The Liberation of Tenh (updated April 24)


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Now, now, no need to use a rule bender for this one folks...

When a scry sensor is created within an area under Detect Scrying the person detecting the incoming Scry has to opportunity to (as th SRD puts it):

...If the character at least matches the scrier’s result, the character gets a visual image of the scrier and a sense of the scrier’s direction and distance from the character (accurate to within one-tenth the distance).

In this case a liberal interpretation of the Detect Scry spell, or a simple magic item allows the detector to:

a) Detect scrying attempts within the spell's area but not ON his/her person

b) Maintain the visual link, to begin the "counter teleport"

An evil rat bastradly trick, if ever there was one - and VERY important (IMO) in maintaining versimillitude when both sides can travel via Scry/Teleport.

How else do you protect your high ranking poeple from getting a "Liberator" pulled on them!

...Of course, the best laid plans of Maskaleyne and Men...
 

Hey Incognito, any chance you can post the Away team to the LoT rogues gallery? With (contact)'s permission of course :).

Monte Cook's Book of Eldtrich Might 3 has quite a few new spells that make the SBT tatics more difficult.

Identify Scrier 1st lv. Lets you know the name of the person scrying you.

Resist Scrying 1st lv. Adds +10 to the Scry difficulty to locate you.

Scry Retaliation 3rd lv. Sends a blast back to the person scrying you.

Scry Reverse 5th lv. Lets you counter scry the person scrying you even though you don't even know them.

A pretty good bevy of spells to help your villians and heroes avoid being ambused by foes from across the planet.
 

If (contact) says "yea" I will be happy to post the away team, who can even be scaled down slightly - (contact)'s version uses NPCs of level 11, 10, 10, 9.

My original can work with NPCs of level 9, 8, 8, 7

Be warned: these guys will drop most parties if used...ahhh...with deadly efficiency.
 


They won't drop 14th level parties. ;) But they make a great EL 13 encounter.

I modified them pretty heavily, so feel free to post your version, and I'll post what actually ran in the game, as well.
 

So what did Contact do wrong?

Well - contact did NO wrong, that's for sure. He just did things according to how his NPCs (rather than the generic ones I created) would react.

ok, gents, enough hijak of the esteemed Mr. (contact)'s thread...I'll poste 'em in the rogues gallery shortly.

I hope I don't read about 4-5 TPKs in story hours over the next few weeks as these guys make thier rounds.

:confused:
 


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