tetsujin28
First Post
Remember, Joe: people will always be able to find something to whine aboutJoeGKushner said:Opinions?
Remember, Joe: people will always be able to find something to whine aboutJoeGKushner said:Opinions?
I noticed that I spend slightly more for books on non-d20 games.MerricB said:Consider also if your miniatures or other accessories purchases have increased as your D&D (or d20 System) purchases have tailed off?
What are you spending your money on?
tetsujin28 said:Remember, Joe: people will always be able to find something to whine about
Interesting. My responses:MerricB said:Consider this: people will spend most on the hobbies that they spend the most time on.
Consider also if your miniatures or other accessories purchases have increased as your D&D (or d20 System) purchases have tailed off?
What are you spending your money on?
Has the proportion of time you spend role-playing changed?
Jack of Shadows said:Now, almost every producer of gaming products has said that modules/adventures are not profitable. This makes sense as only a single person in a group of players is likely to purchase the adventure. However, it has been my experience in the last 25 years I've been gaming, that RPG's which are regularly accompanied by adventures last MUCH longer than their initial release. It has always been my opinion that this was why D&D succeeded so well.
Jack
I agree . This other example might be DSA (The Dark Eye), the most popular RPG in Germany. It has seen more than 100 published adventures since 1984, and this still keeps it on the number one spot ahead of D&D up to this day (Shadowrun might even come second). A game without support often simply dies, or at least it will fall back in popularity.Jack of Shadows said:However, it has been my experience in the last 25 years I've been gaming, that RPG's which are regularly accompanied by adventures last MUCH longer than their initial release. It has always been my opinion that this was why D&D succeeded so well. Shadowrun did the same thing when it first came out. Regular adventures were produced for it and the product lasted longer, and hence sold more, than a lot of similiar products at the time.
What I'd really like to see is an adventure campaign book done for something other than D&D and see how successful that particlar game becomes.