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The main problem I have with Kenzer's Geanavue

Kaptain_Kantrip said:
The pirate base is on an island close to Geanavue's shoreline (within 30 miles, I would say from memory, not having the map in front of me). It's the *only* island around! How hard is that to find? :p Of course, I do not have the KoK main book, so maybe there is a logical explanation for this?

I don't think that it needs to be much of a mystery where the town is located. Lafitte and Barataria is a good example of a pirate operating in the open and how such a city would relate to the surrounding area. Here's one possibile suggestion to fix that problem:

The black market goods filtering through Aesaer (the pirate town) have long been a double edge to the Geanese economy. On the one hand, merchants headed in and out of Geanavue are occassionally pillaged, but on the other hand, goods travelling to and from distant ports and captured by the pirates often find their way to Geanavue by way of Loona, creating a profitable industry in dealing with the black market goods and stimulating local trade. Many of these goods have changed hands enough times such that it is no longer even known that they are illegal by the time they reach Geanavue.

Indeed, Geanavue is one of the primary beneficiaries of the pirate raids on several different levels. The crown itself has been known to negotiate treaties with the pirates giving trade benefits and coin in return for the protection of their ships and influence as to who the pirates' targets will be (which frequently, by no coincidence, are also competitors of both the throne and the city's more prominant merchant houses). The merchant houses themselves have also been known to pay off the pirates to either buy safe passage or attack their enemies (both Geanese and foreign), but such activity is punished harshly by the crown when discovered, a double standard which does not go unnoticed by the nobility.

Further optional development/adventure hook: The current ruler of Geanavue does not wish to remain as closely tied to Aesaer as his recent predecessors have. Rumor has it that he has been infiltrating spies into the city of pirates and gathering information in preparation for possible conflicts caused by the heavy trade embargos that he plans to implement shortly as a precursor to cutting off all ties to Aesaer. He has also been commissioning the construction of large warships of late to defend Geanese merchants as well as fast, sleek, sloops to patrol surrounding waters. As rumor of these intended actions has hit the streets, many noble houses have become rather uneasy (as certain houses have much to lose through a clampdown of the black market), fueling hostilities toward the crown.
 

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A little insight (perhaps)

Hey everyone,

This is a very interesting discussion, and it has been very informative for me. Keep up the good work, everyone. Your opinions are invaluable to us.

I thought I would chime in with some of the reasons for our decisions, to perhaps put somethings in perspective. First, we chose Geanavue for our first city supplement because it was one of the cities on Tellene closest to a traditional fantasy setting. Since we were a little wary of what Ed would do (we are this way with everyone!), we thought this would be the safest bet. After this, we can turn to some of the cities with a more unique Kalamar feel.

Also, our goal for this product was to be a backdrop for adventures. As opposed to a city with a definite plot or focus, we wanted a to make a city supplement that could be used for anything. There are plenty of opportunities for mass unrest in Geanavue, but we didn't want to force anyone to use the city in that way.

Anyway, I hope you all give Geanavue a chance, if you haven't already. And keep up the great feedback.
 

I'll check it out next time I'm at a game store that doesn't shrink wrap all the d20 materials(I hate that). I've read several reviews that mention all the bad fantasy names found through out the product though. That's one area that Kenzer can improve on.
 

xjp said:
I'll check it out next time I'm at a game store that doesn't shrink wrap all the d20 materials(I hate that). I've read several reviews that mention all the bad fantasy names found through out the product though. That's one area that Kenzer can improve on.

Honestly I like the names, none of them are that hard to say and it gives it a different feel then the normal renaisance names tht we get from so many other products. The main point that seems to throw people off with the names is that they are not traditionally latin based names, they seem to have used a differnt base, which seems odd to many people. I have no problem with them personally and actually enjoy the fact that the names seems to fit in the setting even if they are not the simplest things to say.

I should be picking up this product when I order my two or three copies of the players guide. Which I am eagerly waiting for.
 

