He might not be as cool as a rat swarm, but he's got psi powers and crayons!
Mind Coercer / Electrokinetic
STR: 9
CON: 11
INT: 9
DEX: 9
WIS: 16
CHA: 18
Hit Points: 23
+2 to Psi overcharge.
Note: Engineered Humans get +2 to all overcharge but they are Secondary origins while the rules say only your Primary affects your overcharge bonus. Checking out what to do so for now I've left it off.
Fortitude: 11 Reflex: 13 Will:13
Skills
Acrobatics: 1
Athletics: 5
Conspiracy: 1
Insight: 4
Interaction: 9
Mechanics: 5
Nature: 4
Perception: 4
Science: 1
Stealth: 1
Gear
One armor (your choice)
One melee weapon (your choice)
One ranged weapon (your choice)
Explorer's Kit (Backpack, Bedroll, Canteen, Flint and steel, 10 days Rations (trail), 100 ft Rope.)
You received 5 starting gear rolls:
Gear #1: Rolled a 1: Ancient Junk: Stocking cap & Stocking cap
Gear #2: Rolled a 11: Laptop computer
Gear #3: Rolled a 13: Heavy flashlight
Gear #4: Rolled a 1: Ancient Junk: Pack of crayons & Camera flash cube
Gear #5: Rolled a 9: Wagon
To do:
* Non-stat level 1 abilities/notes.
* Level 1 power list.
* A way to export/save rolls for later plugging back into the sheet
* Option to give up the Explorer's Kit for an additional item roll
* NPC Random Personality generation (pg 64)