The Middle of Elsewhere (D&D 3.5 campaign)

Richards

Legend
Our D&D 3.5 "Ghourmand Vale" campaign, DMed by my friend Dan, is fast coming to a close - he has three more adventures planned for the next three Wednesday evening game sessions, and then he returns the DM reins back over to my son Logan. Logan has decided his next campaign will be called "The Middle of Elsewhere" and it has an interesting premise: there's a small village that, for reasons unknown and not understood, plane shifts on the same day every year, landing on a random (?) plane, where it remains for the following year. The village is surrounded by a bubble of breathable air no matter where it ends up, so the inhabitants of the village (whose name has also been lost to the mists of time; the inhabitants have taken to calling it "Elsewhere") won't suffer any ill effects from having suddenly been plunked into the middle of, say, the Elemental Plane of Water for a year.

This situation has some unusual side effects. As a result of the village's frequent plane-hopping, there are creatures from a wide variety of planes who have decided to "come along for the ride," so to speak. And anyone born in Elsewhere picks up traits from the plane the village was on for the majority of their gestation time, which means everyone born in Elsewhere ends up with a template. The template does not automatically affect the newborn's alignment or mental outlook in any way; you could run a good-aligned PC with the half-fiend template, for example, if your PC simply had the misfortunate of being born in Elsewhere while it was parked on a layer of the Abyss for a year.

So our first choice, as players, was to decide what templates we wanted our PCs to have, and we'd be starting off at whatever level allowed everyone to have a PC of the same general power level as the others. As it turned out, we all chose templates with a +2 Level Adjustment, so we'll be starting this campaign at 3rd level, running 1st-level PCs with a +2 Level Adjustment.

My character is Avoroth Bleakborn, a fiendish human cleric of Boccob. He's neutral evil, because I wanted to take this opportunity to run an evil character in a manner in which he'll still work well with others. Of course, I intend for Avoroth to start out as a complete and total prick, looking down upon others and thinking he's the smartest one in the room (no matter what room he's in and who else might be in it with him). I intend for him to mellow over the course of the campaign, and eventually learn the value of teamwork, but to begin with he'll see himself as the obvious leader and the other PCs as expendable pawns. (I'm patterning him after Kerr Avon from "Blake's 7" - an insufferable character if there ever was one.) His campaign goal, as a cleric of the God of Knowledge, is to discover how to "steer" Elsewhere to he can take it to only the desirable planes. Avoroth doesn't have any "standard" fiendish features like horns, a tail, or cloven hooves - he looks like an ordinary human, save for his sharklike eyes, which are all black. Here's what I'm using for Avoroth's image:

Avoroth Bleakborn 02.jpg


Dan decided to also run a human PC, but his is a druid with the shadow template, as Wilbur Von Schattenwalde was born on the Plane of Shadow. Logan's decided that any time Wilber uses a summon nature's ally spell, the summoned creature will show up with the shadow template, but any animal companions will have the template of whatever the local plane was when it was called into service. As we're starting the campaign at the end of the year-long visit to Mount Celestia, Wilber's original animal companion will be a Medium celestial viper named Goldie. Here's the image Dan selected for Wilber:

Wilber Von Schattenwalde 01.jpg


Dan's wife Vicki opted to run a celestial elf witch, Amris Goodwitch, using the wizard character class. (Vicki prefers to call her wizards "witches" - I think it might be a Harry Potter thing.) She has a celestial owl named Pivot as her familiar. Here's the image she chose to represent Amris:

Amris 01.jpg


And when this campaign was first being envisioned, we'd expected my nephew Harry to be playing with us, and he had tentatively decided to run a half-vampire elf ranger who was born on the Negative Energy Plane. He never did come up with a name or settle on an image for his PC, but in the end it doesn't really matter, as he'll be starting college in the fall and doesn't wish to join in either this campaign or my own next one, which should also be starting up in the next month or so. So it looks like we'll be running just the three PCs, who will be part of an exploratory team that checks out the new plane once Elsewhere arrives at its new home for the year. Logan's said there will be several "time jumps" in the campaign; we'll likely spend something like 3-6 adventures on a given plane before we fast-forward to the end of that year and Elsewhere finds its next new home. That will allow him to use a lot of different planes over the course of the campaign.

It ought to be an interesting run!

Johnathan
 
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We play our first session tonight...but first, a lineup change! Joe, son of our players Dan and Vicki (and a former regular player in our other campaigns, until he went off to college), has decided to roll up a PC for this campaign, especially after Logan emphasized that if he ever wanted to run a PC in this campaign, it would be best if he were there at the beginning, even if it meant his dad running him in his absence. And that's exactly what will happen tonight, as Joe's on the late shift tonight at the place where he works and will miss our first session.

But here's his PC: a fiendish orc fighter named Gonkle Bu'Onk. Logan did some last-minute scrambling to get him into the adventure (and figure out his heritage - how a small band of orcs ended up in Elsewhere before Gonkle was born), but we're all set to go. Here's the image of Gonkle Joe sent me:

Gonkle Bu'Onk.jpg


Johnathan
 

ADVENTURE 1: FINALS WEEK

PC Roster:
Amris Goodwitch, celestial elf witch (wizard) 1​
Avoroth Bleakborn, fiendish human cleric 1​
Gonkle Bu'Onk, fiendish orc fighter 1​
Wilbur Von Schattenwalde, shadow human druid 1​

Game Session Date: 23 July 2025

- - -

Shift Day was fast approaching; the town of Elsewhere had spent close to a year parked on a layer of Mount Celestia, a realm of permanent midnight, with clear, bright stars overhead. Today was the start of Finals Week, when the new recruits who had spent the year training to be planar scouts would demonstrate their mastery of the training they'd received over the course of the last year, or would spent the next cycle still in training, honing their skills until they had proved their worthiness to be one of the "first contact" teams to be sent out to explore whatever new plane the town had shifted to that year. They'd be the ones seeking out new allies, gathering intelligence on potential new adversaries, determining the availability of local food animals and edible plants, and everything else that went along with keeping a disparate populace hale and healthy for the next year in their new, strange environment.