Hello, KENZER folks! Hope my little discussions of Geanavue haven't been upsetting you guys too much. I assume the discussions I've started are the main source of the web preview now being made available (a good idea anyway, BTW)... I will reiterate the following plusses of the product:

Geanavue is extremely well-detailed, has a gorgeous map, the rumorquests are innovative and fun, production values are high. This would've (could've, should've) been the perfect city book for me, except for the following issues:

LANGUAGE:
Few people enjoy looking at a word and not having any idea how to pronounce it, or worse, when they do pronounce it, it sounds silly, stupid or utterly meaningless to them. This is sadly the case with Kalamar's languages, IMO.

Ease of use for players and DMs, rather than an attempt to create an otherworldly flavor, should have been the format used. If I want otherworldly names, I'll go read Lovecraft, LOL. I have no time or inclination to try and learn how to pronounce hundreds of weird words for an RPG, nor does anyone in my gaming group. We're Americans, for crying out loud! :p

CONFLICT:
I think the purpose of Geanavue not being a place with ready-made adventuring conflicts built in but left for the DM to develop should have been explicitly stated on the back cover and in the introduction. Those who want such "off the shelf" conflicts will be disappointed with Geanavue, despite its glorious map and attention to detail. The majority of the adventuring possibilities stated in Geanavue are far too subtle for many gamers (not that I don't like political intrigue and espionage, I just wish some of it was a little more overt than covert, as it takes less time to set-up/think-up).

MAPS:
Having a downloadable or bonus B&W city map without all the Kalamaran place names written on it would go a LONG way toward making future Kalamar city books more portable to other settings. I assume that over 50% of the gamer market does not and will never play in Kalamar, regardless of enticements, and so it would seem to make sense to provide convenient alternatives for those who would like to buy KoK products but not use the setting. Geanavue needs such a map, as the street and place names are all in a language most gamers will never use, understand or be able to pronounce. I for one, would very much like to be able to rename everything without marking up the beautiful color map. A "blank" DL of it would be perfect, as its free and thus adds nothing to the book price, and I can always DL more copies if I screw up or want to reuse it for a different city elsewhere.

Anyway, hope these suggestions are helpful to you guys; I'm not trying to mess up your sales or anything! I was just hoping for something a bit different (by different, I mean interesting, with off the shelf overt conflicts easily adapatible to other settings) than I got from Geanavue. In that regard, I was rather frustrated and disappointed in the product. On the other hand, you have done an outstanding job on the dual-sided city/undercity map, rumorquests, and level of care and detail devoted to the guilds, nobles, wealthy, sewers, etc. All that does not change the fact that I will have a hard time integrating Geanavue into my campaign. My group does not need a ready-made detailed LG city, as that is not the kind of place they will be adventuring in and/or spending any significant amount of time in. The place is simply too uptight and boring as written. Something along the lines of "decadent" Zoa would probably have made a better choice, or including Loona in Geanavue without making us buy a separate book for essentially the same place!

OTHER CITY BOOKS:
I'll probably end up buying Freeport soon; I hope I don't have to drastically alter that city as well. I'll also be looking at Windhaven and Bluffside, though I'm much more skeptical of them (particularly Bluffside, after reading about some the NPCs wandering around the city--as well as its being hard to place due to the whole meteorite and split-level thing). Skraag: City of the Orcs from Mongoose was a bitter disappointment---worst city map ever, and not nearly enough detail on people or places. It read more like the Slayer's Guide To Orcs than a useful city supplement. Mongoose's next city book, Stormhaven, is a city that floats on the ocean and will be similarly hard to integrate... In fact, I doubt I will buy it after wasting $15 on Skraag.

ADVENTURES/KOK:
I have not bought any other KoK products before Geanavue (though I've looked at them, and just bought Harvest of Death--but only for the Sharjan pseudo-vampires, the rest of it was of no little to no use to me). Can't handle the weird names, don't care for the world, art in the "Imagequest" handouts is poor to mediocre at best (no art is better than bad art). The adventures just don't interest me at all (the same is true for the WoTC ones and 90% of the rest released by third party publishers, plus the stuff in Dungeon). I find that with most modules these days, the only thing useful is the map, maybe a new spell, magic item, trap or monster, and the rest is a complete wash-out. Every module I've bought for 2e/3e was just for those things---never used them "as is." Couldn't! My players would kill me, LOL. :eek:
 

Hello again, Kap! :)

I wanted to take a minute to give my two cents on your points. Note, none of my comments should be taken as argumentative. Also, when I ask a question, it's because I'm not sure of the answer (or maybe of the question itself).

