The three rangers move through the rubble quietly, circling the tavern and climbing up nearby buildings to get a look through the upper floor's windows. As far as they can tell, they are not spotted by the building's occupants. Balth manages to get a peek through a knothole in one of the boards covering the ground floor windows.
Returning, the scouts report. Inside the tavern, orcs are seated at scattered tables. They are listening to Hoofchew, who is speaking from behind the bar, making theatrical gestures over what appear to be the remains of some small... animal, hopefully. Hoofchew is flanked by two large, well-equipped orcs; clearly guards. On the second floor there are a few lookouts, one well-equipped like the guards below, but they appear to be paying more attention to Hoofchew than to the surrounding streets.
[sblock=map]
Code:
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z AABBCCDDEEFFGGHHIIJJKK
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01| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .|
02| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .|
03| . . . .W.W.W.W.W.W.W.W.W.W.W.W.W.W.W.W.W.W.W.W.W.W.W. . . . . . . . . . .|
04| . . . .W. .T.O8 . . .T. . . .O1T. . . . . . . . . .W. . . . . . . . . . .|
05| . . . .W. .T. . . . .T. . . .O2T. . . . .x.G2 . . .W. . . . . . . . . . .|
06| . . . .D. . . . . . . . . . . . . . . . .x. . . . .W. . . . . . . . . . .|
07| . . . .D. . . . . . . . . . . . . . . . .x.HC . . .W. . . . . . . . . . .|
08| . . . .W. . . . . . . . . .O3 . . . . . .x. . . . .W. . . . . . . . . . .|
09| . . . .W. . .T. . . .T. . .T. . . .T. . .x.G1 . . .W. . . . . . . . . . .|
10| . . . .W. . .T. . . .T. . .T.O4 . .T. . .x. . . . .W. . . . . . . . . . .|
11| . . . .W. . . . .O7 . . . . . . . . . . .x.x.x.x.x.W. . . . . . . . . . .|
12| . . . .W. . . . . . . . . . . .O5 . . . . . . . . .D. . . . . . . . . . .|
13| . . . .W. . . . . . . . . . . . . . . . . . . . . .D. . . . . . . . . . .|
14| . . . .W. . .T. . . . . . .T. . .T. .T. . . . . . .W. . . . . . . . . . .|
15| . . . .W. . .T. . . . . . .T. . .T. .T. . . . . . .W. . . . . . . . . . .|
16| . . . .W. . . . . . . . . . . . . . . . . . .s.s.s.W. . . . . . . . . . .|
17| . . . .W.W.W.W.W.W.W.W.W.W.W.W.W.W.W.W.W.W.W.W.W.W.W. . . . . . . . . . .|
18| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .|
19| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .|
20| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .|
21| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .|
22| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .|
23| . . . .W.W. . .W.W.W.W.W. . .W.W.W.W. . .W.W. . .W.W. . . . . . . . . . .|
24| . . . . . . . . .T.T. . . . .G3T.T. . . .T.T. . . .W. . . . . . . . . . .|
25| . . . . . . . . .T.T. . . . . .T.T. . . .T.T. . . . . . . . . . . . . . .|
26| . . . .W.T.T. . . . . . . . . . . . . . . . . .T.T. . . . . . . . . . . .|
27| . . . .W. . . . .*.*.*.*.*.*.*.*.*.*.*.*.*. . . . .W. . . . . . . . . . .|
28| . . . . . . . . .*.*.*.*.*.*.*.*.*.*.*.*.*. . . . .W. . . . . . . . . . .|
29| . . . . .T.T. . .*.*.*.*.*.*.*.*.*.*.*.*.*. . . . . . . . . . . . . . . .|
30| . . . .W. . . . .*.*.*.*.*.*.*.*.*.*.*.*.*. . .T.T. . . . . . . . . . . .|
31| . . . .W. . . . .*.*.*.*.*.*.*.*.*.*.*.*.*. . . . .W. . . . . . . . . . .|
32| . . . .W. . . . .*.*.*.*.*.*.*.*.*.*.*.*.*. . . . .W. . . . . . . . . . .|
33| . . . . .T.T. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .|
34| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .|
35| . . . .W. . . . .T. . . .T. . .06T. . . .T. . . .s.W. . . . . . . . . . .|
36| . . . .W. . . . .T. . . .T. . . .T. . . .T. .*.*.s.W. . . . . . . . . . .|
37| . . . .W.W. . .W.W.W.W.W. . .W.W.W.W. . .W.W. . .W.W. . . . . . . . . . .|
38| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .|
39| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .|
40| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .|
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Legend:
Rows 21 and higher represent the second floor. A21 is directly above A1,
I23 is above I3, etc.
W = wall.
T = table. Provides cover, Athletics or Acrobatics DC 10 to leap on as part of a move
x = bar. Provides cover. Athletics or Acrobatics DC 15 to leap on
D = door
* = open to the floor below
s = stairs
HC = Hoofchew
G = guard
O = orc
[/sblock]
ooc: Place yourselves anywhere outside the building. On the ground floor requires no actions; getting to the second floor requires an athletics check to climb as part of your surprise round action. Give me a surprise round action and initiative for the next rounds. Act in whatever order you see fit for the surprise round; feel free to coordinate.
ooc2: Also, I know the holidays are coming up and many people will have reduced connectivity and/or leisure to post, but please do speak up if you expect to be more than a day or two without posting. Combat is going to be slow enough with 9 PCs.