Lined up in the training yard of Scout Headquarters, the newest band of four trainees stood at attention, ready to begin their testing. An open-topped wooden barrel stood before them. Wilbur Von Schattenwalde, a human druid born on the Plane of Shadows, wore his weathered leather armor and held a scimitar in his hand; before him was Goldie, a viper he'd acquired shortly after his graduation from the first druidic circle. Goldie was named for his bright, glinting scales; as a celestial being, Goldie was as bright and colorful as his master was dark and shadowy.

Beside them stood Gonkle Bu'Onk, a rather dim-witted orc born on one of the fiendish planes; despite his fiendish heritage, he had rather enjoyed the past year on Mount Celestia, since he greatly preferred the constant midnight to days with a bright, burning sun that hurt his eyes. He wielded a warhammer and was eager for the testing to begin, to show off his combat skills. That's where he was most likely to shine; he left the more intellectual aspects of the scout training to those better suited to them. That was why they were always sent out as teams of four, or so they'd been told.

The human standing next to Gonkle wore an expression of irritation on his pinched face; this was Avoroth Bleakborn, a human born when Elsewhere spent a year parked in Hell, and more than anything else he just wanted to get on with it. He knew fully well he was prepared in his role as a planar scout, and just hoped the morons he'd been saddled with wouldn't bring him down and force him to waste another year in training with them. He wore a chain shirt and wielded a quarterstaff, but as a cleric of Boccob he preferred not to have to rely upon either; Avoroth felt his place was on the back line, directing the expendable members of the team with his superior intellect and vast knowledge of...well, just about everything, really. Everything worth learning about, in any case.

The final member of the team stood beside Avoroth, and her attitude was the exact opposite of his: while he was brooding and prickly, Amris Goodwitch was bright and perky. Mount Celestia was practically home to the elven witch, who had been born on a celestial plane herself. Perched upon her shoulder was her familiar Pivot, a celestial barred owl who observed the events around him with unblinking eyes. Right now, he was staring at three of the town's four leaders, here to observe and/or judge the scout trainees' performances at their assigned tasks.

The first of these observers was Father Solaire, a grizzled but well-respected solar. At his side was Obsidian Omega Shi, a kolyrut inevitable, a mechanical construct roughly the size and shape of a man. But it was the third of the three leaders who would be overseeing this first test: Lady Kalistra slithered to the center of the testing yard and explained the exercise. "This first test will appraise your combat training, to see if your fighting instructors have wasted their time over the past year, or if you've actually picked up a modicum of martial prowess." The marilith demon twisted her serpentine body, turning her back upon the trainees. "As you can see, I have four of my wrists bound together behind my back, leaving just my primary sword hand for fighting and a free hand for documentation." She turned back around to face her foes, her gleaming longsword in one hand and a marking stick in the other. "At the command, we will fight each other: you must strike me ten times before I am able to take you out. Each of you will dip your weapon of choice into the barrel of green paint, so any hits upon me will leave a mark." As a marilith, her scaly body was able to ignore most blows; the paint-marks would be an easy way to document attacks that at least managed to hit her, even if they dealt her no damage.

One by one, the four scout trainees dipped their weapons into the green paint. Lady Kalistra held up a green-tipped rod she bore in her off hand. "I will mark myself when I am struck by attacks other than your weapons," she said. "That's the test: ATTACK AT WILL!"

Amris wasted no time, firing off a ray of frost spell that sent a chilling beam of cold energy flashing at the marilith demon. But Lady Kalistra didn't even need to dodge for the ray to go sailing past her head. Avoroth, not wishing to be chided by the leaders for a "poor attitude" (again), choked back the withering comment he wished to make. But Pivot leaped forward and took wing, flying in a wide arc around the courtyard, setting himself up for a strike from the rear against the trainee's demonic foe.

Avoroth held up his symbol of Boccob and bestowed a bless spell upon the rest of the group, remaining in place at the back while giving them a combat benefit that would hopefully encourage them to leap into battle against an obviously superior foe. (The cleric had no doubts: if this battle were for real, the marilith could easily take out all four of them without breaking a sweat, even with four arms tied behind her back.) Wilbur likewise opted to remain where he stood, casting a summoning spell that brought a shadow owl into the impromptu arena; it manifested behind Lady Kalistra's head and swooped in for a strike with its talons, making the first successful attack upon the demon. Lady Kalistra smirked and made a green line upon her right arm with the paint-covered rod she held in her left. "That's one," she marked off.