Kaptain_Kantrip said:
LANGUAGE:
Few people enjoy looking at a word and not having any idea how to pronounce it, or worse, when they do pronounce it, it sounds silly, stupid or utterly meaningless to them. This is sadly the case with Kalamar's languages, IMO. Ease of use for players and DMs, rather than an attempt to create an otherworldly flavor, should have been the format used.

Well, Reanaarese is probably the most unusual human language. It's long and flowery to speak (often called the "language of pillow-talk" by other human races). A good example of a Reanaarian-sounding word is in Tolkien - the name of Mount Doom. (pronounced Zha-ha-doom, I believe - or was that the planet of the Shadows in Babylon 5? Regardless, they're very similar.)

Overall, I understand what you're saying, but I'll have to disagree. With six different human races, it just doesn't make sense for all the languages to look and sound the same - i.e. English. Granted, the languages are unusual, but I've found that the words aren't hard to pronouce (in my opinion) if you say them out loud once or twice. It's interesting that we haven't had the same complaints (as far as I know) from European fans. Perhaps its because they're used to having neighbors with completely different languages, instead of us (typically) mono-lingual Americans?


CONFLICT:

I think the purpose of Geanavue not being a place with ready-made adventuring conflicts built in but left for the DM to develop should have been explicitly stated on the back cover and in the introduction. Those who want such "off the shelf" conflicts will be disappointed with Geanavue, despite its glorious map and attention to detail. The majority of the adventuring possibilities stated in Geanavue are far too subtle for many gamers (not that I don't like political intrigue and espionage, I just wish some of it was a little more overt than covert, as it takes less time to set-up/think-up).

Another tricky one. The adventure possibilities are there, particularly in the RumorQuest section, but no, they don't jump out screaming at you. However, I can just flip open the book, eyes closed and plop my finger down to easily find an adventure idea. Watch... (I swear, I'm not cheating.)

Page 135 - Saravel the Sneering. Saravel could call on the PCs with a request that they help him find something for him, or do something bad to an enemy of his, to help him regain his "rightful place" he claims he was cheated out of.

Page 70 - Column 2, Paragraph 4. Maraati could hire the PCs to track down a "hidden heir."

Page 123 - Mureetal's Pool. The PCs can go into the sewers because they've heard that a stone carving of Mureetal's face can tell them where to find a hidden treasure.

See? And these are pretty obscure passages I landed on. This also the best way to find cool adventures in the KoK campaign setting hardcover...

MAPS:
Having a downloadable or bonus B&W city map without all the Kalamaran place names written on it would go a LONG way toward making future Kalamar city books more portable to other settings. I assume that over 50% of the gamer market does not and will never play in Kalamar, regardless of enticements, and so it would seem to make sense to provide convenient alternatives for those who would like to buy KoK products but not use the setting.

Geez, can't you give me an EASY problem? :) Seriously, while this sounds like an interesting idea, I think we need to concentrate on building fans' knowledge of the Kingdoms of Kalamar setting (and the fact that it exists) for a while yet, before we start giving them reasons NOT to buy our products. :)

AndI'm sure you're right about the fact that 50% of gamers not using our setting (at the moment....), but we're determined to do reach and exceed that 50%, by making the best setting possible, so we can:
1) share our love of Kalamar with the rest of the gaming community, and
2) TAKE OVER THE WORLD!!!! BWAH HA HA.... :D

Anyway, hope these suggestions are helpful to you guys; I'm not trying to mess up your sales or anything! I was just hoping for something a bit different (by different, I mean interesting, with off the shelf overt conflicts easily adapatible to other settings) than I got from Geanavue. In that regard, I was rather frustrated and disappointed in the product. On the other hand, you have done an outstanding job on the dual-sided city/undercity map, rumorquests, and level of care and detail devoted to the guilds, nobles, wealthy, sewers, etc. All that does not change the fact that I will have a hard time integrating Geanavue into my campaign. My group does not need a ready-made detailed LG city, as that is not the kind of place they will be adventuring in and/or spending any significant amount of time in. The place is simply too uptight and boring as written. Something along the lines of "decadent" Zoa would probably have made a better choice, or including Loona in Geanavue without making us buy a separate book for essentially the same place!

