The Liberation of Tenh (updated April 24)

(contact) said:
She teleported the two of them, and teleported right back. For the record, she never asked 'why' but did ask 'how much'? I believe she got 1400 gp for the deed.

What alignment is she supposed to be, again?

Sure, the Heroes of the Temple have an excuse for brutality toward their enemies, but this is a bit outside the scope of that!
 

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Capellan said:
What alignment is she supposed to be, again?

Sure, the Heroes of the Temple have an excuse for brutality toward their enemies, but this is a bit outside the scope of that!

I wouldn't call it brutality. I'd call it an example of the Liberators' general tendency to not necessarily think everything through as much as they should.

Face it — Our Heroes are kind of thick. Heydricus doesn't understand Prisantha on a man-woman level too good, and the same's true in reverse. Jespo is cunning, but not so socially ept. They run into little hints of things going on around them, but they don't always follow up on them. Hell, in that initial encounter with the Lord of Stoink, Gnomeitty Gnome-gnome did exactly the wrong thing. The Liberators are savage and clever on the battlefield, but away from the dungeon, they're often kind of clueless. Remember what (contact) said:

Role-playing-wise, the LoT is about contrasting the superheroic-fight-a-whole-army-with-one-hand-tied-behind-your-back D&Disms with these ingorant, flawed and generally f--ked up individual personalities.

When I first read that bit about Pris doing the Lord of Stoink a little favor way, way back when, I goggled — and then I said to myself, "gosh, that's the sort of thing that a DM could really use to bite a player on the ass later." (Which, of course, proved true.)

But the funny thing is, I have every confidence that Prisantha's player knew at the time that she wasn't doing the right thing, but that she decided to play Prisantha as "distracted" enough to do the thing that would prove ultimately far more amusing at the table, both then and down the road. It was in keeping with the character, it fit the whole roleplaying mood of the game, and bless her for doing the entertaining thing instead of the most tactically (or morally) sound thing. We all win in the end because of that.
 

Barastrondo said:
But the funny thing is, I have every confidence that Prisantha's player knew at the time that she wasn't doing the right thing, but that she decided to play Prisantha as "distracted" enough to do the thing that would prove ultimately far more amusing at the table, both then and down the road. It was in keeping with the character, it fit the whole roleplaying mood of the game, and bless her for doing the entertaining thing instead of the most tactically (or morally) sound thing. We all win in the end because of that.

A sound argument, and I would concede the point, if it weren't for (contact)'s remark in the Plot Thread:

(contact) said:
Mostly, I wanted to dangle the threat over Pris' head and see if she'd show any remorse for a really classically bone-headed move. She didn't.

Given that Pris shows no remorse, even when confronted with the results of her action, I'd say her claims to NG alignment are dubious, at best. I'd put her at Neutral. (Note, I don't think she is evil, I just think her motivations and self-absorbed personality preclude her from being good. Of course, I tend to think this is true of most of the LoT. Doesn't make them any less fun to read :) )
 

Capellan said:
Given that Pris shows no remorse, even when confronted with the results of her action, I'd say her claims to NG alignment are dubious, at best. I'd put her at Neutral. (Note, I don't think she is evil, I just think her motivations and self-absorbed personality preclude her from being good. Of course, I tend to think this is true of most of the LoT. Doesn't make them any less fun to read :) )

[examining Plots & Places LoT thread...]

Well, how about that. Point conceded, sir. I suppose that since the last update stopped just after the Lord delivered that news, and just before we could see the Liberators' reactions, I was imagining a different expression on Pris' face (sort of an "Hmm... teleporting... Oh my God!") than might actually have appeared.

And no, I don't know if I'd claim that most of the LoT were convincingly good in an alignment sense, but (contact) might feel otherwise. After all, if they slip to neutral, then they get to keep beating up all his villains without ever having to worry about unholy weapons smiting them left and right.
 

Prisantha's player is at my house right now, and I asked her what Pris was thinking, and she tells me that Pris wasn't thinking about it very much at all except to say to herself, "this should help get us into the Lord's good graces." After the fact, she thought about it a little further, and thought "oops".

I think she's been laying low hoping that she wouldn't get in any trouble. Pris is Neutral Ambitious in alignment.
 

I would have to say that in my experience Neutral characters with this much ambition inevitably fall to Neutral Evil in alignment if they give in to their ambitions.

Pris has already caused the death of someone who might or might not be completely innocent. Even if the Half-Elf was guilty of something and quite evil I would say that fact wouldnt matter. Pris never bothered to find out and never cared enough to. To put a death sentance on someone the way she did through her actions was most definately an evil act.


(contact) said:
Pris is Neutral Ambitious in alignment.
 

An evil Prisantha would be a scary, scary thing.

I'm sure Fras and Sasha would commiserate and create some appropriately Three's Company-esque plan to bring her back to the light side.

On the other hand, maybe it's not a coincidence that when Heydricus' player was looking at the Divine Liberator class the first thing he had to say was "Immune to charms!"
 

wait, wait, wait.

if (contact) has the time. How about a list of all the "good" things/deeds Pris has done/said.

There has to be 10x the good as the one(ish) evil. It's not like she's a Paladin for the love of glub!

but an evil Pris would be sweeeeeet. Clone, anyone?
 

Assuming we're discounting her help in dismantling the most powerful evil organization in this part of the world?

Probably the most drippingly good thing Pris has done was her relationship with the lantern archons she used to summon in the TOEE2. It was that relationship that wound up getting the assistance of the deva who gave Jespo the celestial Fras.

Most recently, she tried to get Jespo into the Chendl Royal Wizard's Academy out of pity and the kindness of her heart.

She's also generally very loving and protective toward her grandparents, loaning them money to buy the farm next door when the halflings mysteriously turn up dead, that sort of thing.

(pauses) Mmmmm, Evil Pris.
 

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