Goldie slithered forward, seeking to bite his fellow serpentine creature. Before he could get close enough to bite her, though, she struck out with her flashing blade and cut him along the side of his neck. The viper took the blow and then struck forward, getting in a hit with its venomous fangs, although the demon's only reaction was to make a second mark upon her arm. "Two," she intoned, "both from animals the druid sent out to do his fighting for him." Then she almost absently brought her sword down upon the serpent, dropping it unmoving to the ground with a single, second blow. Wilbur looked worriedly at his bleeding viper companion and darted a glance in Father Solaire's direction; he assumed the solar would step in with healing spells if it became necessary, although he very much doubted that would have been a consideration had Lady Kalistra had her own way. But Father Solaire looked stoically on, giving no indication he was going to step in; either he was planning on seeing how the team would react to this situation, already knew the serpent would be fine for now - or, at worst, Goldie was already dead and there was nothing to be done about it.

Gonkle screamed an attack roar and charged forward, brandishing his warhammer. But his attack likewise missed, and the marilith's smirk grew wider. Amris fired off another spell from where she stood, this time a magic missile that unerringly hit its target. "Three," announced Lady Kalistra, making a third mark upon her arm. Then Pivot dived in from behind, and she upgraded her tally to "Four."

"Bloody Hell," grumbled Avoroth, racing forward to attack the marilith with his quarterstaff, seeing as only Gronkle was apparently willing to go face their foe in hand-to-hand combat. (Plus, he didn't have any attack spells at the ready and didn't wish to appear fearful of getting his hands dirty in a fight.) But his charge fared no better than had the orc's, and he took a hit from the marilith's sword across his shoulder blade, staining his tabard with blood and doing nothing to lighten his bleak mood. Then Wilbur finally decided to join the fray, getting in a hit with his scimitar while Lady Kalistra was focusing upon Avoroth. "Five," intoned the marilith, sending Avoroth's mood to even blacker depths: was he no more than bait, to be sent forth as a distraction while his lessers racked up points? He stepped back and cast a cure light wounds spell upon himself, closing up the seeping wound across his upper chest.

Gonkle swung again at his foe, flailing wildly and coming nowhere near to making a mark upon the demon's scaly hide. (The flecks of green paint he sent flying wildly in all directions didn't count.) But Lady Kalistra swung her blade at the orc and made a solid connection against his armor, showing him how it was done.

Amris cast a second ray of frost spell, sending it flying over the marilith's head and eliciting a snort of derision Avoroth couldn't hold back. But then the combatants finally started working more like a team, ganging up on the marilith from opposite directions; Gonkle finally scored his first hit, and Wilbur got his second - even Avoroth managed to strike the marilith a glancing blow with his quarterstaff. But it was Pivot the owl who got in the tenth hit, and with a final call of "Ten!" Lady Kalistra reached her sword blade behind her back and severed the rope binding her other wrists.

"Congratulations on your first victory," replied Father Solaire, stepping forward and applying a healing spell to Goldie, bringing him back up to full consciousness and perfect health. "Your final test will take place in an abandoned shrine, two and a half days directly northwest. Your test will be administered there. Leave now, if you please."

"Immediately," echoed Obsidian Omega Shi. Surprised at the brusqueness of the order, they were mollified somewhat when they saw backpacks of supplies had been set aside for them; each strapped on a pack and they began their trek at once.

"I would suggest," observed Avoroth dryly to Amris as they left the village, "you rely more heavily upon magic missile spells. You seem to fare better with spells that do all the targeting for you."

"Thank you for the concern," replied Amris, doing her best to ignore him. Some people insisted on dwelling upon the negative!

The rest of the first day was uneventful, and they made camp under the same stars they'd been trekking under all day. It was the next morning, probably close to noon or so (although it was difficult to determine for sure when the sky remained at midnight all day and all night), when they faced their next bit of excitement. Passing through a field of scrub brush and the occasional felled tree, they were attacked by a trio of canines. "Blink dogs!" surmised Avoroth, judging from their having just appeared out of thin air like that; he'd read of the beasts but had never seen one for real. Amris frowned; she thought she'd heard some mumbling behind her before the dogs showed up, but she couldn't be sure. But she cast a magic missile spell at the closest of the dogs, and Pivot swooped in from behind to finish it off with a slash of his talons. It popped away, strengthening the cleric's belief they were facing a small pack of blink dogs.

"Hey," called out Amris, a sudden thought crossing her mind. Since this was a celestial plane they were on, perhaps these were simply local celestial dogs. "Try playing with them," she suggested. "Maybe if you throw them a stick, they'll stop and chase it!"

"Sound advice, save for two points," argued Avoroth. "One, you're a flighty elf; two, you're a woman. I tend to distrust suggestions from either." He stepped forward and swung his quarterstaff at the nearest dog, clobbering it in the side of the head and causing it to howl in pain. A wicked smile spread across the cleric's face, which lasted up to the point both remaining dogs focused their attacks upon him, smiting evil for good measure.

"Hang on," called out Wilbur, rushing forward to attack the nearest dog with his scimitar. He swung at the dog but it missed as the dog dodged to the side - not blinking away, as would have likely happened had these been blink dogs as Avoroth had erroneously surmised. Goldie fared a little better, biting one of the dogs with his venomous fangs, although the canine was able to resist the worst effects of the poison. But Gonkle was there beside the golden-scaled serpent, and he finished the second dog off with a blow from his warhammer that crushed its skull. It, too, vanished upon death.

There was the sudden sound of whispered words behind the group, and then suddenly another trio of celestial dogs appeared nearby. Amris slew the last of the original three with a magic missile spell, while Avoroth stumbled away and cast a cure light wounds spell upon himself. Blasted dogs! he cursed to himself.

