Buttercup
Princess of Florin
My party of 5 2nd level players will be setting out for a big city that is about 300 miles away. They are the advance party for a group of clerics that is moving many old & infirm to a new, safer home. The clerics will have hired guards to protect their wagon train, but they want the PCs to go on ahead and clear the way, and to report back if they find trouble that the clerics need to go around. I'm hoping that this will take so long that the party won't reach the city until they're 4th level, or nearly so. Why? Because they've heard rumors of a mysterious complex of ruins near this city, and if I know my players, they're going to want to check it out at once. I plan to run Rappun Athuk as the ruin, which is recommended for "at least" 6 level 3 characters. So I figure 5 level 4 should be good. The other thing is that all but one of my players is inexperienced or hasn't played for 10 years. So I'm looking for encounters to waylay them with. I can easily throw in small communities, small ruins, or what have you. Geographically, they're crossing about 250 miles of plains, and 50 miles of forest at the end.
Let me give you some background.
The clerics are leaving a border town because their goddess is withdrawing her protection from it, due to the local warlords foul traffic in slaves and drugs. The party is nervous enough about the Goddess's decision that they are eager to get the hell out of Dodge.
The indigenous race around here are shapeshifters(dopplegangers). I don't want to throw too many of these at the party, for obvious reasons. However, they did just kill one, who was fairly important (the PCs didn't know this), so the party has now captured their attention.
Further, they shut down the drug trade and this season's slave trade in this border town, thus earning the enmity of the Warlord's son. (The Warlord is an addict and useless, unbeknownst to the party. The son holds all the power.) So now Biono, this son, also wants them dead. He'll want it even more when the shapeshifters attack and destroy his town, thinking that the PCs were sent by him.
Here's the party makeup:
Fighter 2
Sorcerer1/Fighter 1
Bard 2
Rogue 2
Druid 2 (hasn't joined the party yet)
Now, I can throw bandits at them, or wild animals, or even some more ratmen (Creature Collection II). But none of that seems quite involved enough to waylay them for a really long time. So I was hoping someone here would have a nice, juicy, evil suggestion?
Let me give you some background.
The clerics are leaving a border town because their goddess is withdrawing her protection from it, due to the local warlords foul traffic in slaves and drugs. The party is nervous enough about the Goddess's decision that they are eager to get the hell out of Dodge.
The indigenous race around here are shapeshifters(dopplegangers). I don't want to throw too many of these at the party, for obvious reasons. However, they did just kill one, who was fairly important (the PCs didn't know this), so the party has now captured their attention.
Further, they shut down the drug trade and this season's slave trade in this border town, thus earning the enmity of the Warlord's son. (The Warlord is an addict and useless, unbeknownst to the party. The son holds all the power.) So now Biono, this son, also wants them dead. He'll want it even more when the shapeshifters attack and destroy his town, thinking that the PCs were sent by him.
Here's the party makeup:
Fighter 2
Sorcerer1/Fighter 1
Bard 2
Rogue 2
Druid 2 (hasn't joined the party yet)
Now, I can throw bandits at them, or wild animals, or even some more ratmen (Creature Collection II). But none of that seems quite involved enough to waylay them for a really long time. So I was hoping someone here would have a nice, juicy, evil suggestion?