I'm A Banana
Potassium-Rich
This meant that there was one (known) place that you could go to buy from a MagicMart in the entire world. Overall, the world was lower magic than the 3.X D&D standard, but there was one source that was outside the norm.
How often were the characters capable of using this resource?
Because regardless of how low-magic the world is, if the PC's had a bunch of magic items that they could choose from at whim, the campaign was pretty high-magic, higher than normal D&D, in fact.
Default 3e doesn't have anything that convenient, even. Greyhawk/core D&D is limited by the size of the town (with the possible single exceptions of planar metropoli like Sigil). Eberron is limited by the lack of high-level NPC's (potions and scrolls are common, but you won't find much above +1 for sale anywhere). FR is limited by forcing you to deal peacably with an evil organization.
If PC's could talk to some weird giants and get a +5 sword (even if they had to make an overland journey or stay near the capital city), the core options are all more difficult.
Feels that way to me. At least, it does if you can easily teleport to the right place to find what you want, or you handwave the search. YMMV. Different strokes for different folks and all that.
I believe you slightly misread me. My confusion doesn't come from the modern definition per se (though it is odd that teleporting feels modern to you since...well...we can't.

If he describes it as "You visit some curio shops until you find what you're looking for" it's a MagicMart, but if he roleplays the old fuddy-duddy in the smelly apothecary who stumbled accross a +1 sword one day while digging up roots in the woods, it's a Magic Shop?
More Detail = Less Modern?
It's kind of derailing the thread, but I don't really understand the connection there.
Last edited: