Capellan said:
What alignment is she supposed to be, again?
Sure, the Heroes of the Temple have an excuse for brutality toward their enemies, but this is a bit outside the scope of that!
I wouldn't call it brutality. I'd call it an example of the Liberators' general tendency to not necessarily think everything through as much as they should.
Face it — Our Heroes are kind of thick. Heydricus doesn't understand Prisantha on a man-woman level too good, and the same's true in reverse. Jespo is cunning, but not so socially ept. They run into little hints of things going on around them, but they don't always follow up on them. Hell, in that initial encounter with the Lord of Stoink, Gnomeitty Gnome-gnome did
exactly the wrong thing. The Liberators are savage and clever on the battlefield, but away from the dungeon, they're often kind of clueless. Remember what (contact) said:
Role-playing-wise, the LoT is about contrasting the superheroic-fight-a-whole-army-with-one-hand-tied-behind-your-back D&Disms with these ingorant, flawed and generally f--ked up individual personalities.
When I first read that bit about Pris doing the Lord of Stoink a little favor way, way back when, I goggled — and then I said to myself, "gosh, that's the sort of thing that a DM could really use to bite a player on the ass later." (Which, of course, proved true.)
But the funny thing is, I have every confidence that Prisantha's player knew at the time that she wasn't doing the right thing, but that she decided to play Prisantha as "distracted" enough to do the thing that would prove ultimately far more amusing at the table, both then and down the road. It was in keeping with the character, it fit the whole roleplaying mood of the game, and bless her for doing the entertaining thing instead of the most tactically (or morally) sound thing. We all win in the end because of that.