The three new arrivals all raced to Wilbur, growling and snapping. But the midnight realm was practically made for the shadow druid, and he easily evaded their snapping jaws by sliding into the shadows, making it difficult for them to tell where exactly he was. One by one, the group slew the celestial dogs, teaming up and focusing their attacks upon one at a time. Before too long, they were all dead, leaving no traces of their existence but trampled grass where they'd fought.

"We're not done here," snarled Avoroth. "There's an invisible spellcaster around here somewhere - spread out and find him!"

"Whoa, whoa - hold off!" called out a squeaky voice. "It's me!" Dropping his invisibility, the spellcaster was revealed as Proctor Dorjin Fizzlegold, a one-legged, axiomatic gnome with an intricate mechanical leg at the end of the stump where his original left leg ended. "I'm just here to follow your progress on your travels to the shrine, and to assess your capabilities against a thematically appropriate summons to test your combat ability in a real-world situation. Hence, celestial dogs on a celestial plane."

"I believe the four of us are 'thematically appropriate' foes against invisible, busybody gnomes," threatened Avoroth, but he knew he couldn't do anything to back up his threats, for the gnomish Proctor was part of their evaluation. "Come on," he snarled, "let's be off!" And he strode forward in the way they'd been headed, straight northeast from Elsewhere. If the gimpy gnome wished to follow along, he'd better be able to keep up.

On their third day of travel, the group arrived at the shrine. It was carved into the face of a low cliff, with wide, stone stairs leading up to a central chamber flanked by statues of angelic beings. "Wait, that's not right!" declared Dorjin, who had in fact kept pace with the scout trainees and arrived at the shrine beside them. "There's a body lying there in the entry chamber!"

Sure enough, there was indeed a body lying on the floor in the chamber ahead. Amris immediately sent Pivot out to reconnoiter the area, while she cast a detect magic spell. "The whole area ahead is magical," she told the others. Avoroth cautiously approached, expecting trouble. Behind him, Wilbur cast a shillelagh spell and followed suit, stepping up the stairs and entering the shrine beside the cleric of Boccob.

"He's alive," announced Avoroth. "But look at the bite marks on his neck. Two here, like those of a vampire, but far too many others - a ghoul, perhaps? In any case, I'm surprised he isn't dead."

"That's the proctor who was supposed to set up the challenges here in the shrine for you to overcome," Dorjin said.

"So this isn't part of the test?" asked Gonkle, who had followed behind.

"It most certainly is not!" declared Dorjin, who started tending to the fallen man's wounds. But Avoroth had his doubts; this could very well be part of the test, to see how they reacted to unexpected situations. He wouldn't put it past them to try something like that - he'd probably have done something similar, had he been in charge of testing new recruits.

There was a pile of colored stones all around the victim, where what had likely been a mosaic had collapsed, revealing passageways to the right and left just behind the entryway. There were sounds of scraping coming from both branches of corridors ahead. Somewhere off to her left, she knew from her detect magic spell, was an almost overpowering source of magic, but it was closer to the outer steps than to the corridors just ahead.

"We'll check it out," promised Amris as she stepped through the hole in the back wall and stood in the intersection of passageways. There was no light in either corridor, but that wasn't a problem for the celestial elf, who had been born with natural darkvision (as, indeed, had all four of the trainees). There was a lone skeleton off to the right and several approaching through a dog-legged corridor to the left. Opting to clear out one direction first, the witch cast a magic missile spell at the lone skeleton, destroying it with a blast of force energy. Avoroth, glad to see the elf could handle a single skeleton all by herself, faced the other direction and raised his symbol of Boccob, ready to send a blast of negative energy their way that he hoped would allow him to successfully rebuke them.

The skeletons attacked the cleric in a sudden rush, clawing at him without any weapons in hand. Both of the nearest missed him, and when he invoked Boccob's name he managed to successfully rebuke the three that followed in the first two's wake, causing them to cower before him. (Avoroth decided he liked having mindless undead cower before him - they, at least, knew their place in the presence of their betters!) But then Wilbur stepped up behind the fiendish cleric and toppled the first skeleton with an overhand blow from his shillelagh. Gonkle, excited at the prospect of combat, crushed the second skeleton with a powerful blow from his warhammer. The three scout trainees noted the fangs each skeleton sported, otherwise appearing to be the animated skeletal remains of a human.

Amris stepped behind her male companions and sent a magic missile spell blasting into one of the cowering skeletons in the rear. Avoroth, sensing now was the time for hand-to-hand combat (and fearing if he attacked those cowering before him, it would remove the effect), backed off behind the others to let them get to it. But then another skeleton and a different undead creature stepped within view, in the chamber behind the remaining cowering skeletons: a ghoul, its rotting flesh hanging off its festering body, and sporting an impressive set of fangs more suited to a vampire than a mere ghoul.

Wilbur cut down a fanged skeleton with another blow from his magically-enhanced shillelagh, while Gonkle did likewise, smashing another skeleton with an upthrust hammer-strike that knocked its skull from its vertebrae. With the cowering skeletons out of the way, Avoroth stepped forward again past his fellow recruits and slew a skeleton with his quarterstaff, while the fiendish orc took out the last of the skeletons with another crushing blow from his warhammer. Now they faced only the oddly-fanged ghoul, who approached as if not the least bit concerned about the uneven odds against him.

