wingsandsword
Legend
Personally, I don't see the DM having a bunch of secret rules as a good thing.
At least to me, a good game does not come from the players being ignorant of the rules and DM's making ad hoc rulings because they can get away with it because the PC's don't know better.
The rules are the basic tools by which the players and DM describe the world and their actions in it. I do see maybe some "back in the day" nostalgia for when you didn't know the rules quite as well but the DM did and you trusted what the DM said about the rules (I remember that from when I was starting in the AD&D era as well).
You can run an excellent campaign within the RAW (especially when you can get creative with the RAW), and if the PC's are mature enough to roll with it when the DM sees the need to step outside them then so much the better.
At least to me, a good game does not come from the players being ignorant of the rules and DM's making ad hoc rulings because they can get away with it because the PC's don't know better.
The rules are the basic tools by which the players and DM describe the world and their actions in it. I do see maybe some "back in the day" nostalgia for when you didn't know the rules quite as well but the DM did and you trusted what the DM said about the rules (I remember that from when I was starting in the AD&D era as well).
You can run an excellent campaign within the RAW (especially when you can get creative with the RAW), and if the PC's are mature enough to roll with it when the DM sees the need to step outside them then so much the better.