Mouseferatu
Hero
(disagreeing with each other is something like 46% of the developer's job).
I doubt that.
(disagreeing with each other is something like 46% of the developer's job).
It feels to me like there is no happy medium... either you have a system where the magic items are powerful and then become required/no-brainer choices to own OR have a pared down system, where the DM can inject such wonders when and where it fits his game.
Or they're items you can't buy.
:U
Honestly, I think the issue here is that "say yes" isn't advice, it's mandated. You can talk about DM rulings as much as you want, but when the game itself states that it's built specifically for DM rulings to not matter, you have an issue.
As for "Well I can just make my own awesome items," yes, you can. You, the DM who has been playing D&D for years and has tons of experience.
I thought 4e was for the new player?
...it is always easier to ADD something into a rules set than to take it away.
Well, that's the thing, really. The statement they cannot publish them is... bogus. In the extreme. They darned well could publish them - put a big honkin' warning label on them saying, "These are dangerous to your game's balance, DMs may introduce these into their games at their own discretion".
This would violate their "all things are core" philosophy. Big whoop. Standing on principle here is not a virtue, if it prevents them from publishing things that inspire DMs.