Amris held an acid splash spell at the ready and unleashed it when the ghoul suddenly surged forward, piercing its fangs into Gonkle's unprotected neck - the half-witted orc hadn't expected him to be able to move that fast, and he easily slipped past the fighter's feeble defenses. Gonkle froze up in sudden rigidity as the ghoul's paralysis took hold; fortunately, his tough, orcish constitution was able to ward off the effects of the undead thing's ghoul fever disease.

Wilbur was stuck behind the paralyzed Gonkle and Avoroth, who held his staff at the ready, so - unable to advance and engage the ghoul in melee combat - he cast a produce flame spell and tossed a gout of flame past his two companions at the ghoul. The tiny ball of fire hit the undead flesh with a sizzling sound that made the druid a bit queasy.

Gonkle's muscles were all clamped tight, leaving him standing up and unable to move. The ghoul pulled him forward towards himself and then tossed him casually aside; the orc fell face-first to the stone floor and broke his nose. The ghoul then went after Wilbur - who had wriggled forward beside Avoroth - with claws and fangs, but the druid's shadowy nature protected him from all three attacks. Amris, all out of attack spells, resorted to throwing her dagger at the ghoul, but it failed to hit its target.

Avoroth prepared a cure light wounds spell, ready to use it offensively against the ghoul - if he could only get that glory-hound druid out of the way first! Wilbur gave the ghoul a good whack on the side of its festering head before slinking back behind the cleric of Boccob. Avoroth reached forward to try to channel healing energy from his spell into the ghoul's undead body, but the damned thing dodged his groping hand and slashed at him with a set of ragged claws. He swore in anger at the attack, but the claws dealt him little damage and he managed to overcome the paralysis that so often followed a ghoul's rancid touch.

Amris, seeing an unused dagger hanging on Avoroth's belt, grabbed it up and threw it at the ghoul, once again failing to hit it. But then Wilbur surged forward, getting in the final blow with his shillelagh. The ghoul exploded into a black, ashy mist that floated for a moment in midair before heading deeper into the shrine - straight for the general area of overwhelmingly powerful magic Amris had detected shortly after their arrival at the shrine.

Not wanting to follow the drifting mist of the slain vampire/ghoul thing into an area of unknown relic-level magic, the group returned back to the shrine entrance (Gonkle's paralysis had, by then, run its course), stepping through the hole in the collapsed mosaic. There they saw Dorjin had awakened the human proctor they'd found unconscious at the entrance to the shrine, the horrid wounds on his neck all healed up.

"This wasn't the challenge you were supposed to face," admitted Jalmod, "but I would hazard saving a proctor's life merits full marks and a successful completion of your final task. You have my gratitude."

"Good," replied Avoroth, as brusque as ever. He, for one, was glad the silly testing was now over, and he could get on with exploring the new realms as a planar scout. "Shall we go, then?" It was still two and a half days back to Elsewhere, and the cleric was eager to get back well before Shift Day - it wouldn't do to be left behind on Mount Celestia when the plane shifting town went off to its next destination.

On the way back, Jalmod explained the lore of the shrine and the mosaic that had been intact until the ghoul attacked him through the wall. The Blood Emperor had been a feared vampire who led an extraplanar army of undead on an assault of Mount Celestia. Apparently, he had become something more powerful than a standard vampire, causing the celestial armies, upon his defeat and death, to seal his ashes within a pillar of divine daylight. A previous party, Jalmod informed them, had uncovered a dagger hidden within the mosaic, the removal of which had likely, unknowingly weakened the seal. And that allowed the vampire to possess members of his undead army - sealed in the shrine with him - so he could try to find a way out of his tomb. "Stone masons will be sent to more permanently seal away the daylight tomb," he promised.

"Whatever," dismissed Avoroth. The disposition of a vampire on Mount Celestia had no bearing on his life; it could rot forever in its burning tomb or succeed in escaping to terrorize the local celestials once more - neither outcome made the slightest bit of difference to the cleric. For soon enough, he and all of Elsewhere would be off this miserable plane of midnight goodness, hopefully to somewhere more to his liking.

For Shift Day was fast approaching, and when it came, these four would be one of the scout teams ready to go meet the challenges of their next year-long home.

- - -

Joe ended up having to work the late shift on the day we went through Logan's first adventure in this new campaign, so his dad ran Gonkle as well as Wilbur. (That'll be the fallback plan whenever Joe can't make it to a game session.)

So, this went slightly differently than I had expected! I had envisioned us starting out being assigned together as a team, so I had a little speech prepared for Avoroth to give to his "underlings" (basically explaining how he was so much better than they were and they'd all find life so much easier if they just obeyed him without question - that sort of thing), but we started off having already gone through almost a full year of training, so that speech fell by the wayside. I resorted to making snide remarks whenever anyone else failed at a given task (while ignoring my own PCs' failures, naturally!), but I had alerted the other players ahead of time that my PC was going to basically start out as a big jerk and then mellow (well, a little, in any case) as the campaign progressed. Dan didn't mind at all, in part because he likes when we get into character between combat sessions and in part because he was reveling in the abilities Wilbur has as a 1st-level PC (namely, DR 5/magic, cold resistance 6 - which will increase as he levels up - and nine-tenths concealment via his shadow blend in conditions other than full daylight). Despite having a fiendish orc fighter on the team, I think Wilbur's going to be a front-line "meat shield" for us!
 
