GMSkarka said:
. . . I've got monthly statistics in C&GR going back to 1997 (when they didn't have "GAMES" in their title), and they produce an annual yearly summary of the game business as well.
In fact, each issue provides a graph with the tracking going back quite some time. The current issue shows the trends back to July of 2001....and, because obviously I'm going to continue to get nay-sayers unless I provide the info:
::SNIP::
I could go back into earlier issues, but really...that should be enough for you.
These numbers, to me, well document a slow but noticeable decline. I am also surprised at just how low these numbers are overall. The numbers, I think, obviously do not tell the entire story but they just as obviously, I believe, tell part of it. I return to the "canary in the coalmine" metaphor.
Mongoose Matt's information is most welcome and appreciated but I read it as speaking of DOLLARS _ NOT_ GAMERS. It is the number of gamers, which I think is at issue. Dollars, as a mere consumer, I find of interest only to the extent they provide some insight into the number of gamers.
I have been gaming since the 1970's. I remember the go-go gaming of the 80's. It is entirely unscientific and unquantifiable (by me) but I can say that in my personal experience the gamer vibe is nothing now like it was in the 80's. Maybe there are vast hordes of new gamers now buying RPGs, in my experience then they must all be living in their parents basements, ordering from Amazon and Dominoes and reading, not playing, the game materials. With more disposable income and the will to make the time to play, I'm still not seeing these hordes. Gencon attendance, which might argue the other way, is not seeing huge increases of gamers but is relatively flat around the mid 20's each year, and what is more represents the hardest of the hardcore, the last to go.
I don't suppose, it matters much to Joe Consumer whether or not the hobby is growing, stagnating or declining in the near term. As someone said, and rightly so, this is a "golden age" in terms of quality product availability. I agree. And I have enough game material to game for at least 3 lifetimes if I never buy another thing. What concerns me, however, is the future of the hobby and what I see as a failure in some parts to acknowledge that everything is not universally peachy. I am particularly concerned when smaller d20 publishers start to feel a squeeze as they produce a great deal of the D&D material I find most interesting.
I can go along, I suppose, with the "I've got mine" thought but I married a gamer and will always have someone with whom to game. Others, who have "got theres" now, may find they have only themselves to play with in 20 years, if they are still around. 20 years only seems like a long time if you havn't already been playing for longer. 2005 is by no measure I can see like 1985 in terms of number of gamers and excitement about the game. There has been in my experience a noticeable decline. Its not the end of the world but it is a decline, IME.