What you (and a few others) have said about things being hard to convert makes me wonder if the OGL hasn't spoiled us all a little bit. When tons of generic books are coming out that are intended to fit into any campaign setting, a city book designed for a specific world seems unusual. Personally, I think it would just be easier to immerse yourself in Kalamar... :)

Seriously, thanks for your input, though!

Mark Plemmons
Kenzer and Company
www.kenzerco.com
 

Don't worry Mark, there's plenty of us out there that absolutely love the work Kenzer does to make a great setting better. Setting specific stuff is what I'm looking for. And as for Geanavue being a "bland" city, that's crazy. Just because they focus the book on the good elements, Talasaara and Guilds for example, and leave the criminal elements more to the DM's ideas and plans doesn't mean the city can't be an interesting place.

As well, my players are gonna love hunting fire giants in the hills. They hate dungeon crawling the whole time, always reacting to things. They'd like a chance to plan ambushes and attacks on their terms. They say it's "time to make the surprise round work for them!"
 

Mark Plemmons said:
Hello again, Kap! :)

What you (and a few others) have said about things being hard to convert makes me wonder if the OGL hasn't spoiled us all a little bit. When tons of generic books are coming out that are intended to fit into any campaign setting, a city book designed for a specific world seems unusual. Personally, I think it would just be easier to immerse yourself in Kalamar... :)

Seriously, thanks for your input, though!

Mark Plemmons
Kenzer and Company
www.kenzerco.com

Hi Mark! I did give KoK a fairly thorough read-through when it came out, and despite some interesting aspects, a lot of it (along with the weird names) was a turn-off. It just seemed bland, and an uncomfortable mix of high and low fantasy. I really was excited about it prior to reading it, too (from the ads). The production values were, of course, excellent, but pretty does not an interesting book make. I am a bit excited about your upcoming
KoK Player's Guide for the crunchy bits I can hopefully import into my setting (feats, etc.).

I think that getting more than 50% of D&D gamers to switch to KoK is ambitious but unrealistic. Even the "wildly popular" FR setting probably does not reach this level. The gaming community seems clearly and irrevocably divided for and against it (as with Greyhawk, to a lesser degree, or any published setting for that matter). The FR campaign setting book for 3e sold as well as it did because it had a slew of new feats, spells/domains and PrCs usable by any 3e gamer. Ensuring that KoK products can be easily used by EVERYONE would surely increase sales (and ultimately awareness and sales of KoK itself).

LANGUAGES REDUX:
Here's my thing on the languages: I agree that it would be unrealistic for so many different cultures to not have different languages in a meaningful way (GH and FR is guilty of this by insisting on a Common tongue that we don't even have in reality). My complaint is that you have not chosen a Latin base for your languages, making them much harder to get a handle on.

Instead, we get words with double vowels and too many syllables. These look weird and are hard to pronounce without fumbling over them several times at least. There are at least two different ways to pronounce double vowels, one is to draw out the sound, and the other is to pronounce it twice. Yet Geanavue does not tell us which way is correct. Can you shed some light on this for me?

Example: Rasibuur Halaagah, Master of Loona

Pronunciation #1 (drawn out): RasiBUUR HaLAAgah
Pronunciation #2 (said twice): Rasibu'UR Hala'AGAH

A real world example would be the city of Bacoor in the Philippines. It looks like you would pronounce it BaKOOR, but it actually pronounced Bako'OR. See what I mean? Now try to get Joe Average to try and pronounce it just by looking at it... ACK!
 

By training and interest, I like language and I really appreciated the efforts to distinguish languages and cultures. Kap, you have a point at the end of your most recent post--but a paragraph or two on "Pronunciation of the Names" would clear that up. We got all kinds of good, old DND names that still get debated on pronunciation--drow, anyone? Just to say (as a MINOR point in this whole debate) pronunciation questions come in all kinds of forms.
 

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