher-level spells, a sure sign of Pholtus’ displeasure with His cleric.
 

1) If you were playing in the LoT, which character (PC or NPC) would you most want to play?

Sign me up for Jespo! I know he may be down on his luck, but I just love Conjurers. Nothing like inflating your ego by summoning creatures and having them do your work.
 


(contact) said:
:D

So here's a question for you (all):

1) If you were playing in the LoT, which character (PC or NPC) would you most want to play?

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I have decided that my answer is the Lord of Stoink.


I'd like to play an entirely new character, or a minor character. That way, I'd get to interact with all the crazy personalities of the other characters.

I don't want to be Jespo; I want to roll my eyes in response to something Jespo says.

-z
 




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