Wulf Ratbane said:
Look, this is very simple. Take your 4e character and walk into the first room in the dungeon.
Can you or can you not, if you so choose, use everything you've got? Burn through your dailies, burn through your per encounters, and then burn through your at-will.
I don't CARE whether or not "going nova" in 4e means you'll be at 0% or 75% in the next encounter. It's irrelevant.
Well, that's a change in terminology. Originally (in Psionics) "going nova" meant you had almost zero options left, because you'd expended all your power points (or "all your frakkin power points", if you prefer). "Going nova" often left the player with zero options for the rest of the fight, forget the rest of the day. Think of it as a Barbarian whose Rage ran out. He's not back to square one, he's hosed.
And
no, in 4e you cannot "burn through" your at-wills. They're not going to run out. You cannot hose yourself for the rest of the fight, or the rest of the day.
Wulf Ratbane said:
CR/EL has no frakkin clue how many encounters you have already had, nor does it have any clue when the party is going to decide to retire for the day.
This is where we assume different things about the game's design. I recall hearing the designers state that the party was assumed to be taking on about four encounters each day. Thus, the CRs should have been designed and tested around the idea that they have to work when the party is fresh, and they have to work after around three previous encounters of similar CR.
Of course the first encounter is easier and the last one is harder. That's irrelevant, unless you assume CRs were only tested on fresh parties. But why assume that? I know that 4e testing doesn't focus on "one fight per day, fresh party only".
Wulf Ratbane said:
Do you, as a DM, have any actual mechanics, any tools at all, for interpreting what EL5 means after 1, 2, 3, or 6 encounters? No.
Not after 6, but you're wrong about 1, 2 and 3. CR is CR, up to the 4th encounter.
Wulf Ratbane said:
Is this a math thread, or a thread for parroting back the "common wisdom" or the "marketing" of the design?
Gee, I wonder. I brought up some scaling issues regarding DR, SR and incorporeality, and
this is what you've chosen to discuss.
So you frakkin' tell me what the frakkin' thread is about.
-- N