Bloodstone Press said:
One indicator of the health of the industry is the attendance at Gen Con and other conventions. I haven't heard any reports about the recent Gen Con, but I know last year or the year before, attendance was very high.
Does anyone have any hard numbers on attendance this year Vs last year and the year before?
http://forums.gencon.com/default.aspx?f=3&m=107665
25,106 attended Gen Con this year, a record.
I'm not going to believe the market is "dying" while the biggest convention in the industry is bigger than ever and having record attendance. Say it's "dying" to the tens of thousands of people in Indianapolis every summer. People love to predict Gloom & Doom, it's more dramatic than saying "everything's A-OK". We are all part of a hobby that thrives on drama, we pretend to be epic heroes, some of us are going to be overdramatic sometimes.
The economy might not be so great, leaving people without huge piles of disposable income, printing and production costs might be driving up prices, and many people may feel some satisfaction with their current D&D books (not a bad thing), but that's not the end.
We're also looking at this largely from a "d20 centric" viewpoint, this is a largely d20 message board. What were some of the big hits of the Con? Shadowrun 4th Edition, Mage: The Awakening, Serenity, all non-d20. What was the big d20 hit of the con, was there even one (Iron Heroes, maybe)?
d20 is no longer The Mandatory Choice in gaming, it's nice for a crossover market, and it's a good option if a game designer doesn't know system design well and wants a proven system he can pull off the shelf and focus on the setting.
I saw way too many little kids at Gen Con happlily gaming away to believe that we aren't attracting the young. Yes, many were playing minis games or card games, but in a few years they may well migrate to D&D (or other RPG's), and I saw lots and lots of parents with kids in tow. Gaming, as a hobby and industry, has been around for 30 years now, and that's a generation, and the children of gamers are now growing up and becoming gamers.
You say you aren't seeing kids getting involved with gaming? How often do you otherwise engage in recreational activities with pre-teens and teenagers who aren't relatives? If you're a thirtysomething your gaming group is not likely to notice a group of 13 year olds who picked up their first Players Handbook and are stumbling around to learn the rules and play their first games unless one of them is your son.
Some FLGS are closing? Well, how many are serious stores that are trying to make money and working hard at it, and how many are the result of some gamer going off and opening a store without any knowledge of how to run a business (and partly wanting the wholesale costs for themselves and hiring their friends to work there). The professionally run, well managed FLGS I know of are all doing excellently, one is even reporting that their sales are at an all-time high (and they've been around for 20 years).