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ADVENTURE 2: SHIFT DAY

PC Roster:
Amris Goodwitch, celestial elf witch (wizard) 1​
Avoroth Bleakborn, fiendish human cleric 1​
Gonkle Bu'Onk, fiendish orc fighter 1​
Wilbur Von Schattenwalde, shadow human druid 1​

Game Session Date: 30 July 2025

- - -

"I'm going to miss that serpent," mused Wilbur, as Goldie went slithering away. A creature of the celestial planes, it would have been selfish of the druid to keep him in his service, not knowing where they were going to end up next. Best for Goldie to make it back to his own plane before Elsewhere shifted elsewhere.

"We should get into position," grumbled Avoroth. It was getting close to midnight, and while the rest of the population of Elsewhere seemed content to continue on with the festivities - the night of Shift Day was a time to celebrate the successful passing of another year of existence on another strange plane, a time for rejoicing over another year's survival, and a time for prayers that the next year would also be a good one - the grumpy cleric just wanted to get on with it. He had never been one for partying, or even socializing, for that matter, and as a newly-trained scout party about to go on their first mission, he didn't want his teammates to mess things up because they all wanted another cup of ale.

"Relax," chided Wilbur, downing his drink. "We have plenty of time to get into position. It's just over there, at the edge of town." There were two "zones" surrounding Elsewhere: the inner zone, about a mile in diameter and centered on the central buildings, was an area where no planar aspects manifested - during the time Elsewhere had floated for a year in the Negative Energy Plane, none of the plane's life-sapping effects reached into the heart of Elsewhere; and the outer zone, a torus another mile in diameter all around the central town proper, which consisted mostly of farmlands, where the crops were raised when Elsewhere sat on a plane that allowed for such growth. (Surplus grains were stored in vast silos inside the central part of the town, protected from the planar effects during years when raising new crops wasn't feasible.) On Shift Day, at midnight when the three-mile-diameter bubble around Elsewhere and its surrounding farmlands shifted to a new planar destination, the various scout teams were situated just inside the inner zone, where they'd be safe in case the town ended up somewhere dangerous like the Negative Energy Plane, ready to go forth through the farmlands and onto the new plane itself, if it was deemed safe to do so.

"Still," replied Avoroth. "Better early than late."

"He's right," added Amris, setting down her own cup of wine. "It wouldn't do to start our first mission late to the game." Avoroth was actually surprised that the flighty elf was taking this so seriously, and his estimation of her raised a fraction of a inch. Amris looked around. "Where's Gonkle?" she asked. They found the fiendish orc guzzling a small keg of beer while those around him egged him on, chanting "Chug! Chug! Chug!" The group of onlookers all cheered as the orc finished off the keg and wiped his mouth with the back of his hand, giving a self-satisfied burp.

"Let's go," urged on Avoroth, and the orc, seeing the frown on the stern cleric's face, opted not to argue. He gathered up his weapons and followed them through town to their starting station.

"We've been assigned due north," commented Avoroth once they found their station. The other scout teams were all stationed roughly equidistant around the inner bubble, and would thus expand out in all directions once the shift occurred. They had strict orders as an official scout team:

  1. If possible, extend a defensive perimeter out to the edge of the outer bubble, to protect the farmlands keeping the inhabitants of Elsewhere fed throughout the year.
  2. During the first day, find and mark a local landmark outside the outer bubble for divination and teleportation purposes.
  3. If immediate defense is not needed, go out and search for food, available resources, and potential threats. If a threat was found, one that couldn't be dealt with by the scout team alone, report immediately back to Elsewhere.
  4. If peaceful inhabitants were found, negotiate trade under the guise of being an extraplanar caravan, without giving away any details about Elsewhere's existence. If successful, report back to Elsewhere.
  5. Repeat the above steps as needed throughout the year, but always remember to return to Elsewhere before the next Shift Day.

"Everybody got all that?" asked Avoroth, after they'd gone over their orders for the umpteenth time.

"Yeah, yeah, yeah," grumbled Gonkle. He was already regretting having guzzled that beer so quickly, and was looking forward to a nap more than exploring new lands, if it came down to that. But midnight came all too suddenly, and in a wink the skies above - the star-filled permanent midnight of Lunia, the first layer of Mount Celestia - were replaced by dark clouds, pitch black tinged with the occasional bit of red at the edges, like bloodstained wool from an ebon sheep. The level of ambient light thus plummeted, although that didn't prevent any of the four from seeing just fine, as their various heritages had provided each of them with innate darkvision.

"Let's go!" commanded Avoroth, who in his own mind was the obvious leader of their scout party. They rushed forward through the wheat fields, trying to ascertain what they could about their new home from what they could see thus far: dark, red-hued clouds.

"Well, it's not an energy or elemental plane," surmised Wilbur. "Nor is it the Plane of Shadows."

"Fire!" called out Amris suddenly.

"No," sighed Avoroth wearily. "We've just excluded any of the elemental planes - including the Elemental Plane of Fire."

"No, you idiot," countered the celestial elf, pointing ahead. "There's a fire ahead, in the fields!" Avoroth scowled - he didn't like being called an idiot, and the fraction of an inch he'd recently elevated his estimation of the elf witch was instantly removed from consideration, with a commensurate dropping in her mental rating by a significant factor - but he too could see flickering flames in the wheat fields ahead of them. Elsewhere must have plunked down close enough to some unknown enemy that was setting fire to their wheat! They wouldn't even have to leave the environs of Elsewhere before meeting up with their initial foes!

