Cadfan said:
I don't know why people are all hung up on PROVING that power attack can be useful in certain carefully chosen situations, specifically, when you are unable to make a full attack versus an enemy with a significantly lower armor class than what you might expect. We know that.
The problem is that the feat just isn't that useful.
I don't get it either. The people arguing with the anti-power attack movement ultimately come down to, "well, I don't care if it sucks, I like it." We are trying to fix it, so we all can still like it and it doesn't suck...why is that so hard to understand?
It is like we killed Kennedy, dropped the next atom bomb or nailed a particular someone to the cross. The resistance and hostility shows how well loved the feat is. I be willing to bet it is the most popular feat or at least in the top 5.
Anyways, I am completely in favor of a feat (or feats) which accomplishes the following things:
1: Letting a character with excess attack bonus transform it into something else. This is a gamist issue, but a valid one- attack bonus is a resource, and if you have more of it than you need, it would be nice to turn it into something else on a situational basis.
2: Lets you smack things really hard, harder in fact than normal. This is flavorful, and is useful for when you prefer the damage increase versus whatever you paid to get it, and for when whatever you paid to get it isn't important.
I just don't think power attack is a very elegant way to go about satisfying these goals.
I'd kind of like a feat that just plain gave you a damage bonus when your attack significantly exceeded your targets armor class. That would save a lot of time, and reflect the fact that even if YOU don't know your target's armor class, your CHARACTER has a pretty good idea of "how hard is it for me to hit this dude."
How about this:
Power Attack
Pre: str 13+
benefit: You may make a power attack as a standard action. To use power attack, make a single melee attack as normal. If you hit, power attack deals a damage bonus equal to the amount your attack roll is greater than your opponent's armor class. If you miss, your opponent may make an attack of opportunity against you. You may only make one power attack per round.
1. it uses excess to hit as a damage bonus
2. it toggles on or off instead of using meta game math
3. no messy penalty to hit, instead you risk being attacked back as you over swing and leave yourself open
4. the attack is controlled by limiting it once per round
5. It has ALL of the benefits of the current feat and works with the builds that exploit the current feat, but does it with out any of the draw backs. Thus, the feat can actually pay off when used.
I challenge someone to do a better job or find holes in this redesigned power attack. This one is better than the current one, so lets test it and find out if it holds up or if there is something better.