GMMichael
Guide of Modos
But that's not how statistics work. The more you roll the dice is the more they average out. If the DM just gets more and more killer rolls because she's had more encounters, it means she's using loaded dice.In short, increasing your number of samples make the phenomenon happen more, ie alot.
The DM has way more levers than that.Moreover, to mitigate the chance of bad luck TPK occurring it means a significant number of combats are going to feel easy as the only lever the dm has to prevent it is overall encounter difficulty.
No. If they all miss in the first round, it's the fault of the dice (or that cheating DM from above). I was saying that they shouldn't all be swinging in the first place. Some could be moving to high ground. Some could be summoning a dire kobold. Some could be kicking the fire pit into their faces. Some (and bear with me here), could be playing a motivational song.Blame the players plan for them missing in the first round? Really? This could happen with any plan.
That's a lot of "sometimes," and I don't think we need to be lamenting about TPKs or redesigning games when "sometimes" happens. Especially in games that use dice.I disagree. Sometimes, in the first round, everyone does "their opening move" and sometimes the dice work against them. Monsters make all their saves, attacks miss etc...