"Pivot: scout and report!" commanded the elf, and her owl familiar leapt from her shoulder and took to the air, raising in elevation to get a better vantage point. Gonkle, fully sober now at the anticipation of a decent fight, ran forward, warhammer gripped in his hands. Wilbur followed suit, but one of the advantages of having been infused with planar energy from the Plane of Shadows was it gave the human druid an enhanced speed, and he quickly overcame the armored orc. He squinted, for he thought he could make out a few foxlike shapes jumping through the flaming fields ahead.

Amris ran forward as well, keeping pace with Gonkle as her familiar called back his findings in the secret language they shared. "There are four foxes in the fires ahead," she called to the others. Avoroth ran up along the other side of Gonkle, recalling that hell hounds - fire-breathing canines from the pits of Hell - occasionally preyed upon fell foxes, red-furred creatures whose tails blazed with flames that caused the beasts no harm. As he ran the odds that they were on one of the Nine Hells of Baator - and part of his mind was occupied with trying to figure out which layer they were on, if that were indeed the case - another part of his mind puzzled over why so many scholars insisted upon alliteration when naming creatures. The practice was beyond his sensibilities.

The fell foxes darted through the wheat fields, their blazing tails setting fire to the stalks of grain as they passed. Two paused in their panicked flight to brush their tails against the humanoids they suddenly found in their way. Fortunately, both Gonkle and Avoroth, being fiendish in nature, had a natural resistance to fire, so they were unharmed - but the mere attempt sealed their fates. Gonkle bashed the fell fox before him with an overhead swing, bringing the head of his hammer upon that of the fox, knocking it to the ground in an unconscious heap. Wilbur, however, with his druidic training, took a moment to observe their behavior and deduced the fell foxes weren't running towards the scout team to attack; they were merely fleeing from something they feared behind them. He stepped away from the fell fox running his way so as not to get set ablaze - unlike Avoroth and Gonkle, he had no innate resistance to flames - and pulled out a dried sausage from his food-stocks in a pouch at his hip. "Here you go," he said soothingly to the frightened fox. It wasn't apparent whether or not the fox understood the druid's words, but it at least picked up on his soothing tone and the offer of food was too good a thing to pass up. Wilbur called out his findings to the rest of his group.

He was too late to prevent Amris from casting a ray of frost at the fell fox attacking Avoroth (not that it mattered, as with every other casting of that spell thus far, the blast of cold went way far astray from its intended target, eliciting a derisive snort of disgust from the cleric she had been actively trying to help). And while Avoroth heard the druid's advice that the fell foxes weren't trying to attack them, he actively chose to ignore it and brought the end of his staff down upon the head of the fell fox that had tried setting his cloak ablaze with its stupid, flaming tail. The fox dropped into unconsciousness at the cleric's feet, and he took a step sideways, placing himself directly in the path of the fourth fox, so he could likewise whack it when it got within range.

But then Pivot called out that he saw a larger fell fox just ahead, further north - where some rather unfoxlike howling could be heard.

The fox approaching Avoroth darted off sideways to the east, while the one Wilbur had been feeding darted its ears up and looked over at its two downed siblings, who were being killed while they lay helpless by the two fiendish humanoids, human and orc.

Having ensured his first foe was dead, Gonkle sprinted north, where there was an even bigger foe to be had. He ran straight through the flames burning the wheat, not the least bit concerned they might engulf him. Wilbur opted to leave his new friend to race over to the larger fox - a dire fell fox, he noted as he got closer - who was fighting off a hell hound while protecting the prone body of a humanoid figure nearby. There were two dead hell hounds in the vicinity, and Wilbur could see the fox had already suffered quite a few wounds of its own. He cast a shillelagh spell as he closed the distance between them. Amris followed, not quite as fast as her human druid companion.

Avoroth took a moment to bash in the skull of the downed fell fox that had tried to set his cloak ablaze, having failed to acknowledge the cleric as a superior being to its own unworthy self. Once convinced it was dead - and would never repeat its insulting attack upon his person - he turned to see what all the fuss was about to the north. The hell hound snapped at the dire fell fox with its jagged teeth, but the nimble fox darted away just in time. But then Avoroth had to turn his attention to the west, where the first fell fox had dropped the remains of Wilbur's proffered dried sausage in indignation of seeing the fiendish cleric having killed its litter-mate, and it leaped at Avoroth, snarling and biting at him with its own vulpine jaws. Its bite did little damage - but it put an evil smirk upon the young man's unholy face as he mentally sentenced this lowly beast to an immediate execution for its ill-considered attack.

Gonkle raced ahead through the flames, wishing he were as fast as Wilbur, who was already almost at the dire fell fox's side. It bit at the hell hound, getting in a healthy nip before backing off again. Wilbur swung his spell-enhanced staff at the hell hound, but missed. But Amris was now well within range to get a good look at the hell hound and target it with a magic missile spell, even as her familiar darted in from above, slashing the back of its neck with his talons.

Avoroth knocked the fell fox back with his quarterstaff, getting in a good blow to the side of its head that sent it reeling into immediate unconsciousness. "Attack your betters, will you?" the cleric sneered as he moved in for the kill.

The hell hound backed off, seemingly in retreat - but it was just to be able to catch Wilbur, Pivot, and the dire fell fox in a gout of flame it belched forth from its open mouth. The owl easily pivoted out of the way; the dire fell fox was immune to the hound's infernal flames; and Wilbur, having no such immunity, took the full brunt of the attack but was surprised at how little of a brunt it actually was - hardly scorching his clothes, and burning his flesh no worse than a slight sunburn.

