LoneWolf23
First Post
I love computer RPGs, and especially the anime-inspired ones with those nice little Green or other-colored Slimes, generally low-level creatures.
It's a shame there's nothing like that in D&D, which is ironic since D&D inspired the slime monsters in the first place.
Here's my attempt at correcting that lack, and add a low-CR Ooze. I'm just not sure about the CR... ^^!
Edit: Ok, added the combat section and better descriptions of it's abilities, hope this helps paint a better picture...
New Edit: Ok, I adjusted the HP to it's regular average as recommended.
Minor Slime
Small Ooze
HD: 1d10+5 (10 hp)
Initiative: +1
Speed: 15 ft
AC: 11
Attacks: Slam +0
Damage: Slam 1d4 +1d6 Acid
Face/Reach: 5ft by 5ft/5ft
Special Attack: Improved grab, +1d6 acid, corrosion
Special Qualities: Blindsight, Ooze
Saves: Fort 0, Ref +1, Will -5
Abilities: Str 10, Dex 13, Con 10, Int -, Wis 1, Cha 1
Climate/Terrain: Any Underground
Organisation: Solitary, or String (2-5)
Challenge Rating: 1
Treasure: None
Alignment: Always Neutral
Advancement: 1-2 HD (Medium), 2-3 HD (Large)
Minor slimes are small bubbles of gelatinous ooze (ranging from clear to green) which slither along the insides of dungeons, absorbing carrion, trash and the occasional creature. Unlike other oozes, they can sometimes be found in groups, as minor slimes often reproduce by mytosis soon after eating a sufficiently large meal.
A typical minor slime is generally a slightly amorphous bubble or slime ranging from 2 and 1/2 feet to 4 feet in diameter.
Combat
minor slimes attack quite simply, crawling around until they're within striking range, before throwing themselves at their target. If they hit, they'll stick and begin digesting their prey.
Blindsight (Ex): A minor slime's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 ft.
Ooze: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
Improved Grab (Ex): To use this ability, the minor slime must hit with it's slam attack. If it gets a hold, it'll stick.
Acid (Ex): A minor slime secretes a digestive acid that quickly dissolves organic material and metal. Any melee hit deals acid damage.
The slime's acidic touch deals 20 points of damage per round to wood or metal objects. Armor or clothing dissolves and becomes useless immediatly unless it succeeds at a Reflex save (DC 12). The acid cannot harm stone. A metal or wooden weapon that strikes a minor slime also dissolves immediatly unless it succeeds at a Reflex Save (DC 12)
It's a shame there's nothing like that in D&D, which is ironic since D&D inspired the slime monsters in the first place.
Here's my attempt at correcting that lack, and add a low-CR Ooze. I'm just not sure about the CR... ^^!
Edit: Ok, added the combat section and better descriptions of it's abilities, hope this helps paint a better picture...
New Edit: Ok, I adjusted the HP to it's regular average as recommended.
Minor Slime
Small Ooze
HD: 1d10+5 (10 hp)
Initiative: +1
Speed: 15 ft
AC: 11
Attacks: Slam +0
Damage: Slam 1d4 +1d6 Acid
Face/Reach: 5ft by 5ft/5ft
Special Attack: Improved grab, +1d6 acid, corrosion
Special Qualities: Blindsight, Ooze
Saves: Fort 0, Ref +1, Will -5
Abilities: Str 10, Dex 13, Con 10, Int -, Wis 1, Cha 1
Climate/Terrain: Any Underground
Organisation: Solitary, or String (2-5)
Challenge Rating: 1
Treasure: None
Alignment: Always Neutral
Advancement: 1-2 HD (Medium), 2-3 HD (Large)
Minor slimes are small bubbles of gelatinous ooze (ranging from clear to green) which slither along the insides of dungeons, absorbing carrion, trash and the occasional creature. Unlike other oozes, they can sometimes be found in groups, as minor slimes often reproduce by mytosis soon after eating a sufficiently large meal.
A typical minor slime is generally a slightly amorphous bubble or slime ranging from 2 and 1/2 feet to 4 feet in diameter.
Combat
minor slimes attack quite simply, crawling around until they're within striking range, before throwing themselves at their target. If they hit, they'll stick and begin digesting their prey.
Blindsight (Ex): A minor slime's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 ft.
Ooze: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
Improved Grab (Ex): To use this ability, the minor slime must hit with it's slam attack. If it gets a hold, it'll stick.
Acid (Ex): A minor slime secretes a digestive acid that quickly dissolves organic material and metal. Any melee hit deals acid damage.
The slime's acidic touch deals 20 points of damage per round to wood or metal objects. Armor or clothing dissolves and becomes useless immediatly unless it succeeds at a Reflex save (DC 12). The acid cannot harm stone. A metal or wooden weapon that strikes a minor slime also dissolves immediatly unless it succeeds at a Reflex Save (DC 12)
Last edited: