Vigilance
Explorer
TwistedBishop said:MMORPGs are mainly concerned with busy-work and competition. 100s of hours grinding exp in some dungeon, sitting there and pulling creatures methodically to your group, to gain a level. And then when you've got those levels, you can spend another 100 hours gaining keys to the dungeon where high-level loot drops. And then when you get those keys, you can spend months in that dungeon trying to farm out the premium armor and weapons, but only if you can muster raid parties of 60 people for hours on end. Oh and every step of the way, you're up against other players trying to get the same limited resource. The boss mob which drops 1 key per kill, and only spawns once a week, for example. Those creatures dropping the high-end loot in the keyed dungeon? They're a week respawn too. Etc etc.
Quoted for truth.
Diablo is closer to the RPG experience than EQ imo. At least in Diablo you were adventuring and moving through a loosely structured plot, not sitting around waiting for monsters to spawn, fighting them, rinsing and repeating so that you could afford some materials to sit in town and work on your backpack-making skills for 8 hours.
EQ was the first game where I had a job I hated IN GAME.
I think I lasted about 6 weeks before the wow factor wore off and I realized I was just bored.
Chuck