thanks , i will definitely look into itrpghost said:I hope you know that many books at RPGnow.com are now available in high quality print versions from our store.
James
thanks , i will definitely look into itrpghost said:I hope you know that many books at RPGnow.com are now available in high quality print versions from our store.
James
Akrasia said:The FLGS provides an essential service: the ability to browse or 'read through' RPGs that you would not otherwise have encountered.
They also provide a location to consult with other people about products.
Don't sneer at the utility of FLGSs! Their disappearance will be a great loss to the community.
Ankh-Morpork Guard said:That 'inability' is a myth spread by gamers who have gotten older and no longer have any real contact with younger gamers. ...
*shrug*Akrasia said:The inability to win young customers is one factor. The inability to keep older players buying new products is also a factor -- viz. an 'impact' on long-term viability. That was my point. And it is an impact worth noting if the average age of your market is getting older (which is true of RPGs). So I fail to see how you refuted my original claim (a poor analogy with the pop music industry isn't adequate -- the RPG market is simply too different).
Thorin Stoutfoot said:- the ability to browse or read is juast as well served by publisher's web-sites or Amazon.com's "browse the book" feature...
Thorin Stoutfoot said:...
- enworld is a fine location to consult with others about products...
Thorin Stoutfoot said:...
If FLGSs have utility, then they will be commercially successful enough to stay afloat...
Akrasia said:But there are fewer than there were in the late 1980s and early 1990s.
Turjan said:*shrug* ...
So, maybe "refute" wasn't the adequate word. Perhaps, calling your statement a truism fits the situation better.
Turjan said:... It's only remarkable if there is an imbalance of both streams. As there is not much you can do about people leaving the hobby (it's mostly circumstantial), the important point is the other side, winning new people over...
Akrasia said:video games [or whatever they're called now -- that stuff involving the X-box, etc
Ankh-Morpork Guard said:And you know this...how?
Intersting...I've noticed that(these days at least), D&D seems to be much, much more popular among Middle/High School age students. It was all over both High Schools I attended(both in different States, even), and many people around my age seem to have seen the same thing.Akrasia said:I can only speak from experience. I've had knowledge of RPG club memberships at nine different universities from 1988-2004 (I've attended 4 of those universities; the data from the other five came from friends involved in other clubs). Overall membership numbers have declined since 1988, though with some spikes in particular years. (It would be incorrect for me to generalize on the basis of those numbers to all universities, obviously.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.