The dire fell fox was smart enough to realize it was badly hurt and that these two-leggers seemed to be here to help it, so she stayed back to guard her mistress's body - a body, she was saddened to see, was no longer breathing. But then Gonkle arrived on the scene. charging the hell hound and smashing at it with his warhammer. It reeled from the blow, barely able to remain on its feet. Wilbur swung at it with his shillelagh and missed, and then Amris finally hit a foe with a ray of frost spell (the first time in four castings - good thing Avoroth wasn't close enough to comment on it!), staggering it from the icy attack. It was Pivot, with another talon rake across the back of its head, that dropped it, allowing Gonkle to finish it off with a final blow to the skull. And while all of that was going on, Avoroth concluded his death sentence of the fell fox who had unwisely bitten him, while the fourth - the one who had veered away from the cleric - made its way back towards the dire fell fox.

Wilbur cast a cure minor wounds spell on the dire fell fox to demonstrate his trustworthiness, and the creature allowed the others to tend to his mistress. Once it was apparent she was dead and beyond all help, the dire fell fox allowed the others to gather up her belongings: a backpack, black-and-gray staff, a blob of clay, and the shattered remains of some sort of mechanical device, all of which Amris, with a detect magic spell, determined was magical in nature, although the aura of divination magic surrounding the shattered device was fading fast.

"Orc! Get over here and help me with this!" called out Avoroth. Seeing an end to combat, he was busy stamping out the fires the fell foxes had inadvertently started with their flaming tails. As the only pair of the scout party with an innate resistance to fire, they were the best suited to this duty, although Amris and Wilbur helped as best they could by kicking dirt upon the flames. Once this was dealt with - no sense in allowing their fields of grain to go up in flames - they examined the slain woman and her belongings with greater detail.

The staff, Avoroth determined, was a shadowflame runestaff, allowing a wielder to channel a fire-based spell through it, turning the flames of the spell black and infusing it with negative energy. It only made sense for that to go to Wilbur, who already had access to more fire-based spells than Avoroth, whose fiendish nature forced him to prepare any healing spells he wanted to have on hand ahead of time, rather than being able to convert them on the fly like a good-aligned caster could do.

The backpack was a variant of a Heward's handy haversack, which not only held extradimensional spaces that could hold more than should be able to fit into a backpack of that size, but also placed any animal or vegetable matter placed inside it into stasis. This apparently included living beings, which was determined when Amris, looking inside each of the individual pockets, found four fell fox kits snuggled inside. (The backpack was quickly given the nomenclature "Heward's even handier haversack" and Avoroth offered to carry it, although the others balked at his further offer to "rid them of the furry vermin inside.")

Amris found a journal inside the haversack, and a quick perusal told her the purpose of the blob of clay: when fashioned into a replica of a spellcaster's familiar, having it on hand allowed the caster to share spells with her familiar or imbue it with attack spells for it to deliver to targeted foes without the familiar having to be in contact with his mistress; in effect, it was a sort of "familiar voodoo doll" linking mistress and familiar while physically apart. This, naturally, went to Amris, who immediately began molding it into a likeness of Pivot, adding a plucked feather to it as a token.

But it was the smashed mechanical device that held Avoroth's interest, for the journal indicated the woman, Asharen, a flame genasi witch, had been an Elsewhere scout who vanished some years ago when she'd failed to return to the town before the next Shift Day and had been left behind. Separated from her wandering birthplace, she'd built the device, which not only apparently had been able to track Elsewhere's current location among the planes, had actually been able to determine its future landing spot on a new plane! This tied in very nicely with the cleric's long-term goal: the figure out how and why Elsewhere shifted through the planes as it did, and hopefully find a way to actually "steer" it to where they wanted to go. He claimed the device for himself, vowing he'd create diagrams of each piece, how they were connected, and try to puzzle out its workings on his own before turning it over to the leaders of the town.

"If she was one of our own," said Amris, "we need to bring her body back to Elsewhere, so she can be reunited with any family she might have had. Pivot, return to the town and inform them who we've found and that we're bringing her back for burial." The owl hooted his acknowledgement and took to the skies. Gonkle, easily the strongest of the four scouts, gathered up Asharen's body and started back the way they'd come. The dire fell fox and the last of the four smaller foxes (other than the four kits left in stasis in the haversack) followed behind.

"Tomorrow," promised Wilbur, "I'll prepare a speak with animals spell and you can tell me your name," he said to the dire fell fox. "You can accompany us on our travels, like you apparently did with Asharen." This apparently sat well with the two foxes, who made sure not to set any more grain on fire with their burning tails.

Avoroth followed, his quarterstaff at the ready should they accidentally burn up any more of the wheat. For he had a feeling they'd want every bit of grain possible in the coming year; the cleric wasn't sure exactly what layer they were on, but given the presence of the fell foxes and the hell hounds, he was fairly certain of one thing: they were in Hell.

- - -

This was a rather short adventure, but it had been intended to be short, since we leveled up to 2nd level after we finished up. (We started at 6:30 PM and finished up a little after 8:00.) Joe had to work the closing shift (same as last week), so his dad ran Gonkle for him again. And Logan made up not only the fell foxes but all of the treasure we got, knowing brand-new treasure is always a treat to experienced players who have seen most of the standard magic items from the DMG throughout the years.
 
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I can't help but find this funny: today, the day I posted the update where Elsewhere plane shifted to a layer of Hell, there are exactly 666 views of this Story Hour.

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Johnathan
 

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